2720 lines
104 KiB
Text
2720 lines
104 KiB
Text
![]() |
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GLFW_INCLUDE_VULKAN
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#if defined(GLFW_INCLUDE_ES1)
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#if defined(GLFW_INCLUDE_GLEXT)
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#elif defined(GLFW_INCLUDE_ES2)
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#elif defined(GLFW_INCLUDE_ES3)
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#elif defined(GLFW_INCLUDE_ES31)
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#elif defined(GLFW_INCLUDE_ES32)
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#elif defined(GLFW_INCLUDE_GLCOREARB)
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#if defined(GLFW_INCLUDE_GLU)
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zig build test -Dtarget=x86_64-windows --verbose 2>&1|less
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/// One.
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///
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/// This is only semantic sugar for the number 1. You can instead use `1` or
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/// `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal
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/// to one.
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///
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/// @ingroup init
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#define GLFW_TRUE 1
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/// Zero.
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///
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/// This is only semantic sugar for the number 0. You can instead use `0` or
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/// `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is
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/// equal to zero.
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///
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/// @ingroup init
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#define GLFW_FALSE 0
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/*************************************************************************
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///GLFW API types
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*************************************************************************/
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/// Client API function pointer type.
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///
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/// Generic function pointer used for returning client API function pointers
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/// without forcing a cast from a regular pointer.
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///
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/// see also: context_glext, glfwGetProcAddress
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///
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///
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/// @ingroup context
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typedef void (*GLFWglproc)(void);
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/// Vulkan API function pointer type.
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///
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/// Generic function pointer used for returning Vulkan API function pointers
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/// without forcing a cast from a regular pointer.
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///
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/// see also: vulkan_proc, glfwGetInstanceProcAddress
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///
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///
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/// @ingroup vulkan
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typedef void (*GLFWvkproc)(void);
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/// Opaque cursor object.
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///
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/// Opaque cursor object.
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///
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/// see also: cursor_object
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///
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///
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/// @ingroup input
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typedef struct GLFWcursor GLFWcursor;
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/// The function pointer type for error callbacks.
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///
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/// This is the function pointer type for error callbacks. An error callback
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/// function has the following signature:
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/// @code
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/// void callback_name(int error_code, const char* description)
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/// @endcode
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///
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/// @param[in] error_code An error code. Future releases may add
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/// more error codes.
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/// @param[in] description A UTF-8 encoded string describing the error.
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///
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/// @pointer_lifetime The error description string is valid until the callback
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/// function returns.
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///
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/// see also: error_handling, glfwSetErrorCallback
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///
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///
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/// @ingroup init
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typedef void (* GLFWerrorfun)(int,const char*);
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/// The function pointer type for window position callbacks.
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///
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/// This is the function pointer type for window position callbacks. A window
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/// position callback function has the following signature:
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/// @code
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/// void callback_name(GLFWwindow* window, int xpos, int ypos)
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/// @endcode
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///
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/// @param[in] window The window that was moved.
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/// @param[in] xpos The new x-coordinate, in screen coordinates, of the
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/// upper-left corner of the content area of the window.
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/// @param[in] ypos The new y-coordinate, in screen coordinates, of the
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/// upper-left corner of the content area of the window.
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///
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/// see also: window_pos, glfwSetWindowPosCallback
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///
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typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
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/// The function pointer type for window size callbacks.
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///
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/// This is the function pointer type for window size callbacks. A window size
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/// callback function has the following signature:
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/// @code
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/// void callback_name(GLFWwindow* window, int width, int height)
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/// @endcode
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///
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/// @param[in] window The window that was resized.
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/// @param[in] width The new width, in screen coordinates, of the window.
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/// @param[in] height The new height, in screen coordinates, of the window.
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///
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/// see also: window_size, glfw.Window.setSizeCallback
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///
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/// @glfw3 Added window handle parameter.
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typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
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/// The function pointer type for window close callbacks.
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///
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/// This is the function pointer type for window close callbacks. A window
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/// close callback function has the following signature:
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/// @code
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/// void function_name(GLFWwindow* window)
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/// @endcode
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///
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/// @param[in] window The window that the user attempted to close.
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///
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/// see also: window_close, glfw.Window.setCloseCallback
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///
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/// @glfw3 Added window handle parameter.
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typedef void (* GLFWwindowclosefun)(GLFWwindow*);
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/// The function pointer type for window content refresh callbacks.
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///
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/// This is the function pointer type for window content refresh callbacks.
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/// A window content refresh callback function has the following signature:
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/// @code
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/// void function_name(GLFWwindow* window);
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/// @endcode
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///
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/// @param[in] window The window whose content needs to be refreshed.
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///
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/// see also: window_refresh, glfw.Window.setRefreshCallback
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///
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/// @glfw3 Added window handle parameter.
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typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
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/// The function pointer type for window focus callbacks.
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///
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/// This is the function pointer type for window focus callbacks. A window
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/// focus callback function has the following signature:
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/// @code
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/// void function_name(GLFWwindow* window, int focused)
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/// @endcode
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///
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/// @param[in] window The window that gained or lost input focus.
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/// @param[in] focused `GLFW_TRUE` if the window was given input focus, or
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/// `GLFW_FALSE` if it lost it.
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///
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/// see also: window_focus, glfw.Window.setFocusCallback
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///
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typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
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/// The function pointer type for window iconify callbacks.
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///
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/// This is the function pointer type for window iconify callbacks. A window
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/// iconify callback function has the following signature:
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/// @code
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/// void function_name(GLFWwindow* window, int iconified)
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/// @endcode
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///
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/// @param[in] window The window that was iconified or restored.
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/// @param[in] iconified `GLFW_TRUE` if the window was iconified, or
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/// `GLFW_FALSE` if it was restored.
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///
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/// see also: window_iconify, glfw.Window.setIconifyCallback
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///
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typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
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/// The function pointer type for window maximize callbacks.
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///
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/// This is the function pointer type for window maximize callbacks. A window
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/// maximize callback function has the following signature:
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/// @code
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/// void function_name(GLFWwindow* window, int maximized)
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/// @endcode
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///
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/// @param[in] window The window that was maximized or restored.
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/// @param[in] maximized `GLFW_TRUE` if the window was maximized, or
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/// `GLFW_FALSE` if it was restored.
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///
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/// see also: window_maximize, /// see also: glfw.Window.setMaximizeCallback
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///
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typedef void (* GLFWwindowmaximizefun)(GLFWwindow*,int);
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/// The function pointer type for framebuffer size callbacks.
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///
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/// This is the function pointer type for framebuffer size callbacks.
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/// A framebuffer size callback function has the following signature:
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/// @code
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/// void function_name(GLFWwindow* window, int width, int height)
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/// @endcode
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///
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/// @param[in] window The window whose framebuffer was resized.
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/// @param[in] width The new width, in pixels, of the framebuffer.
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/// @param[in] height The new height, in pixels, of the framebuffer.
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///
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/// see also: window_fbsize, glfw.Window.setFramebufferSizeCallback
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///
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typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
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/// The function pointer type for window content scale callbacks.
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///
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/// This is the function pointer type for window content scale callbacks.
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/// A window content scale callback function has the following signature:
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/// @code
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/// void function_name(GLFWwindow* window, float xscale, float yscale)
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/// @endcode
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///
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/// @param[in] window The window whose content scale changed.
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/// @param[in] xscale The new x-axis content scale of the window.
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/// @param[in] yscale The new y-axis content scale of the window.
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///
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/// see also: window_scale, glfwSetWindowContentScaleCallback
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///
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typedef void (* GLFWwindowcontentscalefun)(GLFWwindow*,float,float);
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/// The function pointer type for mouse button callbacks.
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///
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/// This is the function pointer type for mouse button callback functions.
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/// A mouse button callback function has the following signature:
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/// @code
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/// void function_name(GLFWwindow* window, int button, int action, int mods)
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/// @endcode
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///
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/// @param[in] window The window that received the event.
|
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/// @param[in] button The mouse button that was pressed or
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/// released.
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/// @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. Future releases
|
||
|
/// may add more actions.
|
||
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/// @param[in] mods Bit field describing which [modifier keys](@ref mods) were
|
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/// held down.
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///
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/// see also: input_mouse_button, glfwSetMouseButtonCallback
|
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///
|
||
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/// @glfw3 Added window handle and modifier mask parameters.
|
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///
|
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/// @ingroup input
|
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typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);
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/// The function pointer type for cursor position callbacks.
|
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///
|
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|
/// This is the function pointer type for cursor position callbacks. A cursor
|
||
|
/// position callback function has the following signature:
|
||
|
/// @code
|
||
|
/// void function_name(GLFWwindow* window, double xpos, double ypos);
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/// @endcode
|
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|
///
|
||
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/// @param[in] window The window that received the event.
|
||
|
/// @param[in] xpos The new cursor x-coordinate, relative to the left edge of
|
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|
/// the content area.
|
||
|
/// @param[in] ypos The new cursor y-coordinate, relative to the top edge of the
|
||
|
/// content area.
|
||
|
///
|
||
|
/// see also: cursor_pos, glfw.setCursorPosCallback
|
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|
/// Replaces `GLFWmouseposfun`.
|
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|
///
|
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|
/// @ingroup input
|
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typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
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/// The function pointer type for cursor enter/leave callbacks.
|
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///
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/// This is the function pointer type for cursor enter/leave callbacks.
|
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/// A cursor enter/leave callback function has the following signature:
|
||
|
/// @code
|
||
|
/// void function_name(GLFWwindow* window, int entered)
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|
/// @endcode
|
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|
///
|
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/// @param[in] window The window that received the event.
|
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/// @param[in] entered `GLFW_TRUE` if the cursor entered the window's content
|
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/// area, or `GLFW_FALSE` if it left it.
|
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///
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/// see also: cursor_enter, glfwSetCursorEnterCallback
|
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|
///
|
||
|
///
|
||
|
/// @ingroup input
|
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typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
|
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|
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|
/// The function pointer type for scroll callbacks.
|
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|
///
|
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|
/// This is the function pointer type for scroll callbacks. A scroll callback
|
||
|
/// function has the following signature:
|
||
|
/// @code
|
||
|
/// void function_name(GLFWwindow* window, double xoffset, double yoffset)
|
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|
/// @endcode
|
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|
///
|
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/// @param[in] window The window that received the event.
|
||
|
/// @param[in] xoffset The scroll offset along the x-axis.
|
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|
/// @param[in] yoffset The scroll offset along the y-axis.
|
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|
///
|
||
|
/// see also: scrolling, glfwSetScrollCallback
|
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|
/// Replaces `GLFWmousewheelfun`.
|
||
|
///
|
||
|
/// @ingroup input
|
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|
typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
|
||
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|
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|
/// The function pointer type for keyboard key callbacks.
|
||
|
///
|
||
|
/// This is the function pointer type for keyboard key callbacks. A keyboard
|
||
|
/// key callback function has the following signature:
|
||
|
/// @code
|
||
|
/// void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||
|
/// @endcode
|
||
|
///
|
||
|
/// @param[in] window The window that received the event.
|
||
|
/// @param[in] key The [keyboard key](@ref keys) that was pressed or released.
|
||
|
/// @param[in] scancode The system-specific scancode of the key.
|
||
|
/// @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. Future
|
||
|
/// releases may add more actions.
|
||
|
/// @param[in] mods Bit field describing which [modifier keys](@ref mods) were
|
||
|
/// held down.
|
||
|
///
|
||
|
/// see also: input_key, glfwSetKeyCallback
|
||
|
///
|
||
|
/// @glfw3 Added window handle, scancode and modifier mask parameters.
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
|
||
|
|
||
|
/// The function pointer type for Unicode character callbacks.
|
||
|
///
|
||
|
/// This is the function pointer type for Unicode character callbacks.
|
||
|
/// A Unicode character callback function has the following signature:
|
||
|
/// @code
|
||
|
/// void function_name(GLFWwindow* window, unsigned int codepoint)
|
||
|
/// @endcode
|
||
|
///
|
||
|
/// @param[in] window The window that received the event.
|
||
|
/// @param[in] codepoint The Unicode code point of the character.
|
||
|
///
|
||
|
/// see also: input_char, glfwSetCharCallback
|
||
|
///
|
||
|
/// @glfw3 Added window handle parameter.
