glfw: fix setIcon pointer constness
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
ed2185f7e4
commit
4ed407c983
1 changed files with 1 additions and 1 deletions
|
@ -483,7 +483,7 @@ pub inline fn setTitle(self: Window, title: [*:0]const u8) void {
|
||||||
/// @thread_safety This function must only be called from the main thread.
|
/// @thread_safety This function must only be called from the main thread.
|
||||||
///
|
///
|
||||||
/// see also: window_icon
|
/// see also: window_icon
|
||||||
pub inline fn setIcon(self: Window, allocator: mem.Allocator, images: ?[]Image) mem.Allocator.Error!void {
|
pub inline fn setIcon(self: Window, allocator: mem.Allocator, images: ?[]const Image) mem.Allocator.Error!void {
|
||||||
internal_debug.assertInitialized();
|
internal_debug.assertInitialized();
|
||||||
if (images) |im| {
|
if (images) |im| {
|
||||||
const tmp = try allocator.alloc(c.GLFWimage, im.len);
|
const tmp = try allocator.alloc(c.GLFWimage, im.len);
|
||||||
|
|
Loading…
Add table
Reference in a new issue