glfw: add Window.setFramebufferSizeCallback
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 56 additions and 18 deletions
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@ -43,6 +43,7 @@ pub const InternalUserPointer = struct {
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setFocusCallback: ?fn (window: Window, focused: bool) void,
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setIconifyCallback: ?fn (window: Window, iconified: bool) void,
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setMaximizeCallback: ?fn (window: Window, maximized: bool) void,
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setFramebufferSizeCallback: ?fn (window: Window, width: isize, height: isize) void,
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};
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/// Resets all window hints to their default values.
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@ -1228,25 +1229,40 @@ pub inline fn setMaximizeCallback(self: Window, callback: ?fn (window: Window, m
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getError() catch {};
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}
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// TODO(window):
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fn setFramebufferSizeCallbackWrapper(handle: ?*c.GLFWwindow, width: c_int, height: c_int) callconv(.C) void {
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const window = from(handle.?) catch unreachable;
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const internal = window.getInternal();
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internal.setFramebufferSizeCallback.?(window, @intCast(isize, width), @intCast(isize, height));
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}
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// /// Sets the framebuffer resize callback for the specified window.
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// ///
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// /// This function sets the framebuffer resize callback of the specified window,
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// /// which is called when the framebuffer of the specified window is resized.
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// ///
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// /// @param[in] window The window whose callback to set.
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// /// @param[in] callback The new callback, or null to remove the currently set
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// /// callback.
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// ///
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// /// @callback_param `window` the window whose framebuffer was resized.
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// /// @callback_param `width` the new width, in pixels, of the framebuffer.
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// /// @callback_param `height` the new height, in pixels, of the framebuffer.
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// ///
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// /// @thread_safety This function must only be called from the main thread.
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// ///
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// /// see also: window_fbsize
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// GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback);
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/// Sets the framebuffer resize callback for the specified window.
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///
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/// This function sets the framebuffer resize callback of the specified window,
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/// which is called when the framebuffer of the specified window is resized.
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///
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/// @param[in] window The window whose callback to set.
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/// @param[in] callback The new callback, or null to remove the currently set
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/// callback.
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///
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/// @callback_param `window` the window whose framebuffer was resized.
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/// @callback_param `width` the new width, in pixels, of the framebuffer.
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/// @callback_param `height` the new height, in pixels, of the framebuffer.
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///
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/// @thread_safety This function must only be called from the main thread.
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///
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/// see also: window_fbsize
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pub inline fn setFramebufferSizeCallback(self: Window, callback: ?fn (window: Window, width: isize, height: isize) void) void {
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var internal = self.getInternal();
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internal.setFramebufferSizeCallback = callback;
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_ = c.glfwSetFramebufferSizeCallback(self.handle, if (callback != null) setFramebufferSizeCallbackWrapper else null);
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// The only error this could return would be glfw.Error.NotInitialized, which should
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// definitely have occurred before calls to this. Returning an error here makes the API
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// awkward to use, so we discard it instead.
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getError() catch {};
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}
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// TODO(window):
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// /// Sets the window content scale callback for the specified window.
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// ///
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@ -1954,3 +1970,25 @@ test "setMaximizeCallback" {
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}
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}).callback);
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}
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test "setFramebufferSizeCallback" {
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const glfw = @import("main.zig");
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try glfw.init();
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defer glfw.terminate();
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const window = glfw.Window.create(640, 480, "Hello, Zig!", null, null) catch |err| {
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// return without fail, because most of our CI environments are headless / we cannot open
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// windows on them.
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std.debug.print("note: failed to create window: {}\n", .{err});
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return;
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};
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defer window.destroy();
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window.setFramebufferSizeCallback((struct {
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fn callback(_window: Window, width: isize, height: isize) void {
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_ = _window;
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_ = width;
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_ = height;
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}
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}).callback);
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}
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