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
|
||
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|
||
|
/// The function pointer type for path drop callbacks.
|
||
|
///
|
||
|
/// This is the function pointer type for path drop callbacks. A path drop
|
||
|
/// callback function has the following signature:
|
||
|
/// @code
|
||
|
/// void function_name(GLFWwindow* window, int path_count, const char* paths[])
|
||
|
/// @endcode
|
||
|
///
|
||
|
/// @param[in] window The window that received the event.
|
||
|
/// @param[in] path_count The number of dropped paths.
|
||
|
/// @param[in] paths The UTF-8 encoded file and/or directory path names.
|
||
|
///
|
||
|
/// @pointer_lifetime The path array and its strings are valid until the
|
||
|
/// callback function returns.
|
||
|
///
|
||
|
/// see also: path_drop, glfwSetDropCallback
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
typedef void (* GLFWdropfun)(GLFWwindow*,int,const char*[]);
|
||
|
|
||
|
/// The function pointer type for joystick configuration callbacks.
|
||
|
///
|
||
|
/// This is the function pointer type for joystick configuration callbacks.
|
||
|
/// A joystick configuration callback function has the following signature:
|
||
|
/// @code
|
||
|
/// void function_name(int jid, int event)
|
||
|
/// @endcode
|
||
|
///
|
||
|
/// @param[in] jid The joystick that was connected or disconnected.
|
||
|
/// @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future
|
||
|
/// releases may add more events.
|
||
|
///
|
||
|
/// see also: joystick_event, glfwSetJoystickCallback
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
typedef void (* GLFWjoystickfun)(int,int);
|
||
|
|
||
|
/// Gamepad input state
|
||
|
///
|
||
|
/// This describes the input state of a gamepad.
|
||
|
///
|
||
|
/// see also: gamepad, glfwGetGamepadState
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
typedef struct GLFWgamepadstate
|
||
|
{
|
||
|
/*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
|
||
|
/// or `GLFW_RELEASE`.
|
||
|
unsigned char buttons[15];
|
||
|
/*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
|
||
|
/// to 1.0 inclusive.
|
||
|
float axes[6];
|
||
|
} GLFWgamepadstate;
|
||
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||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/*************************************************************************
|
||
|
///GLFW API functions
|
||
|
*************************************************************************/
|
||
|
|
||
|
/// Restores the specified window.
|
||
|
///
|
||
|
/// This function restores the specified window if it was previously iconified
|
||
|
/// (minimized) or maximized. If the window is already restored, this function
|
||
|
/// does nothing.
|
||
|
///
|
||
|
/// If the specified window is a full screen window, the resolution chosen for
|
||
|
/// the window is restored on the selected monitor.
|
||
|
///
|
||
|
/// @param[in] window The window to restore.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: window_iconify, glfw.Window.iconify, glfw.Window.maximize
|
||
|
///
|
||
|
/// @glfw3 Added window handle parameter.
|
||
|
GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
|
||
|
|
||
|
/// Maximizes the specified window.
|
||
|
///
|
||
|
/// This function maximizes the specified window if it was previously not
|
||
|
/// maximized. If the window is already maximized, this function does nothing.
|
||
|
///
|
||
|
/// If the specified window is a full screen window, this function does nothing.
|
||
|
///
|
||
|
/// @param[in] window The window to maximize.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @par Thread Safety
|
||
|
/// This function may only be called from the main thread.
|
||
|
///
|
||
|
/// see also: window_iconify, glfw.Window.iconify, glfw.Window.restore
|
||
|
GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
|
||
|
|
||
|
/// Makes the specified window visible.
|
||
|
///
|
||
|
/// This function makes the specified window visible if it was previously
|
||
|
/// hidden. If the window is already visible or is in full screen mode, this
|
||
|
/// function does nothing.
|
||
|
///
|
||
|
/// By default, windowed mode windows are focused when shown
|
||
|
/// Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint
|
||
|
/// to change this behavior for all newly created windows, or change the
|
||
|
/// behavior for an existing window with glfw.Window.setAttrib.
|
||
|
///
|
||
|
/// @param[in] window The window to make visible.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: window_hide, glfw.Window.hide
|
||
|
///
|
||
|
GLFWAPI void glfwShowWindow(GLFWwindow* window);
|
||
|
|
||
|
/// Hides the specified window.
|
||
|
///
|
||
|
/// This function hides the specified window if it was previously visible. If
|
||
|
/// the window is already hidden or is in full screen mode, this function does
|
||
|
/// nothing.
|
||
|
///
|
||
|
/// @param[in] window The window to hide.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: window_hide, glfw.Window.show
|
||
|
///
|
||
|
GLFWAPI void glfwHideWindow(GLFWwindow* window);
|
||
|
|
||
|
/// Brings the specified window to front and sets input focus.
|
||
|
///
|
||
|
/// This function brings the specified window to front and sets input focus.
|
||
|
/// The window should already be visible and not iconified.
|
||
|
///
|
||
|
/// By default, both windowed and full screen mode windows are focused when
|
||
|
/// initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
|
||
|
/// disable this behavior.
|
||
|
///
|
||
|
/// Also by default, windowed mode windows are focused when shown
|
||
|
/// with @ref glfwShowWindow. Set the
|
||
|
/// [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior.
|
||
|
///
|
||
|
/// __Do not use this function__ to steal focus from other applications unless
|
||
|
/// you are certain that is what the user wants. Focus stealing can be
|
||
|
/// extremely disruptive.
|
||
|
///
|
||
|
/// For a less disruptive way of getting the user's attention, see
|
||
|
/// [attention requests](@ref window_attention).
|
||
|
///
|
||
|
/// @param[in] window The window to give input focus.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// wayland: It is not possible for an application to bring its windows
|
||
|
/// to front, this function will always emit glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: window_focus, window_attention
|
||
|
///
|
||
|
GLFWAPI void glfwFocusWindow(GLFWwindow* window);
|
||
|
|
||
|
/// Requests user attention to the specified window.
|
||
|
///
|
||
|
/// This function requests user attention to the specified window. On
|
||
|
/// platforms where this is not supported, attention is requested to the
|
||
|
/// application as a whole.
|
||
|
///
|
||
|
/// Once the user has given attention, usually by focusing the window or
|
||
|
/// application, the system will end the request automatically.
|
||
|
///
|
||
|
/// @param[in] window The window to request attention to.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// macos: Attention is requested to the application as a whole, not the
|
||
|
/// specific window.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: window_attention
|
||
|
///
|
||
|
GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window);
|
||
|
|
||
|
/// Returns the monitor that the window uses for full screen mode.
|
||
|
///
|
||
|
/// This function returns the handle of the monitor that the specified window is
|
||
|
/// in full screen on.
|
||
|
///
|
||
|
/// @param[in] window The window to query.
|
||
|
/// @return The monitor, or null if the window is in windowed mode or an
|
||
|
/// error occurred.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: window_monitor, glfw.Window.setMonitor
|
||
|
///
|
||
|
GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
|
||
|
|
||
|
/// Sets the mode, monitor, video mode and placement of a window.
|
||
|
///
|
||
|
/// This function sets the monitor that the window uses for full screen mode or,
|
||
|
/// if the monitor is null, makes it windowed mode.
|
||
|
///
|
||
|
/// When setting a monitor, this function updates the width, height and refresh
|
||
|
/// rate of the desired video mode and switches to the video mode closest to it.
|
||
|
/// The window position is ignored when setting a monitor.
|
||
|
///
|
||
|
/// When the monitor is null, the position, width and height are used to
|
||
|
/// place the window content area. The refresh rate is ignored when no monitor
|
||
|
/// is specified.
|
||
|
///
|
||
|
/// If you only wish to update the resolution of a full screen window or the
|
||
|
/// size of a windowed mode window, see @ref glfwSetWindowSize.
|
||
|
///
|
||
|
/// When a window transitions from full screen to windowed mode, this function
|
||
|
/// restores any previous window settings such as whether it is decorated,
|
||
|
/// floating, resizable, has size or aspect ratio limits, etc.
|
||
|
///
|
||
|
/// @param[in] window The window whose monitor, size or video mode to set.
|
||
|
/// @param[in] monitor The desired monitor, or null to set windowed mode.
|
||
|
/// @param[in] xpos The desired x-coordinate of the upper-left corner of the
|
||
|
/// content area.
|
||
|
/// @param[in] ypos The desired y-coordinate of the upper-left corner of the
|
||
|
/// content area.
|
||
|
/// @param[in] width The desired with, in screen coordinates, of the content
|
||
|
/// area or video mode.
|
||
|
/// @param[in] height The desired height, in screen coordinates, of the content
|
||
|
/// area or video mode.
|
||
|
/// @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
|
||
|
/// or `GLFW_DONT_CARE`.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// The OpenGL or OpenGL ES context will not be destroyed or otherwise
|
||
|
/// affected by any resizing or mode switching, although you may need to update
|
||
|
/// your viewport if the framebuffer size has changed.
|
||
|
///
|
||
|
/// wayland: The desired window position is ignored, as there is no way
|
||
|
/// for an application to set this property.
|
||
|
///
|
||
|
/// wayland: Setting the window to full screen will not attempt to
|
||
|
/// change the mode, no matter what the requested size or refresh rate.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: window_monitor, window_full_screen, glfw.Window.getMonitor, glfw.Window.setSize
|
||
|
///
|
||
|
GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
|
||
|
|
||
|
/// Returns an attribute of the specified window.
|
||
|
///
|
||
|
/// This function returns the value of an attribute of the specified window or
|
||
|
/// its OpenGL or OpenGL ES context.
|
||
|
///
|
||
|
/// @param[in] window The window to query.
|
||
|
/// @param[in] attrib The [window attribute](@ref window_attribs) whose value to
|
||
|
/// return.
|
||
|
/// @return The value of the attribute, or zero if an
|
||
|
/// error occurred.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized, glfw.Error.InvalidEnum and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// Framebuffer related hints are not window attributes. See @ref
|
||
|
/// window_attribs_fb for more information.
|
||
|
///
|
||
|
/// Zero is a valid value for many window and context related
|
||
|
/// attributes so you cannot use a return value of zero as an indication of
|
||
|
/// errors. However, this function should not fail as long as it is passed
|
||
|
/// valid arguments and the library has been [initialized](@ref intro_init).
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: window_attribs, glfw.Window.setAttrib
|
||
|
GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
|
||
|
|
||
|
/// Sets an attribute of the specified window.
|
||
|
///
|
||
|
/// This function sets the value of an attribute of the specified window.
|
||
|
///
|
||
|
/// The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
|
||
|
/// [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
|
||
|
/// [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
|
||
|
/// [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
|
||
|
/// [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
|
||
|
///
|
||
|
/// Some of these attributes are ignored for full screen windows. The new
|
||
|
/// value will take effect if the window is later made windowed.
|
||
|
///
|
||
|
/// Some of these attributes are ignored for windowed mode windows. The new
|
||
|
/// value will take effect if the window is later made full screen.
|
||
|
///
|
||
|
/// @param[in] window The window to set the attribute for.
|
||
|
/// @param[in] attrib A supported window attribute.
|
||
|
/// @param[in] value `GLFW_TRUE` or `GLFW_FALSE`.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized, glfw.Error.InvalidEnum, glfw.Error.InvalidValue and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// Calling glfw.Window.getAttrib will always return the latest
|
||
|
/// value, even if that value is ignored by the current mode of the window.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: window_attribs, glfw.Window.getAttrib
|
||
|
///
|
||
|
GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value);
|
||
|
|
||
|
/// Sets the user pointer of the specified window.
|
||
|
///
|
||
|
/// This function sets the user-defined pointer of the specified window. The
|
||
|
/// current value is retained until the window is destroyed. The initial value
|
||
|
/// is null.
|
||
|
///
|
||
|
/// @param[in] window The window whose pointer to set.
|
||
|
/// @param[in] pointer The new value.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// @thread_safety This function may be called from any thread. Access is not
|
||
|
/// synchronized.
|
||
|
///
|
||
|
/// see also: window_userptr, glfwGetWindowUserPointer
|
||
|
///
|
||
|
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
|
||
|
|
||
|
/// Returns the user pointer of the specified window.
|
||
|
///
|
||
|
/// This function returns the current value of the user-defined pointer of the
|
||
|
/// specified window. The initial value is null.
|
||
|
///
|
||
|
/// @param[in] window The window whose pointer to return.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// @thread_safety This function may be called from any thread. Access is not
|
||
|
/// synchronized.
|
||
|
///
|
||
|
/// see also: window_userptr, glfwSetWindowUserPointer
|
||
|
///
|
||
|
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
|
||
|
|
||
|
/// Sets the position callback for the specified window.
|
||
|
///
|
||
|
/// This function sets the position callback of the specified window, which is
|
||
|
/// called when the window is moved. The callback is provided with the
|
||
|
/// position, in screen coordinates, of the upper-left corner of the content
|
||
|
/// area of the window.
|
||
|
///
|
||
|
/// @param[in] window The window whose callback to set.
|
||
|
/// @param[in] callback The new callback, or null to remove the currently set
|
||
|
/// callback.
|
||
|
/// @return The previously set callback, or null if no callback was set or the
|
||
|
/// library had not been [initialized](@ref intro_init).
|
||
|
///
|
||
|
/// @callback_signature
|
||
|
/// @code
|
||
|
/// void function_name(GLFWwindow* window, int xpos, int ypos)
|
||
|
/// @endcode
|
||
|
/// For more information about the callback parameters, see the
|
||
|
/// [function pointer type](@ref GLFWwindowposfun).
