glfw: add TODOs for tracking 100% GLFW API coverage
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
477240681b
commit
7ba458d25b
8 changed files with 2485 additions and 2719 deletions
599
src/Window.zig
599
src/Window.zig
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@ -754,6 +754,605 @@ pub inline fn requestAttention(self: Window) Error!void {
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try getError();
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}
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// TODO(window):
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// /// Swaps the front and back buffers of the specified window.
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// ///
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// /// This function swaps the front and back buffers of the specified window when
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// /// rendering with OpenGL or OpenGL ES. If the swap interval is greater than
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// /// zero, the GPU driver waits the specified number of screen updates before
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// /// swapping the buffers.
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// ///
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// /// The specified window must have an OpenGL or OpenGL ES context. Specifying
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// /// a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
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// /// error.
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// ///
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// /// This function does not apply to Vulkan. If you are rendering with Vulkan,
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// /// see `vkQueuePresentKHR` instead.
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// ///
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// /// @param[in] window The window whose buffers to swap.
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// ///
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// /// Possible errors include glfw.Error.NotInitialized, glfw.Error.NoWindowContext and glfw.Error.PlatformError.
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// ///
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// /// __EGL:__ The context of the specified window must be current on the
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// /// calling thread.
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// ///
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// /// @thread_safety This function may be called from any thread.
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// ///
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// /// see also: buffer_swap, glfwSwapInterval
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// ///
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// /// @glfw3 Added window handle parameter.
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// GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
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// /// The function pointer type for window position callbacks.
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// ///
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// /// This is the function pointer type for window position callbacks. A window
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// /// position callback function has the following signature:
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// /// @code
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// /// void callback_name(GLFWwindow* window, int xpos, int ypos)
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// /// @endcode
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// ///
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// /// @param[in] window The window that was moved.
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// /// @param[in] xpos The new x-coordinate, in screen coordinates, of the
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// /// upper-left corner of the content area of the window.
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// /// @param[in] ypos The new y-coordinate, in screen coordinates, of the
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// /// upper-left corner of the content area of the window.
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// ///
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// /// see also: window_pos, glfwSetWindowPosCallback
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// ///
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// typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
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// /// The function pointer type for window size callbacks.
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// ///
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// /// This is the function pointer type for window size callbacks. A window size
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// /// callback function has the following signature:
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// /// @code
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// /// void callback_name(GLFWwindow* window, int width, int height)
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// /// @endcode
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// ///
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// /// @param[in] window The window that was resized.
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// /// @param[in] width The new width, in screen coordinates, of the window.
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// /// @param[in] height The new height, in screen coordinates, of the window.
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// ///
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// /// see also: window_size, glfw.Window.setSizeCallback
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// ///
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// /// @glfw3 Added window handle parameter.
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// typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
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// /// The function pointer type for window close callbacks.
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// ///
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// /// This is the function pointer type for window close callbacks. A window
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// /// close callback function has the following signature:
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// /// @code
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// /// void function_name(GLFWwindow* window)
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// /// @endcode
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// ///
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// /// @param[in] window The window that the user attempted to close.
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// ///
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// /// see also: window_close, glfw.Window.setCloseCallback
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// ///
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// /// @glfw3 Added window handle parameter.
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// typedef void (* GLFWwindowclosefun)(GLFWwindow*);
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// /// The function pointer type for window content refresh callbacks.
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// ///
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// /// This is the function pointer type for window content refresh callbacks.
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// /// A window content refresh callback function has the following signature:
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// /// @code
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// /// void function_name(GLFWwindow* window);
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// /// @endcode
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// ///
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// /// @param[in] window The window whose content needs to be refreshed.
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// ///
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// /// see also: window_refresh, glfw.Window.setRefreshCallback
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// ///
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// /// @glfw3 Added window handle parameter.
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// typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
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// /// The function pointer type for window focus callbacks.
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// ///
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// /// This is the function pointer type for window focus callbacks. A window
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// /// focus callback function has the following signature:
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// /// @code
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// /// void function_name(GLFWwindow* window, int focused)
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// /// @endcode
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// ///
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// /// @param[in] window The window that gained or lost input focus.
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// /// @param[in] focused `GLFW_TRUE` if the window was given input focus, or
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// /// `GLFW_FALSE` if it lost it.
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// ///
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// /// see also: window_focus, glfw.Window.setFocusCallback
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// ///
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// typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
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// /// The function pointer type for window iconify callbacks.
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// ///
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// /// This is the function pointer type for window iconify callbacks. A window
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// /// iconify callback function has the following signature:
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// /// @code
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// /// void function_name(GLFWwindow* window, int iconified)
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// /// @endcode
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// ///
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// /// @param[in] window The window that was iconified or restored.
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// /// @param[in] iconified `GLFW_TRUE` if the window was iconified, or
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// /// `GLFW_FALSE` if it was restored.
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// ///
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// /// see also: window_iconify, glfw.Window.setIconifyCallback
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// ///
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// typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
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// /// The function pointer type for window maximize callbacks.
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// ///
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// /// This is the function pointer type for window maximize callbacks. A window
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// /// maximize callback function has the following signature:
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// /// @code
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// /// void function_name(GLFWwindow* window, int maximized)
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// /// @endcode
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// ///
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// /// @param[in] window The window that was maximized or restored.
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// /// @param[in] maximized `GLFW_TRUE` if the window was maximized, or
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// /// `GLFW_FALSE` if it was restored.
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// ///
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// /// see also: window_maximize, /// see also: glfw.Window.setMaximizeCallback
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// ///
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// typedef void (* GLFWwindowmaximizefun)(GLFWwindow*,int);
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// /// The function pointer type for framebuffer size callbacks.
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// ///
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// /// This is the function pointer type for framebuffer size callbacks.
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// /// A framebuffer size callback function has the following signature:
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// /// @code
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// /// void function_name(GLFWwindow* window, int width, int height)
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// /// @endcode
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// ///
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// /// @param[in] window The window whose framebuffer was resized.
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// /// @param[in] width The new width, in pixels, of the framebuffer.
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// /// @param[in] height The new height, in pixels, of the framebuffer.
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// ///
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// /// see also: window_fbsize, glfw.Window.setFramebufferSizeCallback
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// ///
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// typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
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// /// The function pointer type for window content scale callbacks.
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// ///
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// /// This is the function pointer type for window content scale callbacks.
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// /// A window content scale callback function has the following signature:
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// /// @code
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// /// void function_name(GLFWwindow* window, float xscale, float yscale)
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// /// @endcode
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// ///
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// /// @param[in] window The window whose content scale changed.
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// /// @param[in] xscale The new x-axis content scale of the window.
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// /// @param[in] yscale The new y-axis content scale of the window.
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// ///
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// /// see also: window_scale, glfwSetWindowContentScaleCallback
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// ///
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// typedef void (* GLFWwindowcontentscalefun)(GLFWwindow*,float,float);
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// /// Returns the monitor that the window uses for full screen mode.
