glfw: workaround macOS zig libc __kernel_ptr_semantics
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
07e35d8d4d
commit
148b2fcc6b
3 changed files with 7 additions and 2 deletions
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@ -116,6 +116,7 @@ fn buildLibrary(b: *Build, optimize: std.builtin.OptimizeMode, target: std.zig.C
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fn addGLFWIncludes(step: *std.build.CompileStep) void {
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step.addIncludePath(sdkPath("/upstream/glfw/include"));
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step.addIncludePath(sdkPath("/upstream/vulkan_headers/include"));
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step.addIncludePath(sdkPath("/src"));
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}
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fn addGLFWSources(b: *Build, lib: *std.build.CompileStep, options: Options) std.mem.Allocator.Error!void {
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5
src/glfw_native.h
Normal file
5
src/glfw_native.h
Normal file
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@ -0,0 +1,5 @@
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// MacOS: this must be defined for system-sdk-13.3 and older.
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#define __kernel_ptr_semantics
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3native.h>
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@ -40,7 +40,6 @@ pub const BackendOptions = struct {
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pub fn Native(comptime options: BackendOptions) type {
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const native = @cImport({
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@cDefine("GLFW_INCLUDE_VULKAN", "1");
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@cInclude("GLFW/glfw3.h");
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if (options.win32) @cDefine("GLFW_EXPOSE_NATIVE_WIN32", "1");
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if (options.wgl) @cDefine("GLFW_EXPOSE_NATIVE_WGL", "1");
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if (options.cocoa) @cDefine("GLFW_EXPOSE_NATIVE_COCOA", "1");
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@ -50,7 +49,7 @@ pub fn Native(comptime options: BackendOptions) type {
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if (options.wayland) @cDefine("GLFW_EXPOSE_NATIVE_WAYLAND", "1");
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if (options.egl) @cDefine("GLFW_EXPOSE_NATIVE_EGL", "1");
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if (options.osmesa) @cDefine("GLFW_EXPOSE_NATIVE_OSMESA", "1");
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@cInclude("GLFW/glfw3native.h");
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@cInclude("glfw_native.h");
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});
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return struct {
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