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// wayland: This callback will never be called, as there is no way for
|
||
|
/// an application to know its global position.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: window_pos
|
||
|
///
|
||
|
GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun callback);
|
||
|
|
||
|
/// Sets the size callback for the specified window.
|
||
|
///
|
||
|
/// This function sets the size callback of the specified window, which is
|
||
|
/// called when the window is resized. The callback is provided with the size,
|
||
|
/// in screen coordinates, of the content area of the window.
|
||
|
///
|
||
|
/// @param[in] window The window whose callback to set.
|
||
|
/// @param[in] callback The new callback, or null to remove the currently set
|
||
|
/// callback.
|
||
|
/// @return The previously set callback, or null if no callback was set or the
|
||
|
/// library had not been [initialized](@ref intro_init).
|
||
|
///
|
||
|
/// @callback_signature
|
||
|
/// @code
|
||
|
/// void function_name(GLFWwindow* window, int width, int height)
|
||
|
/// @endcode
|
||
|
/// For more information about the callback parameters, see the
|
||
|
/// [function pointer type](@ref GLFWwindowsizefun).
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: window_size
|
||
|
///
|
||
|
/// @glfw3 Added window handle parameter and return value.
|
||
|
GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun callback);
|
||
|
|
||
|
/// Sets the close callback for the specified window.
|
||
|
///
|
||
|
/// This function sets the close callback of the specified window, which is
|
||
|
/// called when the user attempts to close the window, for example by clicking
|
||
|
/// the close widget in the title bar.
|
||
|
///
|
||
|
/// The close flag is set before this callback is called, but you can modify it
|
||
|
/// at any time with @ref glfwSetWindowShouldClose.
|
||
|
///
|
||
|
/// The close callback is not triggered by @ref glfwDestroyWindow.
|
||
|
///
|
||
|
/// @param[in] window The window whose callback to set.
|
||
|
/// @param[in] callback The new callback, or null to remove the currently set
|
||
|
/// callback.
|
||
|
/// @return The previously set callback, or null if no callback was set or the
|
||
|
/// library had not been [initialized](@ref intro_init).
|
||
|
///
|
||
|
/// @callback_signature
|
||
|
/// @code
|
||
|
/// void function_name(GLFWwindow* window)
|
||
|
/// @endcode
|
||
|
/// For more information about the callback parameters, see the
|
||
|
/// [function pointer type](@ref GLFWwindowclosefun).
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// macos: Selecting Quit from the application menu will trigger the
|
||
|
/// close callback for all windows.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: window_close
|
||
|
///
|
||
|
/// @glfw3 Added window handle parameter and return value.
|
||
|
GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun callback);
|
||
|
|
||
|
/// Sets the refresh callback for the specified window.
|
||
|
///
|
||
|
/// This function sets the refresh callback of the specified window, which is
|
||
|
/// called when the content area of the window needs to be redrawn, for example
|
||
|
/// if the window has been exposed after having been covered by another window.
|
||
|
///
|
||
|
/// On compositing window systems such as Aero, Compiz, Aqua or Wayland, where
|
||
|
/// the window contents are saved off-screen, this callback may be called only
|
||
|
/// very infrequently or never at all.
|
||
|
///
|
||
|
/// @param[in] window The window whose callback to set.
|
||
|
/// @param[in] callback The new callback, or null to remove the currently set
|
||
|
/// callback.
|
||
|
/// @return The previously set callback, or null if no callback was set or the
|
||
|
/// library had not been [initialized](@ref intro_init).
|
||
|
///
|
||
|
/// @callback_signature
|
||
|
/// @code
|
||
|
/// void function_name(GLFWwindow* window);
|
||
|
/// @endcode
|
||
|
/// For more information about the callback parameters, see the
|
||
|
/// [function pointer type](@ref GLFWwindowrefreshfun).
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: window_refresh
|
||
|
///
|
||
|
/// @glfw3 Added window handle parameter and return value.
|
||
|
GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun callback);
|
||
|
|
||
|
/// Sets the focus callback for the specified window.
|
||
|
///
|
||
|
/// This function sets the focus callback of the specified window, which is
|
||
|
/// called when the window gains or loses input focus.
|
||
|
///
|
||
|
/// After the focus callback is called for a window that lost input focus,
|
||
|
/// synthetic key and mouse button release events will be generated for all such
|
||
|
/// that had been pressed. For more information, see @ref glfwSetKeyCallback
|
||
|
/// and @ref glfwSetMouseButtonCallback.
|
||
|
///
|
||
|
/// @param[in] window The window whose callback to set.
|
||
|
/// @param[in] callback The new callback, or null to remove the currently set
|
||
|
/// callback.
|
||
|
/// @return The previously set callback, or null if no callback was set or the
|
||
|
/// library had not been [initialized](@ref intro_init).
|
||
|
///
|
||
|
/// @callback_signature
|
||
|
/// @code
|
||
|
/// void function_name(GLFWwindow* window, int focused)
|
||
|
/// @endcode
|
||
|
/// For more information about the callback parameters, see the
|
||
|
/// [function pointer type](@ref GLFWwindowfocusfun).
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: window_focus
|
||
|
///
|
||
|
GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun callback);
|
||
|
|
||
|
/// Sets the iconify callback for the specified window.
|
||
|
///
|
||
|
/// This function sets the iconification callback of the specified window, which
|
||
|
/// is called when the window is iconified or restored.
|
||
|
///
|
||
|
/// @param[in] window The window whose callback to set.
|
||
|
/// @param[in] callback The new callback, or null to remove the currently set
|
||
|
/// callback.
|
||
|
/// @return The previously set callback, or null if no callback was set or the
|
||
|
/// library had not been [initialized](@ref intro_init).
|
||
|
///
|
||
|
/// @callback_signature
|
||
|
/// @code
|
||
|
/// void function_name(GLFWwindow* window, int iconified)
|
||
|
/// @endcode
|
||
|
/// For more information about the callback parameters, see the
|
||
|
/// [function pointer type](@ref GLFWwindowiconifyfun).
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// wayland: The wl_shell protocol has no concept of iconification,
|
||
|
/// this callback will never be called when using this deprecated protocol.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: window_iconify
|
||
|
///
|
||
|
GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun callback);
|
||
|
|
||
|
/// Sets the maximize callback for the specified window.
|
||
|
///
|
||
|
/// This function sets the maximization callback of the specified window, which
|
||
|
/// is called when the window is maximized or restored.
|
||
|
///
|
||
|
/// @param[in] window The window whose callback to set.
|
||
|
/// @param[in] callback The new callback, or null to remove the currently set
|
||
|
/// callback.
|
||
|
/// @return The previously set callback, or null if no callback was set or the
|
||
|
/// library had not been [initialized](@ref intro_init).
|
||
|
///
|
||
|
/// @callback_signature
|
||
|
/// @code
|
||
|
/// void function_name(GLFWwindow* window, int maximized)
|
||
|
/// @endcode
|
||
|
/// For more information about the callback parameters, see the
|
||
|
/// [function pointer type](@ref GLFWwindowmaximizefun).
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: window_maximize
|
||
|
///
|
||
|
GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun callback);
|
||
|
|
||
|
/// Sets the framebuffer resize callback for the specified window.
|
||
|
///
|
||
|
/// This function sets the framebuffer resize callback of the specified window,
|
||
|
/// which is called when the framebuffer of the specified window is resized.
|
||
|
///
|
||
|
/// @param[in] window The window whose callback to set.
|
||
|
/// @param[in] callback The new callback, or null to remove the currently set
|
||
|
/// callback.
|
||
|
/// @return The previously set callback, or null if no callback was set or the
|
||
|
/// library had not been [initialized](@ref intro_init).
|
||
|
///
|
||
|
/// @callback_signature
|
||
|
/// @code
|
||
|
/// void function_name(GLFWwindow* window, int width, int height)
|
||
|
/// @endcode
|
||
|
/// For more information about the callback parameters, see the
|
||
|
/// [function pointer type](@ref GLFWframebuffersizefun).
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: window_fbsize
|
||
|
///
|
||
|
GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback);
|
||
|
|
||
|
/// Sets the window content scale callback for the specified window.
|
||
|
///
|
||
|
/// This function sets the window content scale callback of the specified window,
|
||
|
/// which is called when the content scale of the specified window changes.
|
||
|
///
|
||
|
/// @param[in] window The window whose callback to set.
|
||
|
/// @param[in] callback The new callback, or null to remove the currently set
|
||
|
/// callback.
|
||
|
/// @return The previously set callback, or null if no callback was set or the
|
||
|
/// library had not been [initialized](@ref intro_init).
|
||
|
///
|
||
|
/// @callback_signature
|
||
|
/// @code
|
||
|
/// void function_name(GLFWwindow* window, float xscale, float yscale)
|
||
|
/// @endcode
|
||
|
/// For more information about the callback parameters, see the
|
||
|
/// [function pointer type](@ref GLFWwindowcontentscalefun).
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: window_scale, glfw.Window.getContentScale
|
||
|
///
|
||
|
GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun callback);
|
||
|
|
||
|
/// Processes all pending events.
|
||
|
///
|
||
|
/// This function processes only those events that are already in the event
|
||
|
/// queue and then returns immediately. Processing events will cause the window
|
||
|
/// and input callbacks associated with those events to be called.
|
||
|
///
|
||
|
/// On some platforms, a window move, resize or menu operation will cause event
|
||
|
/// processing to block. This is due to how event processing is designed on
|
||
|
/// those platforms. You can use the
|
||
|
/// [window refresh callback](@ref window_refresh) to redraw the contents of
|
||
|
/// your window when necessary during such operations.
|
||
|
///
|
||
|
/// Do not assume that callbacks you set will _only_ be called in response to
|
||
|
/// event processing functions like this one. While it is necessary to poll for
|
||
|
/// events, window systems that require GLFW to register callbacks of its own
|
||
|
/// can pass events to GLFW in response to many window system function calls.
|
||
|
/// GLFW will pass those events on to the application callbacks before
|
||
|
/// returning.
|
||
|
///
|
||
|
/// Event processing is not required for joystick input to work.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @reentrancy This function must not be called from a callback.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: events, glfw.waitEvents, glfw.waitEventsTimeout
|
||
|
///
|
||
|
GLFWAPI void glfwPollEvents(void);
|
||
|
|
||
|
/// Waits until events are queued and processes them.
|
||
|
///
|
||
|
/// This function puts the calling thread to sleep until at least one event is
|
||
|
/// available in the event queue. Once one or more events are available,
|
||
|
/// it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
|
||
|
/// are processed and the function then returns immediately. Processing events
|
||
|
/// will cause the window and input callbacks associated with those events to be
|
||
|
/// called.
|
||
|
///
|
||
|
/// Since not all events are associated with callbacks, this function may return
|
||
|
/// without a callback having been called even if you are monitoring all
|
||
|
/// callbacks.
|
||
|
///
|
||
|
/// On some platforms, a window move, resize or menu operation will cause event
|
||
|
/// processing to block. This is due to how event processing is designed on
|
||
|
/// those platforms. You can use the
|
||
|
/// [window refresh callback](@ref window_refresh) to redraw the contents of
|
||
|
/// your window when necessary during such operations.
|
||
|
///
|
||
|
/// Do not assume that callbacks you set will _only_ be called in response to
|
||
|
/// event processing functions like this one. While it is necessary to poll for
|
||
|
/// events, window systems that require GLFW to register callbacks of its own
|
||
|
/// can pass events to GLFW in response to many window system function calls.
|
||
|
/// GLFW will pass those events on to the application callbacks before
|
||
|
/// returning.
|
||
|
///
|
||
|
/// Event processing is not required for joystick input to work.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @reentrancy This function must not be called from a callback.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: events, glfw.pollEvents, glfw.waitEventsTimeout
|
||
|
///
|
||
|
GLFWAPI void glfwWaitEvents(void);
|
||
|
|
||
|
/// Waits with timeout until events are queued and processes them.
|
||
|
///
|
||
|
/// This function puts the calling thread to sleep until at least one event is
|
||
|
/// available in the event queue, or until the specified timeout is reached. If
|
||
|
/// one or more events are available, it behaves exactly like @ref
|
||
|
/// glfwPollEvents, i.e. the events in the queue are processed and the function
|
||
|
/// then returns immediately. Processing events will cause the window and input
|
||
|
/// callbacks associated with those events to be called.