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// ///
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// /// This function returns the handle of the monitor that the specified window is
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// /// in full screen on.
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// ///
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// /// @param[in] window The window to query.
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// /// @return The monitor, or null if the window is in windowed mode or an
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// /// error occurred.
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// ///
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// /// Possible errors include glfw.Error.NotInitialized.
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// ///
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// /// @thread_safety This function must only be called from the main thread.
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// ///
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// /// see also: window_monitor, glfw.Window.setMonitor
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// ///
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// GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
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// /// Sets the mode, monitor, video mode and placement of a window.
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// ///
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// /// This function sets the monitor that the window uses for full screen mode or,
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// /// if the monitor is null, makes it windowed mode.
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// ///
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// /// When setting a monitor, this function updates the width, height and refresh
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// /// rate of the desired video mode and switches to the video mode closest to it.
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// /// The window position is ignored when setting a monitor.
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// ///
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// /// When the monitor is null, the position, width and height are used to
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// /// place the window content area. The refresh rate is ignored when no monitor
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// /// is specified.
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// ///
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// /// If you only wish to update the resolution of a full screen window or the
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// /// size of a windowed mode window, see @ref glfwSetWindowSize.
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// ///
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// /// When a window transitions from full screen to windowed mode, this function
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// /// restores any previous window settings such as whether it is decorated,
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// /// floating, resizable, has size or aspect ratio limits, etc.
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// ///
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// /// @param[in] window The window whose monitor, size or video mode to set.
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// /// @param[in] monitor The desired monitor, or null to set windowed mode.
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// /// @param[in] xpos The desired x-coordinate of the upper-left corner of the
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// /// content area.
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// /// @param[in] ypos The desired y-coordinate of the upper-left corner of the
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// /// content area.
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// /// @param[in] width The desired with, in screen coordinates, of the content
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// /// area or video mode.
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// /// @param[in] height The desired height, in screen coordinates, of the content
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// /// area or video mode.
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// /// @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
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// /// or `GLFW_DONT_CARE`.
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// ///
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// /// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
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// ///
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// /// The OpenGL or OpenGL ES context will not be destroyed or otherwise
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// /// affected by any resizing or mode switching, although you may need to update
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// /// your viewport if the framebuffer size has changed.
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// ///
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// /// wayland: The desired window position is ignored, as there is no way
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// /// for an application to set this property.
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// ///
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// /// wayland: Setting the window to full screen will not attempt to
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// /// change the mode, no matter what the requested size or refresh rate.
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// ///
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// /// @thread_safety This function must only be called from the main thread.
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// ///
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// /// see also: window_monitor, window_full_screen, glfw.Window.getMonitor, glfw.Window.setSize
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// ///
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// GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
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// /// Returns an attribute of the specified window.
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// ///
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// /// This function returns the value of an attribute of the specified window or
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// /// its OpenGL or OpenGL ES context.
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// ///
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// /// @param[in] window The window to query.
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// /// @param[in] attrib The [window attribute](@ref window_attribs) whose value to
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// /// return.
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// /// @return The value of the attribute, or zero if an
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// /// error occurred.
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// ///
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// /// Possible errors include glfw.Error.NotInitialized, glfw.Error.InvalidEnum and glfw.Error.PlatformError.
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// ///
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// /// Framebuffer related hints are not window attributes. See @ref
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// /// window_attribs_fb for more information.
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// ///
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// /// Zero is a valid value for many window and context related
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// /// attributes so you cannot use a return value of zero as an indication of
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// /// errors. However, this function should not fail as long as it is passed
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// /// valid arguments and the library has been [initialized](@ref intro_init).
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// ///
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// /// @thread_safety This function must only be called from the main thread.
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// ///
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// /// see also: window_attribs, glfw.Window.setAttrib
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// GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
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// /// Sets an attribute of the specified window.
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// ///
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// /// This function sets the value of an attribute of the specified window.
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// ///
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// /// The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
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// /// [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
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// /// [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
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// /// [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
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// /// [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
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// ///
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// /// Some of these attributes are ignored for full screen windows. The new
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// /// value will take effect if the window is later made windowed.
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// ///
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// /// Some of these attributes are ignored for windowed mode windows. The new
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// /// value will take effect if the window is later made full screen.
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// ///
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// /// @param[in] window The window to set the attribute for.
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// /// @param[in] attrib A supported window attribute.
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// /// @param[in] value `GLFW_TRUE` or `GLFW_FALSE`.
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// ///
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// /// Possible errors include glfw.Error.NotInitialized, glfw.Error.InvalidEnum, glfw.Error.InvalidValue and glfw.Error.PlatformError.
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// ///
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// /// Calling glfw.Window.getAttrib will always return the latest
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// /// value, even if that value is ignored by the current mode of the window.
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// ///
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// /// @thread_safety This function must only be called from the main thread.
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// ///
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// /// see also: window_attribs, glfw.Window.getAttrib
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// ///
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// GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value);
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// /// Sets the user pointer of the specified window.
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// ///
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// /// This function sets the user-defined pointer of the specified window. The
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// /// current value is retained until the window is destroyed. The initial value
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// /// is null.
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// ///
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// /// @param[in] window The window whose pointer to set.
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// /// @param[in] pointer The new value.
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// ///
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// /// Possible errors include glfw.Error.NotInitialized.
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// ///
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// /// @thread_safety This function may be called from any thread. Access is not
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// /// synchronized.
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// ///
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// /// see also: window_userptr, glfwGetWindowUserPointer
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// ///
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// GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
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// /// Returns the user pointer of the specified window.
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// ///
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// /// This function returns the current value of the user-defined pointer of the
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// /// specified window. The initial value is null.
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// ///
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// /// @param[in] window The window whose pointer to return.
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// ///
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// /// Possible errors include glfw.Error.NotInitialized.
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// ///
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// /// @thread_safety This function may be called from any thread. Access is not
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// /// synchronized.
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// ///
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// /// see also: window_userptr, glfwSetWindowUserPointer
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// ///
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// GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
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// /// Sets the position callback for the specified window.
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// ///
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// /// This function sets the position callback of the specified window, which is
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// /// called when the window is moved. The callback is provided with the
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// /// position, in screen coordinates, of the upper-left corner of the content
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// /// area of the window.
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// ///
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// /// @param[in] window The window whose callback to set.
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// /// @param[in] callback The new callback, or null to remove the currently set
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// /// callback.
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// /// @return The previously set callback, or null if no callback was set or the
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// /// library had not been [initialized](@ref intro_init).
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// ///
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// /// @callback_signature
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// /// @code
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// /// void function_name(GLFWwindow* window, int xpos, int ypos)
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// /// @endcode
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// /// For more information about the callback parameters, see the
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// /// [function pointer type](@ref GLFWwindowposfun).
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// ///
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// /// Possible errors include glfw.Error.NotInitialized.
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// ///
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// /// wayland: This callback will never be called, as there is no way for
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// /// an application to know its global position.
