glfw: add Window.setFramebufferSizeCallback

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2021-10-18 00:50:28 -07:00 committed by Stephen Gutekanst
parent 187efce69d
commit 5dc41a130a

View file

@ -43,6 +43,7 @@ pub const InternalUserPointer = struct {
setFocusCallback: ?fn (window: Window, focused: bool) void,
setIconifyCallback: ?fn (window: Window, iconified: bool) void,
setMaximizeCallback: ?fn (window: Window, maximized: bool) void,
setFramebufferSizeCallback: ?fn (window: Window, width: isize, height: isize) void,
};
/// Resets all window hints to their default values.
@ -1228,25 +1229,40 @@ pub inline fn setMaximizeCallback(self: Window, callback: ?fn (window: Window, m
getError() catch {};
}
// TODO(window):
fn setFramebufferSizeCallbackWrapper(handle: ?*c.GLFWwindow, width: c_int, height: c_int) callconv(.C) void {
const window = from(handle.?) catch unreachable;
const internal = window.getInternal();
internal.setFramebufferSizeCallback.?(window, @intCast(isize, width), @intCast(isize, height));
}
// /// Sets the framebuffer resize callback for the specified window.
// ///
// /// This function sets the framebuffer resize callback of the specified window,
// /// which is called when the framebuffer of the specified window is resized.
// ///
// /// @param[in] window The window whose callback to set.
// /// @param[in] callback The new callback, or null to remove the currently set
// /// callback.
// ///
// /// @callback_param `window` the window whose framebuffer was resized.
// /// @callback_param `width` the new width, in pixels, of the framebuffer.
// /// @callback_param `height` the new height, in pixels, of the framebuffer.
// ///
// /// @thread_safety This function must only be called from the main thread.
// ///
// /// see also: window_fbsize
// GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback);
/// Sets the framebuffer resize callback for the specified window.
///
/// This function sets the framebuffer resize callback of the specified window,
/// which is called when the framebuffer of the specified window is resized.
///
/// @param[in] window The window whose callback to set.
/// @param[in] callback The new callback, or null to remove the currently set
/// callback.
///
/// @callback_param `window` the window whose framebuffer was resized.
/// @callback_param `width` the new width, in pixels, of the framebuffer.
/// @callback_param `height` the new height, in pixels, of the framebuffer.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: window_fbsize
pub inline fn setFramebufferSizeCallback(self: Window, callback: ?fn (window: Window, width: isize, height: isize) void) void {
var internal = self.getInternal();
internal.setFramebufferSizeCallback = callback;
_ = c.glfwSetFramebufferSizeCallback(self.handle, if (callback != null) setFramebufferSizeCallbackWrapper else null);
// The only error this could return would be glfw.Error.NotInitialized, which should
// definitely have occurred before calls to this. Returning an error here makes the API
// awkward to use, so we discard it instead.
getError() catch {};
}
// TODO(window):
// /// Sets the window content scale callback for the specified window.
// ///
@ -1954,3 +1970,25 @@ test "setMaximizeCallback" {
}
}).callback);
}
test "setFramebufferSizeCallback" {
const glfw = @import("main.zig");
try glfw.init();
defer glfw.terminate();
const window = glfw.Window.create(640, 480, "Hello, Zig!", null, null) catch |err| {
// return without fail, because most of our CI environments are headless / we cannot open
// windows on them.
std.debug.print("note: failed to create window: {}\n", .{err});
return;
};
defer window.destroy();
window.setFramebufferSizeCallback((struct {
fn callback(_window: Window, width: isize, height: isize) void {
_ = _window;
_ = width;
_ = height;
}
}).callback);
}