zig-glfw/build.zig

256 lines
9.8 KiB
Zig
Raw Normal View History

const std = @import("std");
const Builder = std.build.Builder;
const system_sdk = @import("system_sdk.zig");
pub fn build(b: *Builder) void {
const mode = b.standardReleaseOptions();
const target = b.standardTargetOptions(.{});
var main_tests = b.addTest("src/main.zig");
main_tests.setBuildMode(mode);
main_tests.setTarget(target);
link(b, main_tests, .{});
const test_step = b.step("test", "Run library tests");
test_step.dependOn(&main_tests.step);
}
pub const LinuxWindowManager = enum {
X11,
Wayland,
};
pub const Options = struct {
/// Not supported on macOS.
vulkan: bool = true,
/// Only respected on macOS.
metal: bool = true,
/// Deprecated on macOS.
opengl: bool = false,
/// Not supported on macOS. GLES v3.2 only, currently.
gles: bool = false,
/// Only respected on Linux.
linux_window_manager: LinuxWindowManager = .X11,
/// System SDK options.
system_sdk: system_sdk.Options = .{},
};
pub fn link(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void {
const lib = buildLibrary(b, step, options);
step.linkLibrary(lib);
linkGLFWDependencies(b, step, options);
}
fn buildLibrary(b: *Builder, step: *std.build.LibExeObjStep, options: Options) *std.build.LibExeObjStep {
var main_abs = std.fs.path.join(b.allocator, &.{ thisDir(), "src/main.zig" }) catch unreachable;
const lib = b.addStaticLibrary("glfw", main_abs);
lib.setBuildMode(step.build_mode);
lib.setTarget(step.target);
system_sdk.include(b, step, .{});
const target = (std.zig.system.NativeTargetInfo.detect(b.allocator, step.target) catch unreachable).target;
switch (target.os.tag) {
.windows => {
var sources = std.ArrayList([]const u8).init(b.allocator);
for ([_][]const u8{
// Windows-specific sources
"upstream/glfw/src/win32_thread.c",
"upstream/glfw/src/wgl_context.c",
"upstream/glfw/src/win32_init.c",
"upstream/glfw/src/win32_monitor.c",
"upstream/glfw/src/win32_time.c",
"upstream/glfw/src/win32_joystick.c",
"upstream/glfw/src/win32_window.c",
// General sources
"upstream/glfw/src/monitor.c",
"upstream/glfw/src/init.c",
"upstream/glfw/src/vulkan.c",
"upstream/glfw/src/input.c",
"upstream/glfw/src/osmesa_context.c",
"upstream/glfw/src/egl_context.c",
"upstream/glfw/src/context.c",
"upstream/glfw/src/window.c",
}) |path| {
var abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), path }) catch unreachable;
sources.append(abs_path) catch unreachable;
}
lib.addCSourceFiles(sources.items, &.{"-D_GLFW_WIN32"});
},
.macos => {
var sources = std.ArrayList([]const u8).init(b.allocator);
for ([_][]const u8{
// MacOS-specific sources
"upstream/glfw/src/cocoa_joystick.m",
"upstream/glfw/src/cocoa_init.m",
"upstream/glfw/src/cocoa_window.m",
"upstream/glfw/src/cocoa_time.c",
"upstream/glfw/src/cocoa_monitor.m",
"upstream/glfw/src/nsgl_context.m",
"upstream/glfw/src/posix_thread.c",
// General sources
"upstream/glfw/src/monitor.c",
"upstream/glfw/src/init.c",
"upstream/glfw/src/vulkan.c",
"upstream/glfw/src/input.c",
"upstream/glfw/src/osmesa_context.c",
"upstream/glfw/src/egl_context.c",
"upstream/glfw/src/context.c",
"upstream/glfw/src/window.c",
}) |path| {
var abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), path }) catch unreachable;
sources.append(abs_path) catch unreachable;
}
lib.addCSourceFiles(sources.items, &.{"-D_GLFW_COCOA"});
},
else => {
// TODO(future): for now, Linux must be built with glibc, not musl:
//
// ```
// ld.lld: error: cannot create a copy relocation for symbol stderr
// thread 2004762 panic: attempt to unwrap error: LLDReportedFailure
// ```
step.target.abi = .gnu;
lib.setTarget(step.target);
var general_sources = std.ArrayList([]const u8).init(b.allocator);
const flag = switch (options.linux_window_manager) {