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// ///
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// /// @thread_safety This function must only be called from the main thread.
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// ///
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// /// see also: window_pos
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// ///
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// GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun callback);
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// /// Sets the size callback for the specified window.
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// ///
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// /// This function sets the size callback of the specified window, which is
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// /// called when the window is resized. The callback is provided with the size,
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// /// in screen coordinates, of the content area of the window.
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// ///
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// /// @param[in] window The window whose callback to set.
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// /// @param[in] callback The new callback, or null to remove the currently set
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// /// callback.
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// /// @return The previously set callback, or null if no callback was set or the
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// /// library had not been [initialized](@ref intro_init).
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// ///
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// /// @callback_signature
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// /// @code
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// /// void function_name(GLFWwindow* window, int width, int height)
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// /// @endcode
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// /// For more information about the callback parameters, see the
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// /// [function pointer type](@ref GLFWwindowsizefun).
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// ///
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// /// Possible errors include glfw.Error.NotInitialized.
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// ///
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// /// @thread_safety This function must only be called from the main thread.
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// ///
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// /// see also: window_size
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// ///
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// /// @glfw3 Added window handle parameter and return value.
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// GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun callback);
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// /// Sets the close callback for the specified window.
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// ///
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// /// This function sets the close callback of the specified window, which is
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// /// called when the user attempts to close the window, for example by clicking
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// /// the close widget in the title bar.
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// ///
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// /// The close flag is set before this callback is called, but you can modify it
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// /// at any time with @ref glfwSetWindowShouldClose.
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// ///
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// /// The close callback is not triggered by @ref glfwDestroyWindow.
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// ///
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// /// @param[in] window The window whose callback to set.
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// /// @param[in] callback The new callback, or null to remove the currently set
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// /// callback.
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// /// @return The previously set callback, or null if no callback was set or the
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// /// library had not been [initialized](@ref intro_init).
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// ///
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// /// @callback_signature
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// /// @code
|
||||
// /// void function_name(GLFWwindow* window)
|
||||
// /// @endcode
|
||||
// /// For more information about the callback parameters, see the
|
||||
// /// [function pointer type](@ref GLFWwindowclosefun).
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized.
|
||||
// ///
|
||||
// /// macos: Selecting Quit from the application menu will trigger the
|
||||
// /// close callback for all windows.
|
||||
// ///
|
||||
// /// @thread_safety This function must only be called from the main thread.
|
||||
// ///
|
||||
// /// see also: window_close
|
||||
// ///
|
||||
// /// @glfw3 Added window handle parameter and return value.
|
||||
// GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun callback);
|
||||
|
||||
// /// Sets the refresh callback for the specified window.
|
||||
// ///
|
||||
// /// This function sets the refresh callback of the specified window, which is
|
||||
// /// called when the content area of the window needs to be redrawn, for example
|
||||
// /// if the window has been exposed after having been covered by another window.
|
||||
// ///
|
||||
// /// On compositing window systems such as Aero, Compiz, Aqua or Wayland, where
|
||||
// /// the window contents are saved off-screen, this callback may be called only
|
||||
// /// very infrequently or never at all.
|
||||
// ///
|
||||
// /// @param[in] window The window whose callback to set.
|
||||
// /// @param[in] callback The new callback, or null to remove the currently set
|
||||
// /// callback.
|
||||
// /// @return The previously set callback, or null if no callback was set or the
|
||||
// /// library had not been [initialized](@ref intro_init).
|
||||
// ///
|
||||
// /// @callback_signature
|
||||
// /// @code
|
||||
// /// void function_name(GLFWwindow* window);
|
||||
// /// @endcode
|
||||
// /// For more information about the callback parameters, see the
|
||||
// /// [function pointer type](@ref GLFWwindowrefreshfun).
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized.
|
||||
// ///
|
||||
// /// @thread_safety This function must only be called from the main thread.
|
||||
// ///
|
||||
// /// see also: window_refresh
|
||||
// ///
|
||||
// /// @glfw3 Added window handle parameter and return value.
|
||||
// GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun callback);
|
||||
|
||||
// /// Sets the focus callback for the specified window.
|
||||
// ///
|
||||
// /// This function sets the focus callback of the specified window, which is
|
||||
// /// called when the window gains or loses input focus.
|
||||
// ///
|
||||
// /// After the focus callback is called for a window that lost input focus,
|
||||
// /// synthetic key and mouse button release events will be generated for all such
|
||||
// /// that had been pressed. For more information, see @ref glfwSetKeyCallback
|
||||
// /// and @ref glfwSetMouseButtonCallback.
|
||||
// ///
|
||||
// /// @param[in] window The window whose callback to set.
|
||||
// /// @param[in] callback The new callback, or null to remove the currently set
|
||||
// /// callback.
|
||||
// /// @return The previously set callback, or null if no callback was set or the
|
||||
// /// library had not been [initialized](@ref intro_init).
|
||||
// ///
|
||||
// /// @callback_signature
|
||||
// /// @code
|
||||
// /// void function_name(GLFWwindow* window, int focused)
|
||||
// /// @endcode
|
||||
// /// For more information about the callback parameters, see the
|
||||
// /// [function pointer type](@ref GLFWwindowfocusfun).
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized.
|
||||
// ///
|
||||
// /// @thread_safety This function must only be called from the main thread.
|
||||
// ///
|
||||
// /// see also: window_focus
|
||||
// ///
|
||||
// GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun callback);
|
||||
|
||||
// /// Sets the iconify callback for the specified window.
|
||||
// ///
|
||||
// /// This function sets the iconification callback of the specified window, which
|
||||
// /// is called when the window is iconified or restored.
|
||||
// ///
|
||||
// /// @param[in] window The window whose callback to set.
|
||||
// /// @param[in] callback The new callback, or null to remove the currently set
|
||||
// /// callback.
|
||||
// /// @return The previously set callback, or null if no callback was set or the
|
||||
// /// library had not been [initialized](@ref intro_init).
|
||||
// ///
|
||||
// /// @callback_signature
|
||||
// /// @code
|
||||
// /// void function_name(GLFWwindow* window, int iconified)
|
||||
// /// @endcode
|
||||
// /// For more information about the callback parameters, see the
|
||||
// /// [function pointer type](@ref GLFWwindowiconifyfun).
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized.
|
||||
// ///
|
||||
// /// wayland: The wl_shell protocol has no concept of iconification,
|
||||
// /// this callback will never be called when using this deprecated protocol.
|
||||
// ///
|
||||
// /// @thread_safety This function must only be called from the main thread.
|
||||
// ///
|
||||
// /// see also: window_iconify
|
||||
// ///
|
||||
// GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun callback);
|
||||
|
||||
// /// Sets the maximize callback for the specified window.
|
||||
// ///
|
||||
// /// This function sets the maximization callback of the specified window, which
|
||||
// /// is called when the window is maximized or restored.
|
||||
// ///
|
||||
// /// @param[in] window The window whose callback to set.
|
||||
// /// @param[in] callback The new callback, or null to remove the currently set
|
||||
// /// callback.
|
||||
// /// @return The previously set callback, or null if no callback was set or the
|
||||
// /// library had not been [initialized](@ref intro_init).
|
||||
// ///
|
||||
// /// @callback_signature
|
||||
// /// @code
|
||||
// /// void function_name(GLFWwindow* window, int maximized)
|
||||
// /// @endcode
|
||||
// /// For more information about the callback parameters, see the
|
||||
// /// [function pointer type](@ref GLFWwindowmaximizefun).