|
||
|
///
|
||
|
/// The timeout value must be a positive finite number.
|
||
|
///
|
||
|
/// Since not all events are associated with callbacks, this function may return
|
||
|
/// without a callback having been called even if you are monitoring all
|
||
|
/// callbacks.
|
||
|
///
|
||
|
/// On some platforms, a window move, resize or menu operation will cause event
|
||
|
/// processing to block. This is due to how event processing is designed on
|
||
|
/// those platforms. You can use the
|
||
|
/// [window refresh callback](@ref window_refresh) to redraw the contents of
|
||
|
/// your window when necessary during such operations.
|
||
|
///
|
||
|
/// Do not assume that callbacks you set will _only_ be called in response to
|
||
|
/// event processing functions like this one. While it is necessary to poll for
|
||
|
/// events, window systems that require GLFW to register callbacks of its own
|
||
|
/// can pass events to GLFW in response to many window system function calls.
|
||
|
/// GLFW will pass those events on to the application callbacks before
|
||
|
/// returning.
|
||
|
///
|
||
|
/// Event processing is not required for joystick input to work.
|
||
|
///
|
||
|
/// @param[in] timeout The maximum amount of time, in seconds, to wait.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized, glfw.Error.InvalidValue and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @reentrancy This function must not be called from a callback.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: events, glfw.pollEvents, glfw.waitEvents
|
||
|
///
|
||
|
GLFWAPI void glfwWaitEventsTimeout(double timeout);
|
||
|
|
||
|
/// Posts an empty event to the event queue.
|
||
|
///
|
||
|
/// This function posts an empty event from the current thread to the event
|
||
|
/// queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @thread_safety This function may be called from any thread.
|
||
|
///
|
||
|
/// see also: events, glfw.waitEvents, glfw.waitEventsTimeout
|
||
|
///
|
||
|
GLFWAPI void glfwPostEmptyEvent(void);
|
||
|
|
||
|
/// Returns the value of an input option for the specified window.
|
||
|
///
|
||
|
/// This function returns the value of an input option for the specified window.
|
||
|
/// The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
|
||
|
/// @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
|
||
|
/// @ref GLFW_RAW_MOUSE_MOTION.
|
||
|
///
|
||
|
/// @param[in] window The window to query.
|
||
|
/// @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
|
||
|
/// `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
|
||
|
/// `GLFW_RAW_MOUSE_MOTION`.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.InvalidEnum.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: glfw.setInputMode
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
|
||
|
|
||
|
/// Sets an input option for the specified window.
|
||
|
///
|
||
|
/// This function sets an input mode option for the specified window. The mode
|
||
|
/// must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
|
||
|
/// @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
|
||
|
/// @ref GLFW_RAW_MOUSE_MOTION.
|
||
|
///
|
||
|
/// If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
|
||
|
/// modes:
|
||
|
/// - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
|
||
|
/// - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the
|
||
|
/// content area of the window but does not restrict the cursor from leaving.
|
||
|
/// - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
|
||
|
/// and unlimited cursor movement. This is useful for implementing for
|
||
|
/// example 3D camera controls.
|
||
|
///
|
||
|
/// If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to
|
||
|
/// enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are
|
||
|
/// enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
|
||
|
/// the next time it is called even if the key had been released before the
|
||
|
/// call. This is useful when you are only interested in whether keys have been
|
||
|
/// pressed but not when or in which order.
|
||
|
///
|
||
|
/// If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
|
||
|
/// `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it.
|
||
|
/// If sticky mouse buttons are enabled, a mouse button press will ensure that
|
||
|
/// @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even
|
||
|
/// if the mouse button had been released before the call. This is useful when
|
||
|
/// you are only interested in whether mouse buttons have been pressed but not
|
||
|
/// when or in which order.
|
||
|
///
|
||
|
/// If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to
|
||
|
/// enable lock key modifier bits, or `GLFW_FALSE` to disable them. If enabled,
|
||
|
/// callbacks that receive modifier bits will also have the @ref
|
||
|
/// GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on,
|
||
|
/// and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on.
|
||
|
///
|
||
|
/// If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE`
|
||
|
/// to enable raw (unscaled and unaccelerated) mouse motion when the cursor is
|
||
|
/// disabled, or `GLFW_FALSE` to disable it. If raw motion is not supported,
|
||
|
/// attempting to set this will emit glfw.Error.PlatformError. Call @ref
|
||
|
/// glfwRawMouseMotionSupported to check for support.
|
||
|
///
|
||
|
/// @param[in] window The window whose input mode to set.
|
||
|
/// @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
|
||
|
/// `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
|
||
|
/// `GLFW_RAW_MOUSE_MOTION`.
|
||
|
/// @param[in] value The new value of the specified input mode.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized, glfw.Error.InvalidEnum and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: glfw.getInputMode
|
||
|
/// Replaces `glfwEnable` and `glfwDisable`.
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
|
||
|
|
||
|
/// Returns whether raw mouse motion is supported.
|
||
|
///
|
||
|
/// This function returns whether raw mouse motion is supported on the current
|
||
|
/// system. This status does not change after GLFW has been initialized so you
|
||
|
/// only need to check this once. If you attempt to enable raw motion on
|
||
|
/// a system that does not support it, glfw.Error.PlatformError will be emitted.
|
||
|
///
|
||
|
/// Raw mouse motion is closer to the actual motion of the mouse across
|
||
|
/// a surface. It is not affected by the scaling and acceleration applied to
|
||
|
/// the motion of the desktop cursor. That processing is suitable for a cursor
|
||
|
/// while raw motion is better for controlling for example a 3D camera. Because
|
||
|
/// of this, raw mouse motion is only provided when the cursor is disabled.
|
||
|
///
|
||
|
/// @return `GLFW_TRUE` if raw mouse motion is supported on the current machine,
|
||
|
/// or `GLFW_FALSE` otherwise.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: raw_mouse_motion, glfw.setInputMode
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI int glfwRawMouseMotionSupported(void);
|
||
|
|
||
|
/// Returns the layout-specific name of the specified printable key.
|
||
|
///
|
||
|
/// This function returns the name of the specified printable key, encoded as
|
||
|
/// UTF-8. This is typically the character that key would produce without any
|
||
|
/// modifier keys, intended for displaying key bindings to the user. For dead
|
||
|
/// keys, it is typically the diacritic it would add to a character.
|
||
|
///
|
||
|
/// __Do not use this function__ for [text input](@ref input_char). You will
|
||
|
/// break text input for many languages even if it happens to work for yours.
|
||
|
///
|
||
|
/// If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key,
|
||
|
/// otherwise the scancode is ignored. If you specify a non-printable key, or
|
||
|
/// `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this
|
||
|
/// function returns null but does not emit an error.
|
||
|
///
|
||
|
/// This behavior allows you to always pass in the arguments in the
|
||
|
/// [key callback](@ref input_key) without modification.
|
||
|
///
|
||
|
/// The printable keys are:
|
||
|
/// - `GLFW_KEY_APOSTROPHE`
|
||
|
/// - `GLFW_KEY_COMMA`
|
||
|
/// - `GLFW_KEY_MINUS`
|
||
|
/// - `GLFW_KEY_PERIOD`
|
||
|
/// - `GLFW_KEY_SLASH`
|
||
|
/// - `GLFW_KEY_SEMICOLON`
|
||
|
/// - `GLFW_KEY_EQUAL`
|
||
|
/// - `GLFW_KEY_LEFT_BRACKET`
|
||
|
/// - `GLFW_KEY_RIGHT_BRACKET`
|
||
|
/// - `GLFW_KEY_BACKSLASH`
|
||
|
/// - `GLFW_KEY_WORLD_1`
|
||
|
/// - `GLFW_KEY_WORLD_2`
|
||
|
/// - `GLFW_KEY_0` to `GLFW_KEY_9`
|
||
|
/// - `GLFW_KEY_A` to `GLFW_KEY_Z`
|
||
|
/// - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9`
|
||
|
/// - `GLFW_KEY_KP_DECIMAL`
|
||
|
/// - `GLFW_KEY_KP_DIVIDE`
|
||
|
/// - `GLFW_KEY_KP_MULTIPLY`
|
||
|
/// - `GLFW_KEY_KP_SUBTRACT`
|
||
|
/// - `GLFW_KEY_KP_ADD`
|
||
|
/// - `GLFW_KEY_KP_EQUAL`
|
||
|
///
|
||
|
/// Names for printable keys depend on keyboard layout, while names for
|
||
|
/// non-printable keys are the same across layouts but depend on the application
|
||
|
/// language and should be localized along with other user interface text.
|
||
|
///
|
||
|
/// @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`.
|
||
|
/// @param[in] scancode The scancode of the key to query.
|
||
|
/// @return The UTF-8 encoded, layout-specific name of the key, or null.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// The contents of the returned string may change when a keyboard
|
||
|
/// layout change event is received.
|
||
|
///
|
||
|
/// @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
||
|
/// should not free it yourself. It is valid until the library is terminated.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: input_key_name
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI const char* glfwGetKeyName(int key, int scancode);
|
||
|
|
||
|
/// Returns the platform-specific scancode of the specified key.
|
||
|
///
|
||
|
/// This function returns the platform-specific scancode of the specified key.
|
||
|
///
|
||
|
/// If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this
|
||
|
/// method will return `-1`.
|
||
|
///
|
||
|
/// @param[in] key Any [named key](@ref keys).
|
||
|
/// @return The platform-specific scancode for the key, or `-1` if an
|
||
|
/// error occurred.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized, glfw.Error.InvalidEnum and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @thread_safety This function may be called from any thread.
|
||
|
///
|
||
|
/// see also: input_key
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI int glfwGetKeyScancode(int key);
|
||
|
|
||
|
/// Returns the last reported state of a keyboard key for the specified
|
||
|
/// window.
|
||
|
///
|
||
|
/// This function returns the last state reported for the specified key to the
|
||
|
/// specified window. The returned state is one of `GLFW_PRESS` or
|
||
|
/// `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to
|
||
|
/// the key callback.
|
||
|
///
|
||
|
/// If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns
|
||
|
/// `GLFW_PRESS` the first time you call it for a key that was pressed, even if
|
||
|
/// that key has already been released.
|
||
|
///
|
||
|
/// The key functions deal with physical keys, with [key tokens](@ref keys)
|
||
|
/// named after their use on the standard US keyboard layout. If you want to
|
||
|
/// input text, use the Unicode character callback instead.
|
||
|
///
|
||
|
/// The [modifier key bit masks](@ref mods) are not key tokens and cannot be
|
||
|
/// used with this function.
|
||
|
///
|
||
|
/// __Do not use this function__ to implement [text input](@ref input_char).
|
||
|
///
|
||
|
/// @param[in] window The desired window.
|
||
|
/// @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is
|
||
|
/// not a valid key for this function.
|
||
|
/// @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.InvalidEnum.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: input_key
|
||
|
///
|
||
|
/// @glfw3 Added window handle parameter.
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
|
||
|
|
||
|
/// Returns the last reported state of a mouse button for the specified
|
||
|
/// window.
|
||
|
///
|
||
|
/// This function returns the last state reported for the specified mouse button
|
||
|
/// to the specified window. The returned state is one of `GLFW_PRESS` or
|
||
|
/// `GLFW_RELEASE`.
|
||
|
///
|
||
|
/// If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function
|
||
|
/// returns `GLFW_PRESS` the first time you call it for a mouse button that was
|
||
|
/// pressed, even if that mouse button has already been released.
|
||
|
///
|
||
|
/// @param[in] window The desired window.
|
||
|
/// @param[in] button The desired mouse button.
|
||
|
/// @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.InvalidEnum.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: input_mouse_button
|
||
|
///
|
||
|
/// @glfw3 Added window handle parameter.
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
|
||
|
|
||
|
/// Retrieves the position of the cursor relative to the content area of
|
||
|
/// the window.
|
||
|
///
|
||
|
/// This function returns the position of the cursor, in screen coordinates,
|
||
|
/// relative to the upper-left corner of the content area of the specified
|
||
|
/// window.
|
||
|
///
|
||
|
/// If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
|
||
|
/// position is unbounded and limited only by the minimum and maximum values of
|
||
|
/// a `double`.
|
||
|
///
|
||
|
/// The coordinate can be converted to their integer equivalents with the
|
||
|
/// `floor` function. Casting directly to an integer type works for positive
|
||
|
/// coordinates, but fails for negative ones.
|
||
|
///
|
||
|
/// Any or all of the position arguments may be null. If an error occurs, all
|
||
|
/// non-null position arguments will be set to zero.
|
||
|
///
|
||
|
/// @param[in] window The desired window.
|
||
|
/// @param[out] xpos Where to store the cursor x-coordinate, relative to the
|
||
|
/// left edge of the content area, or null.
|
||
|
/// @param[out] ypos Where to store the cursor y-coordinate, relative to the to
|
||
|
/// top edge of the content area, or null.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: cursor_pos, glfw.setCursorPos
|
||
|
/// Replaces `glfwGetMousePos`.
