glfw: add Window.setSizeCallback
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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0ed547af0e
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1c7196e0c2
1 changed files with 53 additions and 63 deletions
116
src/Window.zig
116
src/Window.zig
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@ -37,6 +37,7 @@ pub const InternalUserPointer = struct {
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// Callbacks to be invoked by wrapper functions.
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setPosCallback: ?fn (window: Window, xpos: isize, ypos: isize) void,
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setSizeCallback: ?fn (window: Window, width: isize, height: isize) void,
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};
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/// Resets all window hints to their default values.
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@ -816,41 +817,6 @@ pub inline fn swapBuffers(self: Window) Error!void {
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// TODO(window):
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// /// The function pointer type for window position callbacks.
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// ///
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// /// This is the function pointer type for window position callbacks. A window
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// /// position callback function has the following signature:
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// /// @code
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// /// void callback_name(GLFWwindow* window, int xpos, int ypos)
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// /// @endcode
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// ///
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// /// @param[in] window The window that was moved.
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// /// @param[in] xpos The new x-coordinate, in screen coordinates, of the
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// /// upper-left corner of the content area of the window.
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// /// @param[in] ypos The new y-coordinate, in screen coordinates, of the
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// /// upper-left corner of the content area of the window.
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// ///
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// /// see also: window_pos, glfwSetWindowPosCallback
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// ///
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// typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
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// /// The function pointer type for window size callbacks.
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// ///
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// /// This is the function pointer type for window size callbacks. A window size
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// /// callback function has the following signature:
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// /// @code
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// /// void callback_name(GLFWwindow* window, int width, int height)
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// /// @endcode
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// ///
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// /// @param[in] window The window that was resized.
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// /// @param[in] width The new width, in screen coordinates, of the window.
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// /// @param[in] height The new height, in screen coordinates, of the window.
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// ///
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// /// see also: window_size, glfw.Window.setSizeCallback
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// ///
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// /// @glfw3 Added window handle parameter.
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// typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
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// /// The function pointer type for window close callbacks.
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// ///
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// /// This is the function pointer type for window close callbacks. A window
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@ -1157,35 +1123,37 @@ pub inline fn setPosCallback(self: Window, callback: ?fn (window: Window, xpos:
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getError() catch {};
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}
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// TODO(window):
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fn setSizeCallbackWrapper(handle: ?*c.GLFWwindow, width: c_int, height: c_int) callconv(.C) void {
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const window = from(handle.?) catch unreachable;
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const internal = window.getInternal();
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internal.setSizeCallback.?(window, @intCast(isize, width), @intCast(isize, height));
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}
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// /// Sets the size callback for the specified window.
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// ///
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// /// This function sets the size callback of the specified window, which is
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// /// called when the window is resized. The callback is provided with the size,
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// /// in screen coordinates, of the content area of the window.
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// ///
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// /// @param[in] window The window whose callback to set.
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// /// @param[in] callback The new callback, or null to remove the currently set
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// /// callback.
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// /// @return The previously set callback, or null if no callback was set or the
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// /// library had not been [initialized](@ref intro_init).
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// ///
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// /// @callback_signature
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// /// @code
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// /// void function_name(GLFWwindow* window, int width, int height)
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// /// @endcode
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// /// For more information about the callback parameters, see the
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// /// [function pointer type](@ref GLFWwindowsizefun).
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// ///
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// /// Possible errors include glfw.Error.NotInitialized.
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// ///
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// /// @thread_safety This function must only be called from the main thread.
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// ///
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// /// see also: window_size
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// ///
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// /// @glfw3 Added window handle parameter and return value.
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// GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun callback);
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/// Sets the size callback for the specified window.
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///
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/// This function sets the size callback of the specified window, which is called when the window
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/// is resized. The callback is provided with the size, in screen coordinates, of the content area
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/// of the window.
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///
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/// @callback_param `window` the window that was resized.
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/// @callback_param `width` the new width, in screen coordinates, of the window.
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/// @callback_param `height` the new height, in screen coordinates, of the window.
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///
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/// @thread_safety This function must only be called from the main thread.
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///
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/// see also: window_size
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pub inline fn setSizeCallback(self: Window, callback: ?fn (window: Window, width: isize, height: isize) void) void {
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var internal = self.getInternal();
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internal.setSizeCallback = callback;
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_ = c.glfwSetWindowSizeCallback(self.handle, if (callback != null) setSizeCallbackWrapper else null);
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// The only error this could return would be glfw.Error.NotInitialized, which should
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// definitely have occurred before calls to this. Returning an error here makes the API
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// awkward to use, so we discard it instead.
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getError() catch {};
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}
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// TODO(window):
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// /// Sets the close callback for the specified window.
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// ///
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@ -1956,3 +1924,25 @@ test "setPosCallback" {
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}
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}).callback);
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}
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test "setSizeCallback" {
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const glfw = @import("main.zig");
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try glfw.init();
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defer glfw.terminate();
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const window = glfw.Window.create(640, 480, "Hello, Zig!", null, null) catch |err| {
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// return without fail, because most of our CI environments are headless / we cannot open
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// windows on them.
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std.debug.print("note: failed to create window: {}\n", .{err});
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return;
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};
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defer window.destroy();
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window.setSizeCallback((struct {
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fn callback(_window: Window, width: isize, height: isize) void {
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_ = _window;
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_ = width;
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_ = height;
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}
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}).callback);
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}
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