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized.
|
||||
// ///
|
||||
// /// @thread_safety This function must only be called from the main thread.
|
||||
// ///
|
||||
// /// see also: window_maximize
|
||||
// ///
|
||||
// GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun callback);
|
||||
|
||||
// /// Sets the framebuffer resize callback for the specified window.
|
||||
// ///
|
||||
// /// This function sets the framebuffer resize callback of the specified window,
|
||||
// /// which is called when the framebuffer of the specified window is resized.
|
||||
// ///
|
||||
// /// @param[in] window The window whose callback to set.
|
||||
// /// @param[in] callback The new callback, or null to remove the currently set
|
||||
// /// callback.
|
||||
// /// @return The previously set callback, or null if no callback was set or the
|
||||
// /// library had not been [initialized](@ref intro_init).
|
||||
// ///
|
||||
// /// @callback_signature
|
||||
// /// @code
|
||||
// /// void function_name(GLFWwindow* window, int width, int height)
|
||||
// /// @endcode
|
||||
// /// For more information about the callback parameters, see the
|
||||
// /// [function pointer type](@ref GLFWframebuffersizefun).
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized.
|
||||
// ///
|
||||
// /// @thread_safety This function must only be called from the main thread.
|
||||
// ///
|
||||
// /// see also: window_fbsize
|
||||
// ///
|
||||
// GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback);
|
||||
|
||||
// /// Sets the window content scale callback for the specified window.
|
||||
// ///
|
||||
// /// This function sets the window content scale callback of the specified window,
|
||||
// /// which is called when the content scale of the specified window changes.
|
||||
// ///
|
||||
// /// @param[in] window The window whose callback to set.
|
||||
// /// @param[in] callback The new callback, or null to remove the currently set
|
||||
// /// callback.
|
||||
// /// @return The previously set callback, or null if no callback was set or the
|
||||
// /// library had not been [initialized](@ref intro_init).
|
||||
// ///
|
||||
// /// @callback_signature
|
||||
// /// @code
|
||||
// /// void function_name(GLFWwindow* window, float xscale, float yscale)
|
||||
// /// @endcode
|
||||
// /// For more information about the callback parameters, see the
|
||||
// /// [function pointer type](@ref GLFWwindowcontentscalefun).
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized.
|
||||
// ///
|
||||
// /// @thread_safety This function must only be called from the main thread.
|
||||
// ///
|
||||
// /// see also: window_scale, glfw.Window.getContentScale
|
||||
// ///
|
||||
// GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun callback);
|
||||
|
||||
test "defaultHints" {
|
||||
const glfw = @import("main.zig");
|
||||
try glfw.init();
|
||||
|
|
46
src/clipboard.zig
Normal file
46
src/clipboard.zig
Normal file
|
@ -0,0 +1,46 @@
|
|||
// TODO(clipboard):
|
||||
// /// Sets the clipboard to the specified string.
|
||||
// ///
|
||||
// /// This function sets the system clipboard to the specified, UTF-8 encoded
|
||||
// /// string.
|
||||
// ///
|
||||
// /// @param[in] window Deprecated. Any valid window or null.
|
||||
// /// @param[in] string A UTF-8 encoded string.
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||||
// ///
|
||||
// /// @pointer_lifetime The specified string is copied before this function
|
||||
// /// returns.
|
||||
// ///
|
||||
// /// @thread_safety This function must only be called from the main thread.
|
||||
// ///
|
||||
// /// see also: clipboard, glfwGetClipboardString
|
||||
// ///
|
||||
// ///
|
||||
// /// @ingroup input
|
||||
// GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
|
||||
|
||||
// /// Returns the contents of the clipboard as a string.
|
||||
// ///
|
||||
// /// This function returns the contents of the system clipboard, if it contains
|
||||
// /// or is convertible to a UTF-8 encoded string. If the clipboard is empty or
|
||||
// /// if its contents cannot be converted, null is returned and a glfw.Error.FormatUnavailable error is generated.
|
||||
// ///
|
||||
// /// @param[in] window Deprecated. Any valid window or null.
|
||||
// /// @return The contents of the clipboard as a UTF-8 encoded string, or null
|
||||
// /// if an error occurred.
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||||
// ///
|
||||
// /// @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
||||
// /// should not free it yourself. It is valid until the next call to @ref
|
||||
// /// glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
|
||||
// /// is terminated.
|
||||
// ///
|
||||
// /// @thread_safety This function must only be called from the main thread.
|
||||
// ///
|
||||
// /// see also: clipboard, glfwSetClipboardString
|
||||
// ///
|
||||
// ///
|
||||
// /// @ingroup input
|
||||
// GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
|
1263
src/input.zig
Normal file
1263
src/input.zig
Normal file
File diff suppressed because it is too large
Load diff
131
src/main.zig
131
src/main.zig
|
@ -22,6 +22,12 @@ pub const version = @import("version.zig");
|
|||
pub const VideoMode = @import("VideoMode.zig");
|
||||
pub const Window = @import("Window.zig");
|
||||
|
||||
pub usingnamespace @import("clipboard.zig");
|
||||
pub usingnamespace @import("input.zig");
|
||||
pub usingnamespace @import("opengl.zig");
|
||||
pub usingnamespace @import("vulkan.zig");
|
||||
pub usingnamespace @import("time.zig");
|
||||
|
||||
/// Initializes the GLFW library.
|
||||
///
|
||||
/// This function initializes the GLFW library. Before most GLFW functions can be used, GLFW must
|
||||
|
@ -121,6 +127,131 @@ pub inline fn getVersionString() [*c]const u8 {
|
|||
return c.glfwGetVersionString();
|
||||
}
|
||||
|
||||
// TODO(events):
|
||||
// /// Processes all pending events.
|
||||
// ///
|
||||
// /// This function processes only those events that are already in the event
|
||||
// /// queue and then returns immediately. Processing events will cause the window
|
||||
// /// and input callbacks associated with those events to be called.
|
||||
// ///
|
||||
// /// On some platforms, a window move, resize or menu operation will cause event
|
||||
// /// processing to block. This is due to how event processing is designed on
|
||||
// /// those platforms. You can use the
|
||||
// /// [window refresh callback](@ref window_refresh) to redraw the contents of
|
||||
// /// your window when necessary during such operations.
|
||||
// ///
|
||||
// /// Do not assume that callbacks you set will _only_ be called in response to
|
||||
// /// event processing functions like this one. While it is necessary to poll for
|
||||
// /// events, window systems that require GLFW to register callbacks of its own
|
||||
// /// can pass events to GLFW in response to many window system function calls.
|
||||
// /// GLFW will pass those events on to the application callbacks before
|
||||
// /// returning.
|
||||
// ///
|
||||
// /// Event processing is not required for joystick input to work.
