fix: Make sure only MSVC is allowed on windows, other two don't work
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0d7a321ebc
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1 changed files with 7 additions and 5 deletions
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@ -43,7 +43,9 @@ import com.intellij.util.download.DownloadableFileService
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import com.intellij.util.io.Decompressor
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import com.intellij.util.io.Decompressor
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import com.intellij.util.system.CpuArch
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import com.intellij.util.system.CpuArch
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import com.intellij.util.system.OS
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import com.intellij.util.system.OS
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import com.jetbrains.cidr.execution.debugger.CidrDebuggerPathManager
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import com.jetbrains.cidr.execution.debugger.backend.bin.UrlProvider
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import com.jetbrains.cidr.execution.debugger.backend.bin.UrlProvider
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import com.jetbrains.cidr.execution.debugger.backend.lldb.LLDBDriverConfiguration
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import kotlinx.coroutines.Dispatchers
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import kotlinx.coroutines.Dispatchers
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import kotlinx.coroutines.runInterruptible
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import kotlinx.coroutines.runInterruptible
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import kotlinx.coroutines.withContext
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import kotlinx.coroutines.withContext
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@ -66,12 +68,12 @@ class ZigDebuggerToolchainService {
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}
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}
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fun lldbAvailability(): DebuggerAvailability<LLDBBinaries> {
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fun lldbAvailability(): DebuggerAvailability<LLDBBinaries> {
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// if (LLDBDriverConfiguration.hasBundledLLDB()) return DebuggerAvailability.Bundled
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if (LLDBDriverConfiguration.hasBundledLLDB()) return DebuggerAvailability.Bundled
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val (frameworkPath, frontendPath) = when {
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val (frameworkPath, frontendPath) = when {
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SystemInfo.isMac -> "LLDB.framework" to "LLDBFrontend"
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SystemInfo.isMac -> "LLDB.framework" to "LLDBFrontend"
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SystemInfo.isUnix -> "lib/liblldb.so" to "bin/LLDBFrontend"
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SystemInfo.isUnix -> "lib/liblldb.so" to "bin/LLDBFrontend"
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SystemInfo.isWindows -> "bin/liblldb.dll" to "bin/LLDBFrontend.exe"
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// SystemInfo.isWindows -> "bin/liblldb.dll" to "bin/LLDBFrontend.exe"
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else -> return DebuggerAvailability.Unavailable
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else -> return DebuggerAvailability.Unavailable
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}
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}
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@ -94,11 +96,11 @@ class ZigDebuggerToolchainService {
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fun gdbAvailability(): DebuggerAvailability<GDBBinaries> {
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fun gdbAvailability(): DebuggerAvailability<GDBBinaries> {
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if (SystemInfo.isMac) return DebuggerAvailability.Unavailable
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if (SystemInfo.isMac) return DebuggerAvailability.Unavailable
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// if (CidrDebuggerPathManager.getBundledGDBBinary().exists()) return DebuggerAvailability.Bundled
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if (CidrDebuggerPathManager.getBundledGDBBinary().exists()) return DebuggerAvailability.Bundled
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val gdbBinaryPath = when {
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val gdbBinaryPath = when {
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SystemInfo.isUnix -> "bin/gdb"
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SystemInfo.isUnix -> "bin/gdb"
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SystemInfo.isWindows -> "bin/gdb.exe"
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// SystemInfo.isWindows -> "bin/gdb.exe"
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else -> return DebuggerAvailability.Unavailable
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else -> return DebuggerAvailability.Unavailable
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}
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}
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@ -116,7 +118,7 @@ class ZigDebuggerToolchainService {
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}
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}
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suspend fun msvcAvailability(): DebuggerAvailability<MSVCBinaries> {
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suspend fun msvcAvailability(): DebuggerAvailability<MSVCBinaries> {
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// if (!SystemInfo.isWindows) return DebuggerAvailability.Unavailable
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if (!SystemInfo.isWindows) return DebuggerAvailability.Unavailable
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val msvcBinaryPath = "vsdbg.exe"
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val msvcBinaryPath = "vsdbg.exe"
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