zig-glfw/glfw/src/errors.zig

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//! Errors
const c = @cImport(@cInclude("GLFW/glfw3.h"));
/// Errors that GLFW can produce.
const Error = error{
/// GLFW has not been initialized.
///
/// This occurs if a GLFW function was called that must not be called unless the library is
/// initialized.
NotInitialized,
/// No context is current for this thread.
///
/// This occurs if a GLFW function was called that needs and operates on the current OpenGL or
/// OpenGL ES context but no context is current on the calling thread. One such function is
/// glfw.SwapInterval.
NoCurrentContext,
/// One of the arguments to the function was an invalid enum value.
///
/// One of the arguments to the function was an invalid enum value, for example requesting
/// glfw.red_bits with glfw.getWindowAttrib.
InvalidEnum,
/// One of the arguments to the function was an invalid value.
///
/// One of the arguments to the function was an invalid value, for example requesting a
/// non-existent OpenGL or OpenGL ES version like 2.7.
///
/// Requesting a valid but unavailable OpenGL or OpenGL ES version will instead result in a
/// glfw.Error.VersionUnavailable error.
InvalidValue,
/// A memory allocation failed.
OutOfMemory,
/// GLFW could not find support for the requested API on the system.
///
/// The installed graphics driver does not support the requested API, or does not support it
/// via the chosen context creation backend. Below are a few examples.
///
/// Some pre-installed Windows graphics drivers do not support OpenGL. AMD only supports
/// OpenGL ES via EGL, while Nvidia and Intel only support it via a WGL or GLX extension. macOS
/// does not provide OpenGL ES at all. The Mesa EGL, OpenGL and OpenGL ES libraries do not
/// interface with the Nvidia binary driver. Older graphics drivers do not support Vulkan.
APIUnavailable,
/// The requested OpenGL or OpenGL ES version (including any requested context or framebuffer
/// hints) is not available on this machine.
///
/// The machine does not support your requirements. If your application is sufficiently
/// flexible, downgrade your requirements and try again. Otherwise, inform the user that their
/// machine does not match your requirements.
///
/// Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 comes out
/// before the 4.x series gets that far, also fail with this error and not glfw.Error.InvalidValue,
/// because GLFW cannot know what future versions will exist.
VersionUnavailable,
/// A platform-specific error occurred that does not match any of the more specific categories.
///
/// A bug or configuration error in GLFW, the underlying operating system or its drivers, or a
/// lack of required resources. Report the issue to our [issue tracker](https://github.com/glfw/glfw/issues).
PlatformError,
/// The requested format is not supported or available.
///
/// If emitted during window creation, the requested pixel format is not supported.
///
/// If emitted when querying the clipboard, the contents of the clipboard could not be
/// converted to the requested format.
///
/// If emitted during window creation, one or more hard constraints did not match any of the
/// available pixel formats. If your application is sufficiently flexible, downgrade your
/// requirements and try again. Otherwise, inform the user that their machine does not match
/// your requirements.
///
/// If emitted when querying the clipboard, ignore the error or report it to the user, as
/// appropriate.
FormatUnavailable,
/// The specified window does not have an OpenGL or OpenGL ES context.
///
/// A window that does not have an OpenGL or OpenGL ES context was passed to a function that
/// requires it to have one.
NoWindowContext,
};
fn convertError(e: int) ?Error {
return switch (e) {
c.GLFW_NO_ERROR => null,
c.GLFW_NOT_INITIALIZED => Error.NotInitialized,
c.GLFW_NO_CURRENT_CONTEXT => Error.NoCurrentContext,
c.GLFW_INVALID_ENUM => Error.InvalidEnum,
c.GLFW_INVALID_VALUE => Error.InvalidValue,
c.GLFW_OUT_OF_MEMORY => Error.OutOfMemory,
c.GLFW_API_UNAVAILABLE => Error.APIUnavailable,
c.GLFW_VERSION_UNAVAILABLE => Error.VersionUnavailable,
c.GLFW_PLATFORM_ERROR => Error.PlatformError,
c.GLFW_FORMAT_UNAVAILABLE => Error.FormatUnavailable,
c.GLFW_NO_WINDOW_CONTEXT => Error.NoWindowContext,
};
}