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||||
// ///
|
||||
// /// @reentrancy This function must not be called from a callback.
|
||||
// ///
|
||||
// /// @thread_safety This function must only be called from the main thread.
|
||||
// ///
|
||||
// /// see also: events, glfw.waitEvents, glfw.waitEventsTimeout
|
||||
// ///
|
||||
// GLFWAPI void glfwPollEvents(void);
|
||||
|
||||
// /// Waits until events are queued and processes them.
|
||||
// ///
|
||||
// /// This function puts the calling thread to sleep until at least one event is
|
||||
// /// available in the event queue. Once one or more events are available,
|
||||
// /// it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
|
||||
// /// are processed and the function then returns immediately. Processing events
|
||||
// /// will cause the window and input callbacks associated with those events to be
|
||||
// /// called.
|
||||
// ///
|
||||
// /// Since not all events are associated with callbacks, this function may return
|
||||
// /// without a callback having been called even if you are monitoring all
|
||||
// /// callbacks.
|
||||
// ///
|
||||
// /// On some platforms, a window move, resize or menu operation will cause event
|
||||
// /// processing to block. This is due to how event processing is designed on
|
||||
// /// those platforms. You can use the
|
||||
// /// [window refresh callback](@ref window_refresh) to redraw the contents of
|
||||
// /// your window when necessary during such operations.
|
||||
// ///
|
||||
// /// Do not assume that callbacks you set will _only_ be called in response to
|
||||
// /// event processing functions like this one. While it is necessary to poll for
|
||||
// /// events, window systems that require GLFW to register callbacks of its own
|
||||
// /// can pass events to GLFW in response to many window system function calls.
|
||||
// /// GLFW will pass those events on to the application callbacks before
|
||||
// /// returning.
|
||||
// ///
|
||||
// /// Event processing is not required for joystick input to work.
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||||
// ///
|
||||
// /// @reentrancy This function must not be called from a callback.
|
||||
// ///
|
||||
// /// @thread_safety This function must only be called from the main thread.
|
||||
// ///
|
||||
// /// see also: events, glfw.pollEvents, glfw.waitEventsTimeout
|
||||
// ///
|
||||
// GLFWAPI void glfwWaitEvents(void);
|
||||
|
||||
// /// Waits with timeout until events are queued and processes them.
|
||||
// ///
|
||||
// /// This function puts the calling thread to sleep until at least one event is
|
||||
// /// available in the event queue, or until the specified timeout is reached. If
|
||||
// /// one or more events are available, it behaves exactly like @ref
|
||||
// /// glfwPollEvents, i.e. the events in the queue are processed and the function
|
||||
// /// then returns immediately. Processing events will cause the window and input
|
||||
// /// callbacks associated with those events to be called.
|
||||
// ///
|
||||
// /// The timeout value must be a positive finite number.
|
||||
// ///
|
||||
// /// Since not all events are associated with callbacks, this function may return
|
||||
// /// without a callback having been called even if you are monitoring all
|
||||
// /// callbacks.
|
||||
// ///
|
||||
// /// On some platforms, a window move, resize or menu operation will cause event
|
||||
// /// processing to block. This is due to how event processing is designed on
|
||||
// /// those platforms. You can use the
|
||||
// /// [window refresh callback](@ref window_refresh) to redraw the contents of
|
||||
// /// your window when necessary during such operations.
|
||||
// ///
|
||||
// /// Do not assume that callbacks you set will _only_ be called in response to
|
||||
// /// event processing functions like this one. While it is necessary to poll for
|
||||
// /// events, window systems that require GLFW to register callbacks of its own
|
||||
// /// can pass events to GLFW in response to many window system function calls.
|
||||
// /// GLFW will pass those events on to the application callbacks before
|
||||
// /// returning.
|
||||
// ///
|
||||
// /// Event processing is not required for joystick input to work.
|
||||
// ///
|
||||
// /// @param[in] timeout The maximum amount of time, in seconds, to wait.
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized, glfw.Error.InvalidValue and glfw.Error.PlatformError.
|
||||
// ///
|
||||
// /// @reentrancy This function must not be called from a callback.
|
||||
// ///
|
||||
// /// @thread_safety This function must only be called from the main thread.
|
||||
// ///
|
||||
// /// see also: events, glfw.pollEvents, glfw.waitEvents
|
||||
// ///
|
||||
// GLFWAPI void glfwWaitEventsTimeout(double timeout);
|
||||
|
||||
// /// Posts an empty event to the event queue.
|
||||
// ///
|
||||
// /// This function posts an empty event from the current thread to the event
|
||||
// /// queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||||
// ///
|
||||
// /// @thread_safety This function may be called from any thread.
|
||||
// ///
|
||||
// /// see also: events, glfw.waitEvents, glfw.waitEventsTimeout
|
||||
// ///
|
||||
// GLFWAPI void glfwPostEmptyEvent(void);
|
||||
|
||||
pub fn basicTest() !void {
|
||||
try init();
|
||||
defer terminate();
|
||||
|
|
177
src/opengl.zig
Normal file
177
src/opengl.zig
Normal file
|
@ -0,0 +1,177 @@
|
|||
// TODO(opengl):
|
||||
|
||||
// /// Client API function pointer type.
|
||||
// ///
|
||||
// /// Generic function pointer used for returning client API function pointers
|
||||
// /// without forcing a cast from a regular pointer.
|
||||
// ///
|
||||
// /// see also: context_glext, glfwGetProcAddress
|
||||
// ///
|
||||
// ///
|
||||
// /// @ingroup context
|
||||
// typedef void (*GLFWglproc)(void);
|
||||
|
||||
// /// Makes the context of the specified window current for the calling
|
||||
// /// thread.
|
||||
// ///
|
||||
// /// This function makes the OpenGL or OpenGL ES context of the specified window
|
||||
// /// current on the calling thread. A context must only be made current on
|
||||
// /// a single thread at a time and each thread can have only a single current
|
||||
// /// context at a time.
|
||||
// ///
|
||||
// /// When moving a context between threads, you must make it non-current on the
|
||||
// /// old thread before making it current on the new one.
|
||||
// ///
|
||||
// /// By default, making a context non-current implicitly forces a pipeline flush.
|
||||
// /// On machines that support `GL_KHR_context_flush_control`, you can control
|
||||
// /// whether a context performs this flush by setting the
|
||||
// /// [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint)
|
||||
// /// hint.
|
||||
// ///
|
||||
// /// The specified window must have an OpenGL or OpenGL ES context. Specifying
|
||||
// /// a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
|
||||
// /// error.
|
||||
// ///
|
||||
// /// @param[in] window The window whose context to make current, or null to
|
||||
// /// detach the current context.