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
|
||
|
|
||
|
/// Sets the position of the cursor, relative to the content area of the
|
||
|
/// window.
|
||
|
///
|
||
|
/// This function sets the position, in screen coordinates, of the cursor
|
||
|
/// relative to the upper-left corner of the content area of the specified
|
||
|
/// window. The window must have input focus. If the window does not have
|
||
|
/// input focus when this function is called, it fails silently.
|
||
|
///
|
||
|
/// __Do not use this function__ to implement things like camera controls. GLFW
|
||
|
/// already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
|
||
|
/// cursor, transparently re-centers it and provides unconstrained cursor
|
||
|
/// motion. See @ref glfwSetInputMode for more information.
|
||
|
///
|
||
|
/// If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
|
||
|
/// unconstrained and limited only by the minimum and maximum values of
|
||
|
/// a `double`.
|
||
|
///
|
||
|
/// @param[in] window The desired window.
|
||
|
/// @param[in] xpos The desired x-coordinate, relative to the left edge of the
|
||
|
/// content area.
|
||
|
/// @param[in] ypos The desired y-coordinate, relative to the top edge of the
|
||
|
/// content area.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// wayland: This function will only work when the cursor mode is
|
||
|
/// `GLFW_CURSOR_DISABLED`, otherwise it will do nothing.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: cursor_pos, glfw.getCursorPos
|
||
|
/// Replaces `glfwSetMousePos`.
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
|
||
|
|
||
|
/// Creates a custom cursor.
|
||
|
///
|
||
|
/// Creates a new custom cursor image that can be set for a window with @ref
|
||
|
/// glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor.
|
||
|
/// Any remaining cursors are destroyed by @ref glfwTerminate.
|
||
|
///
|
||
|
/// The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
|
||
|
/// bits per channel with the red channel first. They are arranged canonically
|
||
|
/// as packed sequential rows, starting from the top-left corner.
|
||
|
///
|
||
|
/// The cursor hotspot is specified in pixels, relative to the upper-left corner
|
||
|
/// of the cursor image. Like all other coordinate systems in GLFW, the X-axis
|
||
|
/// points to the right and the Y-axis points down.
|
||
|
///
|
||
|
/// @param[in] image The desired cursor image.
|
||
|
/// @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
|
||
|
/// @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
|
||
|
/// @return The handle of the created cursor, or null if an
|
||
|
/// error occurred.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @pointer_lifetime The specified image data is copied before this function
|
||
|
/// returns.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: cursor_object, glfwDestroyCursor, glfwCreateStandardCursor
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
|
||
|
|
||
|
/// Creates a cursor with a standard shape.
|
||
|
///
|
||
|
/// Returns a cursor with a [standard shape](@ref shapes), that can be set for
|
||
|
/// a window with @ref glfwSetCursor.
|
||
|
///
|
||
|
/// @param[in] shape One of the [standard shapes](@ref shapes).
|
||
|
/// @return A new cursor ready to use or null if an
|
||
|
/// error occurred.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized, glfw.Error.InvalidEnum and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: cursor_object, glfwCreateCursor
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);
|
||
|
|
||
|
/// Destroys a cursor.
|
||
|
///
|
||
|
/// This function destroys a cursor previously created with @ref
|
||
|
/// glfwCreateCursor. Any remaining cursors will be destroyed by @ref
|
||
|
/// glfwTerminate.
|
||
|
///
|
||
|
/// If the specified cursor is current for any window, that window will be
|
||
|
/// reverted to the default cursor. This does not affect the cursor mode.
|
||
|
///
|
||
|
/// @param[in] cursor The cursor object to destroy.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @reentrancy This function must not be called from a callback.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: cursor_object, glfwCreateCursor
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
|
||
|
|
||
|
/// Sets the cursor for the window.
|
||
|
///
|
||
|
/// This function sets the cursor image to be used when the cursor is over the
|
||
|
/// content area of the specified window. The set cursor will only be visible
|
||
|
/// when the [cursor mode](@ref cursor_mode) of the window is
|
||
|
/// `GLFW_CURSOR_NORMAL`.
|
||
|
///
|
||
|
/// On some platforms, the set cursor may not be visible unless the window also
|
||
|
/// has input focus.
|
||
|
///
|
||
|
/// @param[in] window The window to set the cursor for.
|
||
|
/// @param[in] cursor The cursor to set, or null to switch back to the default
|
||
|
/// arrow cursor.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: cursor_object
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
|
||
|
|
||
|
/// Sets the key callback.
|
||
|
///
|
||
|
/// This function sets the key callback of the specified window, which is called
|
||
|
/// when a key is pressed, repeated or released.
|
||
|
///
|
||
|
/// The key functions deal with physical keys, with layout independent
|
||
|
/// [key tokens](@ref keys) named after their values in the standard US keyboard
|
||
|
/// layout. If you want to input text, use the
|
||
|
/// [character callback](@ref glfwSetCharCallback) instead.
|
||
|
///
|
||
|
/// When a window loses input focus, it will generate synthetic key release
|
||
|
/// events for all pressed keys. You can tell these events from user-generated
|
||
|
/// events by the fact that the synthetic ones are generated after the focus
|
||
|
/// loss event has been processed, i.e. after the
|
||
|
/// [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
|
||
|
///
|
||
|
/// The scancode of a key is specific to that platform or sometimes even to that
|
||
|
/// machine. Scancodes are intended to allow users to bind keys that don't have
|
||
|
/// a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
|
||
|
/// state is not saved and so it cannot be queried with @ref glfwGetKey.
|
||
|
///
|
||
|
/// Sometimes GLFW needs to generate synthetic key events, in which case the
|
||
|
/// scancode may be zero.
|
||
|
///
|
||
|
/// @param[in] window The window whose callback to set.
|
||
|
/// @param[in] callback The new key callback, or null to remove the currently
|
||
|
/// set callback.
|
||
|
/// @return The previously set callback, or null if no callback was set or the
|
||
|
/// library had not been [initialized](@ref intro_init).
|
||
|
///
|
||
|
/// @callback_signature
|
||
|
/// @code
|
||
|
/// void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||
|
/// @endcode
|
||
|
/// For more information about the callback parameters, see the
|
||
|
/// [function pointer type](@ref GLFWkeyfun).
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: input_key
|
||
|
///
|
||
|
/// @glfw3 Added window handle parameter and return value.
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun callback);
|
||
|
|
||
|
/// Sets the Unicode character callback.
|
||
|
///
|
||
|
/// This function sets the character callback of the specified window, which is
|
||
|
/// called when a Unicode character is input.
|
||
|
///
|
||
|
/// The character callback is intended for Unicode text input. As it deals with
|
||
|
/// characters, it is keyboard layout dependent, whereas the
|
||
|
/// [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1
|
||
|
/// to physical keys, as a key may produce zero, one or more characters. If you
|
||
|
/// want to know whether a specific physical key was pressed or released, see
|
||
|
/// the key callback instead.
|
||
|
///
|
||
|
/// The character callback behaves as system text input normally does and will
|
||
|
/// not be called if modifier keys are held down that would prevent normal text
|
||
|
/// input on that platform, for example a Super (Command) key on macOS or Alt key
|
||
|
/// on Windows.
|
||
|
///
|
||
|
/// @param[in] window The window whose callback to set.
|
||
|
/// @param[in] callback The new callback, or null to remove the currently set
|
||
|
/// callback.
|
||
|
/// @return The previously set callback, or null if no callback was set or the
|
||
|
/// library had not been [initialized](@ref intro_init).
|
||
|
///
|
||
|
/// @callback_signature
|
||
|
/// @code
|
||
|
/// void function_name(GLFWwindow* window, unsigned int codepoint)
|
||
|
/// @endcode
|
||
|
/// For more information about the callback parameters, see the
|
||
|
/// [function pointer type](@ref GLFWcharfun).
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: input_char
|
||
|
///
|
||
|
/// @glfw3 Added window handle parameter and return value.
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun callback);
|
||
|
|
||
|
/// Sets the mouse button callback.
|
||
|
///
|
||
|
/// This function sets the mouse button callback of the specified window, which
|
||
|
/// is called when a mouse button is pressed or released.
|
||
|
///
|
||
|
/// When a window loses input focus, it will generate synthetic mouse button
|
||
|
/// release events for all pressed mouse buttons. You can tell these events
|
||
|
/// from user-generated events by the fact that the synthetic ones are generated
|
||
|
/// after the focus loss event has been processed, i.e. after the
|
||
|
/// [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
|
||
|
///
|
||
|
/// @param[in] window The window whose callback to set.
|
||
|
/// @param[in] callback The new callback, or null to remove the currently set
|
||
|
/// callback.
|
||
|
/// @return The previously set callback, or null if no callback was set or the
|
||
|
/// library had not been [initialized](@ref intro_init).
|
||
|
///
|
||
|
/// @callback_signature
|
||
|
/// @code
|
||
|
/// void function_name(GLFWwindow* window, int button, int action, int mods)
|
||
|
/// @endcode
|
||
|
/// For more information about the callback parameters, see the
|
||
|
/// [function pointer type](@ref GLFWmousebuttonfun).
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: input_mouse_button
|
||
|
///
|
||
|
/// @glfw3 Added window handle parameter and return value.
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun callback);
|
||
|
|
||
|
/// Sets the cursor position callback.
|
||
|
///
|
||
|
/// This function sets the cursor position callback of the specified window,
|
||
|
/// which is called when the cursor is moved. The callback is provided with the
|
||
|
/// position, in screen coordinates, relative to the upper-left corner of the
|
||
|
/// content area of the window.
|
||
|
///
|
||
|
/// @param[in] window The window whose callback to set.
|
||
|
/// @param[in] callback The new callback, or null to remove the currently set
|
||
|
/// callback.
|
||
|
/// @return The previously set callback, or null if no callback was set or the
|
||
|
/// library had not been [initialized](@ref intro_init).
|
||
|
///
|
||
|
/// @callback_signature
|
||
|
/// @code
|
||
|
/// void function_name(GLFWwindow* window, double xpos, double ypos);
|
||
|
/// @endcode
|
||
|
/// For more information about the callback parameters, see the
|
||
|
/// [function pointer type](@ref GLFWcursorposfun).
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: cursor_pos
|
||
|
/// Replaces `glfwSetMousePosCallback`.
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun callback);
|
||
|
|
||
|
/// Sets the cursor enter/leave callback.
|
||
|
///
|
||
|
/// This function sets the cursor boundary crossing callback of the specified
|
||
|
/// window, which is called when the cursor enters or leaves the content area of
|
||
|
/// the window.
|
||
|
///
|
||
|
/// @param[in] window The window whose callback to set.
|
||
|
/// @param[in] callback The new callback, or null to remove the currently set
|
||
|
/// callback.
|
||
|
/// @return The previously set callback, or null if no callback was set or the
|
||
|
/// library had not been [initialized](@ref intro_init).
|
||
|
///
|
||
|
/// @callback_signature
|
||
|
/// @code
|
||
|
/// void function_name(GLFWwindow* window, int entered)
|
||
|
/// @endcode
|
||
|
/// For more information about the callback parameters, see the
|
||
|
/// [function pointer type](@ref GLFWcursorenterfun).
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: cursor_enter
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun callback);
|
||
|
|
||
|
/// Sets the scroll callback.
|
||
|
///
|
||
|
/// This function sets the scroll callback of the specified window, which is
|
||
|
/// called when a scrolling device is used, such as a mouse wheel or scrolling
|
||
|
/// area of a touchpad.
|
||
|
///
|
||
|
/// The scroll callback receives all scrolling input, like that from a mouse
|
||
|
/// wheel or a touchpad scrolling area.
|
||
|
///
|
||
|
/// @param[in] window The window whose callback to set.
|
||
|
/// @param[in] callback The new scroll callback, or null to remove the
|
||
|
/// currently set callback.
|
||
|
/// @return The previously set callback, or null if no callback was set or the
|
||
|
/// library had not been [initialized](@ref intro_init).
|
||
|
///
|
||
|
/// @callback_signature
|
||
|
/// @code
|
||
|
/// void function_name(GLFWwindow* window, double xoffset, double yoffset)
|
||
|
/// @endcode
|
||
|
/// For more information about the callback parameters, see the
|
||
|
/// [function pointer type](@ref GLFWscrollfun).
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: scrolling
|
||
|
/// Replaces `glfwSetMouseWheelCallback`.
