glfw: add glfw.Window.swapBuffers
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 42 additions and 28 deletions
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@ -754,35 +754,33 @@ pub inline fn requestAttention(self: Window) Error!void {
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try getError();
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}
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// TODO(window):
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/// Swaps the front and back buffers of the specified window.
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///
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/// This function swaps the front and back buffers of the specified window when rendering with
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/// OpenGL or OpenGL ES. If the swap interval is greater than zero, the GPU driver waits the
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/// specified number of screen updates before swapping the buffers.
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///
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/// The specified window must have an OpenGL or OpenGL ES context. Specifying a window without a
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/// context will generate Error.NoWindowContext.
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///
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/// This function does not apply to Vulkan. If you are rendering with Vulkan, see `vkQueuePresentKHR`
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/// instead.
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///
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/// @param[in] window The window whose buffers to swap.
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///
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/// Possible errors include glfw.Error.NotInitialized, glfw.Error.NoWindowContext and glfw.Error.PlatformError.
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///
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/// __EGL:__ The context of the specified window must be current on the calling thread.
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///
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/// @thread_safety This function may be called from any thread.
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///
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/// see also: buffer_swap, glfwSwapInterval
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pub inline fn swapBuffers(self: Window) Error!void {
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c.glfwSwapBuffers(self.handle);
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try getError();
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}
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// /// Swaps the front and back buffers of the specified window.
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// ///
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// /// This function swaps the front and back buffers of the specified window when
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// /// rendering with OpenGL or OpenGL ES. If the swap interval is greater than
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// /// zero, the GPU driver waits the specified number of screen updates before
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// /// swapping the buffers.
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// ///
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// /// The specified window must have an OpenGL or OpenGL ES context. Specifying
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// /// a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
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// /// error.
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// ///
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// /// This function does not apply to Vulkan. If you are rendering with Vulkan,
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// /// see `vkQueuePresentKHR` instead.
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// ///
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// /// @param[in] window The window whose buffers to swap.
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// ///
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// /// Possible errors include glfw.Error.NotInitialized, glfw.Error.NoWindowContext and glfw.Error.PlatformError.
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// ///
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// /// __EGL:__ The context of the specified window must be current on the
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// /// calling thread.
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// ///
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// /// @thread_safety This function may be called from any thread.
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// ///
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// /// see also: buffer_swap, glfwSwapInterval
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// ///
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// /// @glfw3 Added window handle parameter.
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// GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
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// TODO(window):
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// /// The function pointer type for window position callbacks.
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// ///
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@ -1731,3 +1729,19 @@ test "requestAttention" {
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_ = window.requestAttention() catch |err| std.debug.print("can't request attention for window, not supported by OS maybe? error={}\n", .{err});
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}
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test "swapBuffers" {
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const glfw = @import("main.zig");
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try glfw.init();
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defer glfw.terminate();
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const window = glfw.Window.create(640, 480, "Hello, Zig!", null, null) catch |err| {
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// return without fail, because most of our CI environments are headless / we cannot open
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// windows on them.
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std.debug.print("note: failed to create window: {}\n", .{err});
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return;
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};
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defer window.destroy();
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_ = try window.swapBuffers();
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}
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