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized, glfw.Error.NoWindowContext and glfw.Error.PlatformError.
|
||||
// ///
|
||||
// /// @thread_safety This function may be called from any thread.
|
||||
// ///
|
||||
// /// see also: context_current, glfwGetCurrentContext
|
||||
// ///
|
||||
// ///
|
||||
// /// @ingroup context
|
||||
// GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
|
||||
|
||||
// /// Returns the window whose context is current on the calling thread.
|
||||
// ///
|
||||
// /// This function returns the window whose OpenGL or OpenGL ES context is
|
||||
// /// current on the calling thread.
|
||||
// ///
|
||||
// /// @return The window whose context is current, or null if no window's
|
||||
// /// context is current.
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized.
|
||||
// ///
|
||||
// /// @thread_safety This function may be called from any thread.
|
||||
// ///
|
||||
// /// see also: context_current, glfwMakeContextCurrent
|
||||
// ///
|
||||
// ///
|
||||
// /// @ingroup context
|
||||
// GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
|
||||
|
||||
// /// Sets the swap interval for the current context.
|
||||
// ///
|
||||
// /// This function sets the swap interval for the current OpenGL or OpenGL ES
|
||||
// /// context, i.e. the number of screen updates to wait from the time @ref
|
||||
// /// glfwSwapBuffers was called before swapping the buffers and returning. This
|
||||
// /// is sometimes called _vertical synchronization_, _vertical retrace
|
||||
// /// synchronization_ or just _vsync_.
|
||||
// ///
|
||||
// /// A context that supports either of the `WGL_EXT_swap_control_tear` and
|
||||
// /// `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap
|
||||
// /// intervals, which allows the driver to swap immediately even if a frame
|
||||
// /// arrives a little bit late. You can check for these extensions with @ref
|
||||
// /// glfwExtensionSupported.
|
||||
// ///
|
||||
// /// A context must be current on the calling thread. Calling this function
|
||||
// /// without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
|
||||
// ///
|
||||
// /// This function does not apply to Vulkan. If you are rendering with Vulkan,
|
||||
// /// see the present mode of your swapchain instead.
|
||||
// ///
|
||||
// /// @param[in] interval The minimum number of screen updates to wait for
|
||||
// /// until the buffers are swapped by @ref glfwSwapBuffers.
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized, glfw.Error.NoCurrentContext and glfw.Error.PlatformError.
|
||||
// ///
|
||||
// /// This function is not called during context creation, leaving the
|
||||
// /// swap interval set to whatever is the default on that platform. This is done
|
||||
// /// because some swap interval extensions used by GLFW do not allow the swap
|
||||
// /// interval to be reset to zero once it has been set to a non-zero value.
|
||||
// ///
|
||||
// /// Some GPU drivers do not honor the requested swap interval, either
|
||||
// /// because of a user setting that overrides the application's request or due to
|
||||
// /// bugs in the driver.
|
||||
// ///
|
||||
// /// @thread_safety This function may be called from any thread.
|
||||
// ///
|
||||
// /// see also: buffer_swap, glfwSwapBuffers
|
||||
// ///
|
||||
// ///
|
||||
// /// @ingroup context
|
||||
// GLFWAPI void glfwSwapInterval(int interval);
|
||||
|
||||
// /// Returns whether the specified extension is available.
|
||||
// ///
|
||||
// /// This function returns whether the specified
|
||||
// /// [API extension](@ref context_glext) is supported by the current OpenGL or
|
||||
// /// OpenGL ES context. It searches both for client API extension and context
|
||||
// /// creation API extensions.
|
||||
// ///
|
||||
// /// A context must be current on the calling thread. Calling this function
|
||||
// /// without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
|
||||
// ///
|
||||
// /// As this functions retrieves and searches one or more extension strings each
|
||||
// /// call, it is recommended that you cache its results if it is going to be used
|
||||
// /// frequently. The extension strings will not change during the lifetime of
|
||||
// /// a context, so there is no danger in doing this.
|
||||
// ///
|
||||
// /// This function does not apply to Vulkan. If you are using Vulkan, see @ref
|
||||
// /// glfw.getRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties`
|
||||
// /// and `vkEnumerateDeviceExtensionProperties` instead.
|
||||
// ///
|
||||
// /// @param[in] extension The ASCII encoded name of the extension.
|
||||
// /// @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`
|
||||
// /// otherwise.
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized, glfw.Error.NoCurrentContext, glfw.Error.InvalidValue and glfw.Error.PlatformError.
|
||||
// ///
|
||||
// /// @thread_safety This function may be called from any thread.
|
||||
// ///
|
||||
// /// see also: context_glext, glfwGetProcAddress
|
||||
// ///
|
||||
// ///
|
||||
// /// @ingroup context
|
||||
// GLFWAPI int glfwExtensionSupported(const char* extension);
|
||||
|
||||
// /// Returns the address of the specified function for the current
|
||||
// /// context.
|
||||
// ///
|
||||
// /// This function returns the address of the specified OpenGL or OpenGL ES
|
||||
// /// [core or extension function](@ref context_glext), if it is supported
|
||||
// /// by the current context.
|
||||
// ///
|
||||
// /// A context must be current on the calling thread. Calling this function
|
||||
// /// without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
|
||||
// ///
|
||||
// /// This function does not apply to Vulkan. If you are rendering with Vulkan,
|
||||
// /// see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and
|
||||
// /// `vkGetDeviceProcAddr` instead.
|
||||
// ///
|
||||
// /// @param[in] procname The ASCII encoded name of the function.
|
||||
// /// @return The address of the function, or null if an
|
||||
// /// error occurred.
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized, glfw.Error.NoCurrentContext and glfw.Error.PlatformError.
|
||||
// ///
|
||||
// /// The address of a given function is not guaranteed to be the same
|
||||
// /// between contexts.
|
||||
// ///
|
||||
// /// This function may return a non-null address despite the
|
||||
// /// associated version or extension not being available. Always check the
|
||||
// /// context version or extension string first.
|
||||
// ///
|
||||
// /// @pointer_lifetime The returned function pointer is valid until the context
|
||||
// /// is destroyed or the library is terminated.
|
||||
// ///
|
||||
// /// @thread_safety This function may be called from any thread.
|
||||
// ///
|
||||
// /// see also: context_glext, glfwExtensionSupported
|
||||
// ///
|
||||
// ///
|
||||
// /// @ingroup context
|
||||
// GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
|
91
src/time.zig
Normal file
91
src/time.zig
Normal file
|
@ -0,0 +1,91 @@
|
|||
// TODO(time):
|
||||
// /// Returns the GLFW time.
|
||||
// ///
|
||||
// /// This function returns the current GLFW time, in seconds. Unless the time
|
||||
// /// has been set using @ref glfwSetTime it measures time elapsed since GLFW was
|
||||
// /// initialized.
|
||||
// ///
|
||||
// /// This function and @ref glfwSetTime are helper functions on top of @ref
|
||||
// /// glfwGetTimerFrequency and @ref glfwGetTimerValue.
|
||||
// ///
|
||||
// /// The resolution of the timer is system dependent, but is usually on the order
|
||||
// /// of a few micro- or nanoseconds. It uses the highest-resolution monotonic
|
||||
// /// time source on each supported platform.
|
||||
// ///
|
||||
// /// @return The current time, in seconds, or zero if an
|
||||
// /// error occurred.