.X11 => "-D_GLFW_X11",
.Wayland => "-D_GLFW_WAYLAND",
};
for ([_][]const u8{
// General Linux-like sources
"upstream/glfw/src/posix_time.c",
"upstream/glfw/src/posix_thread.c",
"upstream/glfw/src/linux_joystick.c",
// General sources
"upstream/glfw/src/monitor.c",
"upstream/glfw/src/init.c",
"upstream/glfw/src/vulkan.c",
"upstream/glfw/src/input.c",
"upstream/glfw/src/osmesa_context.c",
"upstream/glfw/src/egl_context.c",
"upstream/glfw/src/context.c",
"upstream/glfw/src/window.c",
}) |path| {
var abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), path }) catch unreachable;
general_sources.append(abs_path) catch unreachable;
}
lib.addCSourceFiles(general_sources.items, &.{flag});
switch (options.linux_window_manager) {
.X11 => {
var x11_sources = std.ArrayList([]const u8).init(b.allocator);
for ([_][]const u8{
"upstream/glfw/src/x11_init.c",
"upstream/glfw/src/x11_window.c",
"upstream/glfw/src/x11_monitor.c",
"upstream/glfw/src/xkb_unicode.c",
"upstream/glfw/src/glx_context.c",
}) |path| {
var abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), path }) catch unreachable;
x11_sources.append(abs_path) catch unreachable;
}
lib.addCSourceFiles(x11_sources.items, &.{flag});
},
.Wayland => {
var wayland_sources = std.ArrayList([]const u8).init(b.allocator);
for ([_][]const u8{
"upstream/glfw/src/wl_monitor.c",
"upstream/glfw/src/wl_window.c",
"upstream/glfw/src/wl_init.c",
}) |path| {
var abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), path }) catch unreachable;
wayland_sources.append(abs_path) catch unreachable;
}
lib.addCSourceFiles(wayland_sources.items, &.{flag});
},
}
},
}
linkGLFWDependencies(b, lib, options);
lib.install();
return lib;
}
fn thisDir() []const u8 {
return std.fs.path.dirname(@src().file) orelse ".";
}
fn linkGLFWDependencies(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void {
var include_dir = std.fs.path.join(b.allocator, &.{ thisDir(), "upstream/glfw/include" }) catch unreachable;
defer b.allocator.free(include_dir);
step.addIncludeDir(include_dir);
var vulkan_include_dir = std.fs.path.join(b.allocator, &.{ thisDir(), "upstream/vulkan_headers/include" }) catch unreachable;
defer b.allocator.free(vulkan_include_dir);
step.addIncludeDir(vulkan_include_dir);
step.linkLibC();
system_sdk.include(b, step, .{});
const target = (std.zig.system.NativeTargetInfo.detect(b.allocator, step.target) catch unreachable).target;
switch (target.os.tag) {
.windows => {
step.linkSystemLibrary("gdi32");
if (options.opengl) {
step.linkSystemLibrary("opengl32");
}
if (options.gles) {
step.linkSystemLibrary("GLESv3");
}
},
.macos => {
step.linkFramework("IOKit");
step.linkFramework("CoreFoundation");
if (options.metal) {
step.linkFramework("Metal");
}
if (options.opengl) {
step.linkFramework("OpenGL");
}
step.linkSystemLibrary("objc");
step.linkFramework("AppKit");
// TODO(system_sdk): update MacOS system SDK so we can remove this, see:
// https://github.com/hexops/mach/pull/63#issuecomment-962141088
switch (@import("builtin").target.os.tag) {
.macos => {},
else => {
step.linkFramework("CoreServices");
step.linkFramework("CoreGraphics");
step.linkFramework("Foundation");
},
}
},
else => {
// Assume Linux-like
switch (options.linux_window_manager) {
.X11 => {
step.linkSystemLibrary("X11");
step.linkSystemLibrary("xcb");
step.linkSystemLibrary("Xau");
step.linkSystemLibrary("Xdmcp");
},
.Wayland => step.linkSystemLibrary("wayland-client"),
}
// Note: no need to link against vulkan, GLFW finds it dynamically at runtime.
// https://www.glfw.org/docs/3.3/vulkan_guide.html#vulkan_loader
if (options.opengl) {
step.linkSystemLibrary("GL");
}
if (options.gles) {
step.linkSystemLibrary("GLESv3");
}
},
}
}