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun callback);
|
||
|
|
||
|
/// Sets the path drop callback.
|
||
|
///
|
||
|
/// This function sets the path drop callback of the specified window, which is
|
||
|
/// called when one or more dragged paths are dropped on the window.
|
||
|
///
|
||
|
/// Because the path array and its strings may have been generated specifically
|
||
|
/// for that event, they are not guaranteed to be valid after the callback has
|
||
|
/// returned. If you wish to use them after the callback returns, you need to
|
||
|
/// make a deep copy.
|
||
|
///
|
||
|
/// @param[in] window The window whose callback to set.
|
||
|
/// @param[in] callback The new file drop callback, or null to remove the
|
||
|
/// currently set callback.
|
||
|
/// @return The previously set callback, or null if no callback was set or the
|
||
|
/// library had not been [initialized](@ref intro_init).
|
||
|
///
|
||
|
/// @callback_signature
|
||
|
/// @code
|
||
|
/// void function_name(GLFWwindow* window, int path_count, const char* paths[])
|
||
|
/// @endcode
|
||
|
/// For more information about the callback parameters, see the
|
||
|
/// [function pointer type](@ref GLFWdropfun).
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// wayland: File drop is currently unimplemented.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: path_drop
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun callback);
|
||
|
|
||
|
/// Returns whether the specified joystick is present.
|
||
|
///
|
||
|
/// This function returns whether the specified joystick is present.
|
||
|
///
|
||
|
/// There is no need to call this function before other functions that accept
|
||
|
/// a joystick ID, as they all check for presence before performing any other
|
||
|
/// work.
|
||
|
///
|
||
|
/// @param[in] jid The [joystick](@ref joysticks) to query.
|
||
|
/// @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized, glfw.Error.InvalidEnum and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: joystick
|
||
|
/// Replaces `glfwGetJoystickParam`.
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI int glfwJoystickPresent(int jid);
|
||
|
|
||
|
/// Returns the values of all axes of the specified joystick.
|
||
|
///
|
||
|
/// This function returns the values of all axes of the specified joystick.
|
||
|
/// Each element in the array is a value between -1.0 and 1.0.
|
||
|
///
|
||
|
/// If the specified joystick is not present this function will return null
|
||
|
/// but will not generate an error. This can be used instead of first calling
|
||
|
/// @ref glfwJoystickPresent.
|
||
|
///
|
||
|
/// @param[in] jid The [joystick](@ref joysticks) to query.
|
||
|
/// @param[out] count Where to store the number of axis values in the returned
|
||
|
/// array. This is set to zero if the joystick is not present or an error
|
||
|
/// occurred.
|
||
|
/// @return An array of axis values, or null if the joystick is not present or
|
||
|
/// an error occurred.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized, glfw.Error.InvalidEnum and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @pointer_lifetime The returned array is allocated and freed by GLFW. You
|
||
|
/// should not free it yourself. It is valid until the specified joystick is
|
||
|
/// disconnected or the library is terminated.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: joystick_axis
|
||
|
/// Replaces `glfwGetJoystickPos`.
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count);
|
||
|
|
||
|
/// Returns the state of all buttons of the specified joystick.
|
||
|
///
|
||
|
/// This function returns the state of all buttons of the specified joystick.
|
||
|
/// Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
|
||
|
///
|
||
|
/// For backward compatibility with earlier versions that did not have @ref
|
||
|
/// glfwGetJoystickHats, the button array also includes all hats, each
|
||
|
/// represented as four buttons. The hats are in the same order as returned by
|
||
|
/// __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and
|
||
|
/// _left_. To disable these extra buttons, set the @ref
|
||
|
/// GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization.
|
||
|
///
|
||
|
/// If the specified joystick is not present this function will return null
|
||
|
/// but will not generate an error. This can be used instead of first calling
|
||
|
/// @ref glfwJoystickPresent.
|
||
|
///
|
||
|
/// @param[in] jid The [joystick](@ref joysticks) to query.
|
||
|
/// @param[out] count Where to store the number of button states in the returned
|
||
|
/// array. This is set to zero if the joystick is not present or an error
|
||
|
/// occurred.
|
||
|
/// @return An array of button states, or null if the joystick is not present
|
||
|
/// or an error occurred.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized, glfw.Error.InvalidEnum and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @pointer_lifetime The returned array is allocated and freed by GLFW. You
|
||
|
/// should not free it yourself. It is valid until the specified joystick is
|
||
|
/// disconnected or the library is terminated.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: joystick_button
|
||
|
///
|
||
|
/// @glfw3 Changed to return a dynamic array.
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
|
||
|
|
||
|
/// Returns the state of all hats of the specified joystick.
|
||
|
///
|
||
|
/// This function returns the state of all hats of the specified joystick.
|
||
|
/// Each element in the array is one of the following values:
|
||
|
///
|
||
|
/// Name | Value
|
||
|
/// ---- | -----
|
||
|
/// `GLFW_HAT_CENTERED` | 0
|
||
|
/// `GLFW_HAT_UP` | 1
|
||
|
/// `GLFW_HAT_RIGHT` | 2
|
||
|
/// `GLFW_HAT_DOWN` | 4
|
||
|
/// `GLFW_HAT_LEFT` | 8
|
||
|
/// `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
|
||
|
/// `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
|
||
|
/// `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
|
||
|
/// `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
|
||
|
///
|
||
|
/// The diagonal directions are bitwise combinations of the primary (up, right,
|
||
|
/// down and left) directions and you can test for these individually by ANDing
|
||
|
/// it with the corresponding direction.
|
||
|
///
|
||
|
/// @code
|
||
|
/// if (hats[2] & GLFW_HAT_RIGHT)
|
||
|
/// {
|
||
|
/// // State of hat 2 could be right-up, right or right-down
|
||
|
/// }
|
||
|
/// @endcode
|
||
|
///
|
||
|
/// If the specified joystick is not present this function will return null
|
||
|
/// but will not generate an error. This can be used instead of first calling
|
||
|
/// @ref glfwJoystickPresent.
|
||
|
///
|
||
|
/// @param[in] jid The [joystick](@ref joysticks) to query.
|
||
|
/// @param[out] count Where to store the number of hat states in the returned
|
||
|
/// array. This is set to zero if the joystick is not present or an error
|
||
|
/// occurred.
|
||
|
/// @return An array of hat states, or null if the joystick is not present
|
||
|
/// or an error occurred.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized, glfw.Error.InvalidEnum and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @pointer_lifetime The returned array is allocated and freed by GLFW. You
|
||
|
/// should not free it yourself. It is valid until the specified joystick is
|
||
|
/// disconnected, this function is called again for that joystick or the library
|
||
|
/// is terminated.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: joystick_hat
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count);
|
||
|
|
||
|
/// Returns the name of the specified joystick.
|
||
|
///
|
||
|
/// This function returns the name, encoded as UTF-8, of the specified joystick.
|
||
|
/// The returned string is allocated and freed by GLFW. You should not free it
|
||
|
/// yourself.
|
||
|
///
|
||
|
/// If the specified joystick is not present this function will return null
|
||
|
/// but will not generate an error. This can be used instead of first calling
|
||
|
/// @ref glfwJoystickPresent.
|
||
|
///
|
||
|
/// @param[in] jid The [joystick](@ref joysticks) to query.
|
||
|
/// @return The UTF-8 encoded name of the joystick, or null if the joystick
|
||
|
/// is not present or an error occurred.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized, glfw.Error.InvalidEnum and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
||
|
/// should not free it yourself. It is valid until the specified joystick is
|
||
|
/// disconnected or the library is terminated.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: joystick_name
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI const char* glfwGetJoystickName(int jid);
|
||
|
|
||
|
/// Returns the SDL compatible GUID of the specified joystick.
|
||
|
///
|
||
|
/// This function returns the SDL compatible GUID, as a UTF-8 encoded
|
||
|
/// hexadecimal string, of the specified joystick. The returned string is
|
||
|
/// allocated and freed by GLFW. You should not free it yourself.
|
||
|
///
|
||
|
/// The GUID is what connects a joystick to a gamepad mapping. A connected
|
||
|
/// joystick will always have a GUID even if there is no gamepad mapping
|
||
|
/// assigned to it.
|
||
|
///
|
||
|
/// If the specified joystick is not present this function will return null
|
||
|
/// but will not generate an error. This can be used instead of first calling
|
||
|
/// @ref glfwJoystickPresent.
|
||
|
///
|
||
|
/// The GUID uses the format introduced in SDL 2.0.5. This GUID tries to
|
||
|
/// uniquely identify the make and model of a joystick but does not identify
|
||
|
/// a specific unit, e.g. all wired Xbox 360 controllers will have the same
|
||
|
/// GUID on that platform. The GUID for a unit may vary between platforms
|
||
|
/// depending on what hardware information the platform specific APIs provide.
|
||
|
///
|
||
|
/// @param[in] jid The [joystick](@ref joysticks) to query.
|
||
|
/// @return The UTF-8 encoded GUID of the joystick, or null if the joystick
|
||
|
/// is not present or an error occurred.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized, glfw.Error.InvalidEnum and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
||
|
/// should not free it yourself. It is valid until the specified joystick is
|
||
|
/// disconnected or the library is terminated.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: gamepad
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI const char* glfwGetJoystickGUID(int jid);
|
||
|
|
||
|
/// Sets the user pointer of the specified joystick.
|
||
|
///
|
||
|
/// This function sets the user-defined pointer of the specified joystick. The
|
||
|
/// current value is retained until the joystick is disconnected. The initial
|
||
|
/// value is null.
|
||
|
///
|
||
|
/// This function may be called from the joystick callback, even for a joystick
|
||
|
/// that is being disconnected.
|
||
|
///
|
||
|
/// @param[in] jid The joystick whose pointer to set.
|
||
|
/// @param[in] pointer The new value.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// @thread_safety This function may be called from any thread. Access is not
|
||
|
/// synchronized.
|
||
|
///
|
||
|
/// see also: joystick_userptr, glfwGetJoystickUserPointer
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer);
|
||
|
|
||
|
/// Returns the user pointer of the specified joystick.
|
||
|
///
|
||
|
/// This function returns the current value of the user-defined pointer of the
|
||
|
/// specified joystick. The initial value is null.
|
||
|
///
|
||
|
/// This function may be called from the joystick callback, even for a joystick
|
||
|
/// that is being disconnected.
|
||
|
///
|
||
|
/// @param[in] jid The joystick whose pointer to return.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// @thread_safety This function may be called from any thread. Access is not
|
||
|
/// synchronized.
|
||
|
///
|
||
|
/// see also: joystick_userptr, glfwSetJoystickUserPointer
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI void* glfwGetJoystickUserPointer(int jid);
|
||
|
|
||
|
/// Returns whether the specified joystick has a gamepad mapping.
|
||
|
///
|
||
|
/// This function returns whether the specified joystick is both present and has
|
||
|
/// a gamepad mapping.
|
||
|
///
|
||
|
/// If the specified joystick is present but does not have a gamepad mapping
|
||
|
/// this function will return `GLFW_FALSE` but will not generate an error. Call
|
||
|
/// @ref glfwJoystickPresent to check if a joystick is present regardless of
|
||
|
/// whether it has a mapping.
|
||
|
///
|
||
|
/// @param[in] jid The [joystick](@ref joysticks) to query.
|
||
|
/// @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping,
|
||
|
/// or `GLFW_FALSE` otherwise.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.InvalidEnum.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: gamepad, glfwGetGamepadState
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI int glfwJoystickIsGamepad(int jid);
|
||
|
|
||
|
/// Sets the joystick configuration callback.
|
||
|
///
|
||
|
/// This function sets the joystick configuration callback, or removes the
|
||
|
/// currently set callback. This is called when a joystick is connected to or
|
||
|
/// disconnected from the system.
|
||
|
///
|
||
|
/// For joystick connection and disconnection events to be delivered on all
|
||
|
/// platforms, you need to call one of the [event processing](@ref events)
|
||
|
/// functions. Joystick disconnection may also be detected and the callback
|
||
|
/// called by joystick functions. The function will then return whatever it
|
||
|
/// returns if the joystick is not present.
|
||
|
///
|
||
|
/// @param[in] callback The new callback, or null to remove the currently set
|
||
|
/// callback.
|
||
|
/// @return The previously set callback, or null if no callback was set or the
|
||
|
/// library had not been [initialized](@ref intro_init).
|
||
|
///
|
||
|
/// @callback_signature
|
||
|
/// @code
|
||
|
/// void function_name(int jid, int event)
|
||
|
/// @endcode
|
||
|
/// For more information about the callback parameters, see the
|
||
|
/// [function pointer type](@ref GLFWjoystickfun).