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized.
|
||||
// ///
|
||||
// /// @thread_safety This function may be called from any thread. Reading and
|
||||
// /// writing of the internal base time is not atomic, so it needs to be
|
||||
// /// externally synchronized with calls to @ref glfwSetTime.
|
||||
// ///
|
||||
// /// see also: time
|
||||
// ///
|
||||
// ///
|
||||
// /// @ingroup input
|
||||
// GLFWAPI double glfwGetTime(void);
|
||||
|
||||
// /// Sets the GLFW time.
|
||||
// ///
|
||||
// /// This function sets the current GLFW time, in seconds. The value must be
|
||||
// /// a positive finite number less than or equal to 18446744073.0, which is
|
||||
// /// approximately 584.5 years.
|
||||
// ///
|
||||
// /// This function and @ref glfwGetTime are helper functions on top of @ref
|
||||
// /// glfwGetTimerFrequency and @ref glfwGetTimerValue.
|
||||
// ///
|
||||
// /// @param[in] time The new value, in seconds.
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized and glfw.Error.InvalidValue.
|
||||
// ///
|
||||
// /// The upper limit of GLFW time is calculated as
|
||||
// /// floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
|
||||
// /// storing nanoseconds in 64 bits. The limit may be increased in the future.
|
||||
// ///
|
||||
// /// @thread_safety This function may be called from any thread. Reading and
|
||||
// /// writing of the internal base time is not atomic, so it needs to be
|
||||
// /// externally synchronized with calls to @ref glfwGetTime.
|
||||
// ///
|
||||
// /// see also: time
|
||||
// ///
|
||||
// ///
|
||||
// /// @ingroup input
|
||||
// GLFWAPI void glfwSetTime(double time);
|
||||
|
||||
// /// Returns the current value of the raw timer.
|
||||
// ///
|
||||
// /// This function returns the current value of the raw timer, measured in
|
||||
// /// 1 / frequency seconds. To get the frequency, call @ref
|
||||
// /// glfwGetTimerFrequency.
|
||||
// ///
|
||||
// /// @return The value of the timer, or zero if an
|
||||
// /// error occurred.
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized.
|
||||
// ///
|
||||
// /// @thread_safety This function may be called from any thread.
|
||||
// ///
|
||||
// /// see also: time, glfwGetTimerFrequency
|
||||
// ///
|
||||
// ///
|
||||
// /// @ingroup input
|
||||
// GLFWAPI uint64_t glfwGetTimerValue(void);
|
||||
|
||||
// /// Returns the frequency, in Hz, of the raw timer.
|
||||
// ///
|
||||
// /// This function returns the frequency, in Hz, of the raw timer.
|
||||
// ///
|
||||
// /// @return The frequency of the timer, in Hz, or zero if an
|
||||
// /// error occurred.
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized.
|
||||
// ///
|
||||
// /// @thread_safety This function may be called from any thread.
|
||||
// ///
|
||||
// /// see also: time, glfwGetTimerValue
|
||||
// ///
|
||||
// ///
|
||||
// /// @ingroup input
|
||||
// GLFWAPI uint64_t glfwGetTimerFrequency(void);
|
178
src/vulkan.zig
Normal file
178
src/vulkan.zig
Normal file
|
@ -0,0 +1,178 @@
|
|||
// TODO(vulkan):
|
||||
|
||||
// /// Vulkan API function pointer type.
|
||||
// ///
|
||||
// /// Generic function pointer used for returning Vulkan API function pointers
|
||||
// /// without forcing a cast from a regular pointer.
|
||||
// ///
|
||||
// /// see also: vulkan_proc, glfwGetInstanceProcAddress
|
||||
// ///
|
||||
// ///
|
||||
// /// @ingroup vulkan
|
||||
// typedef void (*GLFWvkproc)(void);
|
||||
|
||||
// /// Returns whether the Vulkan loader and an ICD have been found.
|
||||
// ///
|
||||
// /// This function returns whether the Vulkan loader and any minimally functional ICD have been
|
||||
// /// found.
|
||||
// ///
|
||||
// /// The availability of a Vulkan loader and even an ICD does not by itself guarantee that surface
|
||||
// /// creation or even instance creation is possible. For example, on Fermi systems Nvidia will
|
||||
// /// install an ICD that provides no actual Vulkan support. Call glfw.getRequiredInstanceExtensions
|
||||
// /// to check whether the extensions necessary for Vulkan surface creation are available and
|
||||
// /// glfw.getPhysicalDevicePresentationSupport to check whether a queue family of a physical device
|
||||
// /// supports image presentation.
|
||||
// ///
|
||||
// /// @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE` otherwise.
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized.
|
||||
// ///
|
||||
// /// @thread_safety This function may be called from any thread.
|
||||
// ///
|
||||
// /// see also: vulkan_support
|
||||
// GLFWAPI int glfwVulkanSupported(void);
|
||||
|
||||
// /// Returns the Vulkan instance extensions required by GLFW.
|
||||
// ///
|
||||
// /// This function returns an array of names of Vulkan instance extensions required by GLFW for
|
||||
// /// creating Vulkan surfaces for GLFW windows. If successful, the list will always contain
|
||||
// /// `VK_KHR_surface`, so if you don't require any additional extensions you can pass this list
|
||||
// /// directly to the `VkInstanceCreateInfo` struct.
|
||||
// ///
|
||||
// /// If Vulkan is not available on the machine, this function returns null and generates a
|
||||
// /// glfw.Error.APIUnavailable error. Call glfw.vulkanSupported to check whether Vulkan is at least
|
||||
// /// minimally available.
|
||||
// ///
|
||||
// /// If Vulkan is available but no set of extensions allowing window surface
|
||||
// /// creation was found, this function returns null. You may still use Vulkan
|
||||
// /// for off-screen rendering and compute work.
|
||||
// ///
|
||||
// /// @param[out] count Where to store the number of extensions in the returned
|
||||
// /// array. This is set to zero if an error occurred.
|
||||
// /// @return An array of ASCII encoded extension names, or null if an
|
||||
// /// error occurred.