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: joystick_event
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback);
|
||
|
|
||
|
/// Adds the specified SDL_GameControllerDB gamepad mappings.
|
||
|
///
|
||
|
/// This function parses the specified ASCII encoded string and updates the
|
||
|
/// internal list with any gamepad mappings it finds. This string may
|
||
|
/// contain either a single gamepad mapping or many mappings separated by
|
||
|
/// newlines. The parser supports the full format of the `gamecontrollerdb.txt`
|
||
|
/// source file including empty lines and comments.
|
||
|
///
|
||
|
/// See @ref gamepad_mapping for a description of the format.
|
||
|
///
|
||
|
/// If there is already a gamepad mapping for a given GUID in the internal list,
|
||
|
/// it will be replaced by the one passed to this function. If the library is
|
||
|
/// terminated and re-initialized the internal list will revert to the built-in
|
||
|
/// default.
|
||
|
///
|
||
|
/// @param[in] string The string containing the gamepad mappings.
|
||
|
/// @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
|
||
|
/// error occurred.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.InvalidValue.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: gamepad, glfwJoystickIsGamepad, glfwGetGamepadName
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI int glfwUpdateGamepadMappings(const char* string);
|
||
|
|
||
|
/// Returns the human-readable gamepad name for the specified joystick.
|
||
|
///
|
||
|
/// This function returns the human-readable name of the gamepad from the
|
||
|
/// gamepad mapping assigned to the specified joystick.
|
||
|
///
|
||
|
/// If the specified joystick is not present or does not have a gamepad mapping
|
||
|
/// this function will return null but will not generate an error. Call
|
||
|
/// @ref glfwJoystickPresent to check whether it is present regardless of
|
||
|
/// whether it has a mapping.
|
||
|
///
|
||
|
/// @param[in] jid The [joystick](@ref joysticks) to query.
|
||
|
/// @return The UTF-8 encoded name of the gamepad, or null if the
|
||
|
/// joystick is not present, does not have a mapping or an
|
||
|
/// error occurred.
|
||
|
///
|
||
|
/// @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
||
|
/// should not free it yourself. It is valid until the specified joystick is
|
||
|
/// disconnected, the gamepad mappings are updated or the library is terminated.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: gamepad, glfwJoystickIsGamepad
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI const char* glfwGetGamepadName(int jid);
|
||
|
|
||
|
/// Retrieves the state of the specified joystick remapped as a gamepad.
|
||
|
///
|
||
|
/// This function retrieves the state of the specified joystick remapped to
|
||
|
/// an Xbox-like gamepad.
|
||
|
///
|
||
|
/// If the specified joystick is not present or does not have a gamepad mapping
|
||
|
/// this function will return `GLFW_FALSE` but will not generate an error. Call
|
||
|
/// @ref glfwJoystickPresent to check whether it is present regardless of
|
||
|
/// whether it has a mapping.
|
||
|
///
|
||
|
/// The Guide button may not be available for input as it is often hooked by the
|
||
|
/// system or the Steam client.
|
||
|
///
|
||
|
/// Not all devices have all the buttons or axes provided by @ref
|
||
|
/// GLFWgamepadstate. Unavailable buttons and axes will always report
|
||
|
/// `GLFW_RELEASE` and 0.0 respectively.
|
||
|
///
|
||
|
/// @param[in] jid The [joystick](@ref joysticks) to query.
|
||
|
/// @param[out] state The gamepad input state of the joystick.
|
||
|
/// @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is
|
||
|
/// connected, it has no gamepad mapping or an error
|
||
|
/// occurred.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.InvalidEnum.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: gamepad, glfwUpdateGamepadMappings, glfwJoystickIsGamepad
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
|
||
|
|
||
|
/// Sets the clipboard to the specified string.
|
||
|
///
|
||
|
/// This function sets the system clipboard to the specified, UTF-8 encoded
|
||
|
/// string.
|
||
|
///
|
||
|
/// @param[in] window Deprecated. Any valid window or null.
|
||
|
/// @param[in] string A UTF-8 encoded string.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @pointer_lifetime The specified string is copied before this function
|
||
|
/// returns.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: clipboard, glfwGetClipboardString
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
|
||
|
|
||
|
/// Returns the contents of the clipboard as a string.
|
||
|
///
|
||
|
/// This function returns the contents of the system clipboard, if it contains
|
||
|
/// or is convertible to a UTF-8 encoded string. If the clipboard is empty or
|
||
|
/// if its contents cannot be converted, null is returned and a glfw.Error.FormatUnavailable error is generated.
|
||
|
///
|
||
|
/// @param[in] window Deprecated. Any valid window or null.
|
||
|
/// @return The contents of the clipboard as a UTF-8 encoded string, or null
|
||
|
/// if an error occurred.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
||
|
/// should not free it yourself. It is valid until the next call to @ref
|
||
|
/// glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
|
||
|
/// is terminated.
|
||
|
///
|
||
|
/// @thread_safety This function must only be called from the main thread.
|
||
|
///
|
||
|
/// see also: clipboard, glfwSetClipboardString
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
|
||
|
|
||
|
/// Returns the GLFW time.
|
||
|
///
|
||
|
/// This function returns the current GLFW time, in seconds. Unless the time
|
||
|
/// has been set using @ref glfwSetTime it measures time elapsed since GLFW was
|
||
|
/// initialized.
|
||
|
///
|
||
|
/// This function and @ref glfwSetTime are helper functions on top of @ref
|
||
|
/// glfwGetTimerFrequency and @ref glfwGetTimerValue.
|
||
|
///
|
||
|
/// The resolution of the timer is system dependent, but is usually on the order
|
||
|
/// of a few micro- or nanoseconds. It uses the highest-resolution monotonic
|
||
|
/// time source on each supported platform.
|
||
|
///
|
||
|
/// @return The current time, in seconds, or zero if an
|
||
|
/// error occurred.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// @thread_safety This function may be called from any thread. Reading and
|
||
|
/// writing of the internal base time is not atomic, so it needs to be
|
||
|
/// externally synchronized with calls to @ref glfwSetTime.
|
||
|
///
|
||
|
/// see also: time
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI double glfwGetTime(void);
|
||
|
|
||
|
/// Sets the GLFW time.
|
||
|
///
|
||
|
/// This function sets the current GLFW time, in seconds. The value must be
|
||
|
/// a positive finite number less than or equal to 18446744073.0, which is
|
||
|
/// approximately 584.5 years.
|
||
|
///
|
||
|
/// This function and @ref glfwGetTime are helper functions on top of @ref
|
||
|
/// glfwGetTimerFrequency and @ref glfwGetTimerValue.
|
||
|
///
|
||
|
/// @param[in] time The new value, in seconds.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.InvalidValue.
|
||
|
///
|
||
|
/// The upper limit of GLFW time is calculated as
|
||
|
/// floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
|
||
|
/// storing nanoseconds in 64 bits. The limit may be increased in the future.
|
||
|
///
|
||
|
/// @thread_safety This function may be called from any thread. Reading and
|
||
|
/// writing of the internal base time is not atomic, so it needs to be
|
||
|
/// externally synchronized with calls to @ref glfwGetTime.
|
||
|
///
|
||
|
/// see also: time
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI void glfwSetTime(double time);
|
||
|
|
||
|
/// Returns the current value of the raw timer.
|
||
|
///
|
||
|
/// This function returns the current value of the raw timer, measured in
|
||
|
/// 1 / frequency seconds. To get the frequency, call @ref
|
||
|
/// glfwGetTimerFrequency.
|
||
|
///
|
||
|
/// @return The value of the timer, or zero if an
|
||
|
/// error occurred.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// @thread_safety This function may be called from any thread.
|
||
|
///
|
||
|
/// see also: time, glfwGetTimerFrequency
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI uint64_t glfwGetTimerValue(void);
|
||
|
|
||
|
/// Returns the frequency, in Hz, of the raw timer.
|
||
|
///
|
||
|
/// This function returns the frequency, in Hz, of the raw timer.
|
||
|
///
|
||
|
/// @return The frequency of the timer, in Hz, or zero if an
|
||
|
/// error occurred.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// @thread_safety This function may be called from any thread.
|
||
|
///
|
||
|
/// see also: time, glfwGetTimerValue
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup input
|
||
|
GLFWAPI uint64_t glfwGetTimerFrequency(void);
|
||
|
|
||
|
/// Makes the context of the specified window current for the calling
|
||
|
/// thread.
|
||
|
///
|
||
|
/// This function makes the OpenGL or OpenGL ES context of the specified window
|
||
|
/// current on the calling thread. A context must only be made current on
|
||
|
/// a single thread at a time and each thread can have only a single current
|
||
|
/// context at a time.
|
||
|
///
|
||
|
/// When moving a context between threads, you must make it non-current on the
|
||
|
/// old thread before making it current on the new one.
|
||
|
///
|
||
|
/// By default, making a context non-current implicitly forces a pipeline flush.
|
||
|
/// On machines that support `GL_KHR_context_flush_control`, you can control
|
||
|
/// whether a context performs this flush by setting the
|
||
|
/// [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint)
|
||
|
/// hint.
|
||
|
///
|
||
|
/// The specified window must have an OpenGL or OpenGL ES context. Specifying
|
||
|
/// a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
|
||
|
/// error.
|
||
|
///
|
||
|
/// @param[in] window The window whose context to make current, or null to
|
||
|
/// detach the current context.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized, glfw.Error.NoWindowContext and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @thread_safety This function may be called from any thread.
|
||
|
///
|
||
|
/// see also: context_current, glfwGetCurrentContext
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup context
|
||
|
GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
|
||
|
|
||
|
/// Returns the window whose context is current on the calling thread.
|
||
|
///
|
||
|
/// This function returns the window whose OpenGL or OpenGL ES context is
|
||
|
/// current on the calling thread.
|
||
|
///
|
||
|
/// @return The window whose context is current, or null if no window's
|
||
|
/// context is current.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// @thread_safety This function may be called from any thread.
|
||
|
///
|
||
|
/// see also: context_current, glfwMakeContextCurrent
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup context
|
||
|
GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
|
||
|
|
||
|
/// Swaps the front and back buffers of the specified window.
|
||
|
///
|
||
|
/// This function swaps the front and back buffers of the specified window when
|
||
|
/// rendering with OpenGL or OpenGL ES. If the swap interval is greater than
|
||
|
/// zero, the GPU driver waits the specified number of screen updates before
|
||
|
/// swapping the buffers.
|
||
|
///
|
||
|
/// The specified window must have an OpenGL or OpenGL ES context. Specifying
|
||
|
/// a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
|
||
|
/// error.
|
||
|
///
|
||
|
/// This function does not apply to Vulkan. If you are rendering with Vulkan,
|
||
|
/// see `vkQueuePresentKHR` instead.
|
||
|
///
|
||
|
/// @param[in] window The window whose buffers to swap.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized, glfw.Error.NoWindowContext and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// __EGL:__ The context of the specified window must be current on the
|
||
|
/// calling thread.
|
||
|
///
|
||
|
/// @thread_safety This function may be called from any thread.
|
||
|
///
|
||
|
/// see also: buffer_swap, glfwSwapInterval
|
||
|
///
|
||
|
/// @glfw3 Added window handle parameter.
|
||
|
GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
|
||
|
|
||
|
/// Sets the swap interval for the current context.
|
||
|
///
|
||
|
/// This function sets the swap interval for the current OpenGL or OpenGL ES
|
||
|
/// context, i.e. the number of screen updates to wait from the time @ref
|
||
|
/// glfwSwapBuffers was called before swapping the buffers and returning. This
|
||
|
/// is sometimes called _vertical synchronization_, _vertical retrace
|
||
|
/// synchronization_ or just _vsync_.
|
||
|
///
|
||
|
/// A context that supports either of the `WGL_EXT_swap_control_tear` and
|
||
|
/// `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap
|
||
|
/// intervals, which allows the driver to swap immediately even if a frame
|
||
|
/// arrives a little bit late. You can check for these extensions with @ref
|
||
|
/// glfwExtensionSupported.
|
||
|
///
|
||
|
/// A context must be current on the calling thread. Calling this function
|
||
|
/// without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
|
||
|
///
|
||
|
/// This function does not apply to Vulkan. If you are rendering with Vulkan,
|
||
|
/// see the present mode of your swapchain instead.
|
||
|
///
|
||
|
/// @param[in] interval The minimum number of screen updates to wait for
|
||
|
/// until the buffers are swapped by @ref glfwSwapBuffers.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized, glfw.Error.NoCurrentContext and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// This function is not called during context creation, leaving the
|
||
|
/// swap interval set to whatever is the default on that platform. This is done
|
||
|
/// because some swap interval extensions used by GLFW do not allow the swap
|
||
|
/// interval to be reset to zero once it has been set to a non-zero value.
|
||
|
///
|
||
|
/// Some GPU drivers do not honor the requested swap interval, either
|
||
|
/// because of a user setting that overrides the application's request or due to
|
||
|
/// bugs in the driver.
|
||
|
///
|
||
|
/// @thread_safety This function may be called from any thread.
|
||
|
///
|
||
|
/// see also: buffer_swap, glfwSwapBuffers
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup context
|
||
|
GLFWAPI void glfwSwapInterval(int interval);
|
||
|
|
||
|
/// Returns whether the specified extension is available.
|
||
|
///
|
||
|
/// This function returns whether the specified
|
||
|
/// [API extension](@ref context_glext) is supported by the current OpenGL or
|
||
|
/// OpenGL ES context. It searches both for client API extension and context
|
||
|
/// creation API extensions.
|
||
|
///
|
||
|
/// A context must be current on the calling thread. Calling this function
|
||
|
/// without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
|
||
|
///
|
||
|
/// As this functions retrieves and searches one or more extension strings each
|
||
|
/// call, it is recommended that you cache its results if it is going to be used
|
||
|
/// frequently. The extension strings will not change during the lifetime of
|
||
|
/// a context, so there is no danger in doing this.
|
||
|
///
|
||
|
/// This function does not apply to Vulkan. If you are using Vulkan, see @ref
|
||
|
/// glfw.getRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties`
|
||
|
/// and `vkEnumerateDeviceExtensionProperties` instead.
|
||
|
///
|
||
|
/// @param[in] extension The ASCII encoded name of the extension.
|
||
|
/// @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`
|
||
|
/// otherwise.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized, glfw.Error.NoCurrentContext, glfw.Error.InvalidValue and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// @thread_safety This function may be called from any thread.
|
||
|
///
|
||
|
/// see also: context_glext, glfwGetProcAddress
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup context
|
||
|
GLFWAPI int glfwExtensionSupported(const char* extension);
|
||
|
|
||
|
/// Returns the address of the specified function for the current
|
||
|
/// context.
|
||
|
///
|
||
|
/// This function returns the address of the specified OpenGL or OpenGL ES
|
||
|
/// [core or extension function](@ref context_glext), if it is supported
|
||
|
/// by the current context.
|
||
|
///
|
||
|
/// A context must be current on the calling thread. Calling this function
|
||
|
/// without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
|
||
|
///
|
||
|
/// This function does not apply to Vulkan. If you are rendering with Vulkan,
|
||
|
/// see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and
|
||
|
/// `vkGetDeviceProcAddr` instead.
|
||
|
///
|
||
|
/// @param[in] procname The ASCII encoded name of the function.
|
||
|
/// @return The address of the function, or null if an
|
||
|
/// error occurred.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized, glfw.Error.NoCurrentContext and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// The address of a given function is not guaranteed to be the same
|
||
|
/// between contexts.
|
||
|
///
|
||
|
/// This function may return a non-null address despite the
|
||
|
/// associated version or extension not being available. Always check the
|
||
|
/// context version or extension string first.
|
||
|
///
|
||
|
/// @pointer_lifetime The returned function pointer is valid until the context
|
||
|
/// is destroyed or the library is terminated.
|
||
|
///
|
||
|
/// @thread_safety This function may be called from any thread.
|
||
|
///
|
||
|
/// see also: context_glext, glfwExtensionSupported
|
||
|
///
|
||
|
///
|
||
|
/// @ingroup context
|
||
|
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/// Returns whether the Vulkan loader and an ICD have been found.
|
||
|
///
|
||
|
/// This function returns whether the Vulkan loader and any minimally functional ICD have been
|
||
|
/// found.
|
||
|
///
|
||
|
/// The availability of a Vulkan loader and even an ICD does not by itself guarantee that surface
|
||
|
/// creation or even instance creation is possible. For example, on Fermi systems Nvidia will
|
||
|
/// install an ICD that provides no actual Vulkan support. Call glfw.getRequiredInstanceExtensions
|
||
|
/// to check whether the extensions necessary for Vulkan surface creation are available and
|
||
|
/// glfw.getPhysicalDevicePresentationSupport to check whether a queue family of a physical device
|
||
|
/// supports image presentation.
|
||
|
///
|
||
|
/// @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE` otherwise.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized.
|
||
|
///
|
||
|
/// @thread_safety This function may be called from any thread.
|
||
|
///
|
||
|
/// see also: vulkan_support
|
||
|
GLFWAPI int glfwVulkanSupported(void);
|
||
|
|
||
|
/// Returns the Vulkan instance extensions required by GLFW.
|
||
|
///
|
||
|
/// This function returns an array of names of Vulkan instance extensions required by GLFW for
|
||
|
/// creating Vulkan surfaces for GLFW windows. If successful, the list will always contain
|
||
|
/// `VK_KHR_surface`, so if you don't require any additional extensions you can pass this list
|
||
|
/// directly to the `VkInstanceCreateInfo` struct.
|
||
|
///
|
||
|
/// If Vulkan is not available on the machine, this function returns null and generates a
|
||
|
/// glfw.Error.APIUnavailable error. Call glfw.vulkanSupported to check whether Vulkan is at least
|
||
|
/// minimally available.
|
||
|
///
|
||
|
/// If Vulkan is available but no set of extensions allowing window surface
|
||
|
/// creation was found, this function returns null. You may still use Vulkan
|
||
|
/// for off-screen rendering and compute work.
|
||
|
///
|
||
|
/// @param[out] count Where to store the number of extensions in the returned
|
||
|
/// array. This is set to zero if an error occurred.
|
||
|
/// @return An array of ASCII encoded extension names, or null if an
|
||
|
/// error occurred.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.APIUnavailable.
|
||
|
///
|
||
|
/// Additional extensions may be required by future versions of GLFW. You should check if any
|
||
|
/// extensions you wish to enable are already in the returned array, as it is an error to specify
|
||
|
/// an extension more than once in the `VkInstanceCreateInfo` struct.
|
||
|
///
|
||
|
/// macos: This function currently supports either the `VK_MVK_macos_surface` extension from
|
||
|
/// MoltenVK or `VK_EXT_metal_surface` extension.
|
||
|
///
|
||
|
/// @pointer_lifetime The returned array is allocated and freed by GLFW. You should not free it
|
||
|
/// yourself. It is guaranteed to be valid only until the library is terminated.
|
||
|
///
|
||
|
/// @thread_safety This function may be called from any thread.
|
||
|
///
|
||
|
/// see also: vulkan_ext, glfwCreateWindowSurface
|
||
|
GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
|
||
|
|
||
|
/// Returns the address of the specified Vulkan instance function.
|
||
|
///
|
||
|
/// This function returns the address of the specified Vulkan core or extension function for the
|
||
|
/// specified instance. If instance is set to null it can return any function exported from the
|
||
|
/// Vulkan loader, including at least the following functions:
|
||
|
///
|
||
|
/// - `vkEnumerateInstanceExtensionProperties`
|
||
|
/// - `vkEnumerateInstanceLayerProperties`
|
||
|
/// - `vkCreateInstance`
|
||
|
/// - `vkGetInstanceProcAddr`
|
||
|
///
|
||
|
/// If Vulkan is not available on the machine, this function returns null and generates a
|
||
|
/// glfw.Error.APIUnavailable error. Call glfw.vulkanSupported to check whether Vulkan is at least
|
||
|
/// minimally available.
|
||
|
///
|
||
|
/// This function is equivalent to calling `vkGetInstanceProcAddr` with a platform-specific query
|
||
|
/// of the Vulkan loader as a fallback.
|
||
|
///
|
||
|
/// @param[in] instance The Vulkan instance to query, or null to retrieve
|
||
|
/// functions related to instance creation.
|
||
|
/// @param[in] procname The ASCII encoded name of the function.
|
||
|
/// @return The address of the function, or null if an
|
||
|
/// error occurred.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.APIUnavailable.
|
||
|
///
|
||
|
/// @pointer_lifetime The returned function pointer is valid until the library is terminated.
|
||
|
///
|
||
|
/// @thread_safety This function may be called from any thread.
|
||
|
///
|
||
|
/// see also: vulkan_proc
|
||
|
GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);
|
||
|
|
||
|
/// Returns whether the specified queue family can present images.
|
||
|
///
|
||
|
/// This function returns whether the specified queue family of the specified physical device
|
||
|
/// supports presentation to the platform GLFW was built for.
|
||
|
///
|
||
|
/// If Vulkan or the required window surface creation instance extensions are not available on the
|
||
|
/// machine, or if the specified instance was not created with the required extensions, this
|
||
|
/// function returns `GLFW_FALSE` and generates a glfw.Error.APIUnavailable error. Call
|
||
|
/// glfw.vulkanSupported to check whether Vulkan is at least minimally available and
|
||
|
/// glfw.getRequiredInstanceExtensions to check what instance extensions are required.
|
||
|
///
|
||
|
/// @param[in] instance The instance that the physical device belongs to.
|
||
|
/// @param[in] device The physical device that the queue family belongs to.
|
||
|
/// @param[in] queuefamily The index of the queue family to query.
|
||
|
/// @return `GLFW_TRUE` if the queue family supports presentation, or
|
||
|
/// `GLFW_FALSE` otherwise.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized, glfw.Error.APIUnavailable and glfw.Error.PlatformError.
|
||
|
///
|
||
|
/// macos: This function currently always returns `GLFW_TRUE`, as the `VK_MVK_macos_surface`
|
||
|
/// extension does not provide a `vkGetPhysicalDevice*PresentationSupport` type function.
|
||
|
///
|
||
|
/// @thread_safety This function may be called from any thread. For synchronization details of
|
||
|
/// Vulkan objects, see the Vulkan specification.
|
||
|
///
|
||
|
/// see also: vulkan_present
|
||
|
GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
|
||
|
|
||
|
/// Creates a Vulkan surface for the specified window.
|
||
|
///
|
||
|
/// This function creates a Vulkan surface for the specified window.
|
||
|
///
|
||
|
/// If the Vulkan loader or at least one minimally functional ICD were not found, this function
|
||
|
/// returns `VK_ERROR_INITIALIZATION_FAILED` and generates a glfw.Error.APIUnavailable error. Call
|
||
|
/// glfw.vulkanSupported to check whether Vulkan is at least minimally available.
|
||
|
///
|
||
|
/// If the required window surface creation instance extensions are not available or if the
|
||
|
/// specified instance was not created with these extensions enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT`
|
||
|
/// and generates a glfw.Error.APIUnavailable error. Call glfw.getRequiredInstanceExtensions to
|
||
|
/// check what instance extensions are required.
|
||
|
///
|
||
|
/// The window surface cannot be shared with another API so the window must have been created with
|
||
|
/// the client api hint set to `GLFW_NO_API` otherwise it generates a glfw.Error.InvalidValue error
|
||
|
/// and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`.
|
||
|
///
|
||
|
/// The window surface must be destroyed before the specified Vulkan instance. It is the
|
||
|
/// responsibility of the caller to destroy the window surface. GLFW does not destroy it for you.
|
||
|
/// Call `vkDestroySurfaceKHR` to destroy the surface.
|
||
|
///
|
||
|
/// @param[in] instance The Vulkan instance to create the surface in.
|
||
|
/// @param[in] window The window to create the surface for.
|
||
|
/// @param[in] allocator The allocator to use, or null to use the default
|
||
|
/// allocator.
|
||
|
/// @param[out] surface Where to store the handle of the surface. This is set
|
||
|
/// to `VK_NULL_HANDLE` if an error occurred.
|
||
|
/// @return `VK_SUCCESS` if successful, or a Vulkan error code if an
|
||
|
/// error occurred.
|
||
|
///
|
||
|
/// Possible errors include glfw.Error.NotInitialized, glfw.Error.APIUnavailable, glfw.Error.PlatformError and glfw.Error.InvalidValue
|
||
|
///
|
||
|
/// If an error occurs before the creation call is made, GLFW returns the Vulkan error code most
|
||
|
/// appropriate for the error. Appropriate use of glfw.vulkanSupported and glfw.getRequiredInstanceExtensions
|
||
|
/// should eliminate almost all occurrences of these errors.
|
||
|
///
|
||
|
/// macos: This function currently only supports the `VK_MVK_macos_surface` extension from MoltenVK.
|
||
|
///
|
||
|
/// macos: This function creates and sets a `CAMetalLayer` instance for the window content view,
|
||
|
/// which is required for MoltenVK to function.
|
||
|
///
|
||
|
/// @thread_safety This function may be called from any thread. For synchronization details of
|
||
|
/// Vulkan objects, see the Vulkan specification.
|
||
|
///
|
||
|
/// see also: vulkan_surface, glfw.getRequiredInstanceExtensions
|
||
|
GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
|