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized and glfw.Error.APIUnavailable.
|
||||
// ///
|
||||
// /// Additional extensions may be required by future versions of GLFW. You should check if any
|
||||
// /// extensions you wish to enable are already in the returned array, as it is an error to specify
|
||||
// /// an extension more than once in the `VkInstanceCreateInfo` struct.
|
||||
// ///
|
||||
// /// macos: This function currently supports either the `VK_MVK_macos_surface` extension from
|
||||
// /// MoltenVK or `VK_EXT_metal_surface` extension.
|
||||
// ///
|
||||
// /// @pointer_lifetime The returned array is allocated and freed by GLFW. You should not free it
|
||||
// /// yourself. It is guaranteed to be valid only until the library is terminated.
|
||||
// ///
|
||||
// /// @thread_safety This function may be called from any thread.
|
||||
// ///
|
||||
// /// see also: vulkan_ext, glfwCreateWindowSurface
|
||||
// GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
|
||||
|
||||
// /// Returns the address of the specified Vulkan instance function.
|
||||
// ///
|
||||
// /// This function returns the address of the specified Vulkan core or extension function for the
|
||||
// /// specified instance. If instance is set to null it can return any function exported from the
|
||||
// /// Vulkan loader, including at least the following functions:
|
||||
// ///
|
||||
// /// - `vkEnumerateInstanceExtensionProperties`
|
||||
// /// - `vkEnumerateInstanceLayerProperties`
|
||||
// /// - `vkCreateInstance`
|
||||
// /// - `vkGetInstanceProcAddr`
|
||||
// ///
|
||||
// /// If Vulkan is not available on the machine, this function returns null and generates a
|
||||
// /// glfw.Error.APIUnavailable error. Call glfw.vulkanSupported to check whether Vulkan is at least
|
||||
// /// minimally available.
|
||||
// ///
|
||||
// /// This function is equivalent to calling `vkGetInstanceProcAddr` with a platform-specific query
|
||||
// /// of the Vulkan loader as a fallback.
|
||||
// ///
|
||||
// /// @param[in] instance The Vulkan instance to query, or null to retrieve
|
||||
// /// functions related to instance creation.
|
||||
// /// @param[in] procname The ASCII encoded name of the function.
|
||||
// /// @return The address of the function, or null if an
|
||||
// /// error occurred.
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized and glfw.Error.APIUnavailable.
|
||||
// ///
|
||||
// /// @pointer_lifetime The returned function pointer is valid until the library is terminated.
|
||||
// ///
|
||||
// /// @thread_safety This function may be called from any thread.
|
||||
// ///
|
||||
// /// see also: vulkan_proc
|
||||
// GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);
|
||||
|
||||
// /// Returns whether the specified queue family can present images.
|
||||
// ///
|
||||
// /// This function returns whether the specified queue family of the specified physical device
|
||||
// /// supports presentation to the platform GLFW was built for.
|
||||
// ///
|
||||
// /// If Vulkan or the required window surface creation instance extensions are not available on the
|
||||
// /// machine, or if the specified instance was not created with the required extensions, this
|
||||
// /// function returns `GLFW_FALSE` and generates a glfw.Error.APIUnavailable error. Call
|
||||
// /// glfw.vulkanSupported to check whether Vulkan is at least minimally available and
|
||||
// /// glfw.getRequiredInstanceExtensions to check what instance extensions are required.
|
||||
// ///
|
||||
// /// @param[in] instance The instance that the physical device belongs to.
|
||||
// /// @param[in] device The physical device that the queue family belongs to.
|
||||
// /// @param[in] queuefamily The index of the queue family to query.
|
||||
// /// @return `GLFW_TRUE` if the queue family supports presentation, or
|
||||
// /// `GLFW_FALSE` otherwise.
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized, glfw.Error.APIUnavailable and glfw.Error.PlatformError.
|
||||
// ///
|
||||
// /// macos: This function currently always returns `GLFW_TRUE`, as the `VK_MVK_macos_surface`
|
||||
// /// extension does not provide a `vkGetPhysicalDevice*PresentationSupport` type function.
|
||||
// ///
|
||||
// /// @thread_safety This function may be called from any thread. For synchronization details of
|
||||
// /// Vulkan objects, see the Vulkan specification.
|
||||
// ///
|
||||
// /// see also: vulkan_present
|
||||
// GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
|
||||
|
||||
// /// Creates a Vulkan surface for the specified window.
|
||||
// ///
|
||||
// /// This function creates a Vulkan surface for the specified window.
|
||||
// ///
|
||||
// /// If the Vulkan loader or at least one minimally functional ICD were not found, this function
|
||||
// /// returns `VK_ERROR_INITIALIZATION_FAILED` and generates a glfw.Error.APIUnavailable error. Call
|
||||
// /// glfw.vulkanSupported to check whether Vulkan is at least minimally available.
|
||||
// ///
|
||||
// /// If the required window surface creation instance extensions are not available or if the
|
||||
// /// specified instance was not created with these extensions enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT`
|
||||
// /// and generates a glfw.Error.APIUnavailable error. Call glfw.getRequiredInstanceExtensions to
|
||||
// /// check what instance extensions are required.
|
||||
// ///
|
||||
// /// The window surface cannot be shared with another API so the window must have been created with
|
||||
// /// the client api hint set to `GLFW_NO_API` otherwise it generates a glfw.Error.InvalidValue error
|
||||
// /// and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`.
|
||||
// ///
|
||||
// /// The window surface must be destroyed before the specified Vulkan instance. It is the
|
||||
// /// responsibility of the caller to destroy the window surface. GLFW does not destroy it for you.
|
||||
// /// Call `vkDestroySurfaceKHR` to destroy the surface.
|
||||
// ///
|
||||
// /// @param[in] instance The Vulkan instance to create the surface in.
|
||||
// /// @param[in] window The window to create the surface for.
|
||||
// /// @param[in] allocator The allocator to use, or null to use the default
|
||||
// /// allocator.
|
||||
// /// @param[out] surface Where to store the handle of the surface. This is set
|
||||
// /// to `VK_NULL_HANDLE` if an error occurred.
|
||||
// /// @return `VK_SUCCESS` if successful, or a Vulkan error code if an
|
||||
// /// error occurred.
|
||||
// ///
|
||||
// /// Possible errors include glfw.Error.NotInitialized, glfw.Error.APIUnavailable, glfw.Error.PlatformError and glfw.Error.InvalidValue
|
||||
// ///
|
||||
// /// If an error occurs before the creation call is made, GLFW returns the Vulkan error code most
|
||||
// /// appropriate for the error. Appropriate use of glfw.vulkanSupported and glfw.getRequiredInstanceExtensions
|
||||
// /// should eliminate almost all occurrences of these errors.
|
||||
// ///
|
||||
// /// macos: This function currently only supports the `VK_MVK_macos_surface` extension from MoltenVK.
|
||||
// ///
|
||||
// /// macos: This function creates and sets a `CAMetalLayer` instance for the window content view,
|
||||
// /// which is required for MoltenVK to function.
|
||||
// ///
|
||||
// /// @thread_safety This function may be called from any thread. For synchronization details of
|
||||
// /// Vulkan objects, see the Vulkan specification.
|
||||
// ///
|
||||
// /// see also: vulkan_surface, glfw.getRequiredInstanceExtensions
|
||||
// GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
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Reference in a new issue