glfw: add basic example, building+linking on macOS is working
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 156 additions and 0 deletions
128
build.zig
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128
build.zig
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const std = @import("std");
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const Builder = std.build.Builder;
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pub fn build(b: *Builder) void {
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const mode = b.standardReleaseOptions();
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const target = b.standardTargetOptions(.{});
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var main_tests = b.addTest("src/main.zig");
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main_tests.setBuildMode(mode);
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main_tests.setTarget(target);
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link(b, main_tests, .{});
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const test_step = b.step("test", "Run library tests");
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test_step.dependOn(&main_tests.step);
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}
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fn thisDir() []const u8 {
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return std.fs.path.dirname(@src().file) orelse ".";
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}
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pub const Options = struct {
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GLES: bool = false,
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OpenGL: bool = true,
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Vulkan: bool = true,
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};
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pub fn link(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void {
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var arena = std.heap.ArenaAllocator.init(b.allocator);
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defer arena.deinit();
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const lib = b.addStaticLibrary("engine", "src/main.zig");
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lib.setBuildMode(step.build_mode);
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lib.setTarget(step.target);
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const target = (std.zig.system.NativeTargetInfo.detect(b.allocator, step.target) catch unreachable).target;
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switch (target.os.tag) {
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.windows => {
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// TODO(slimsag): implement
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// upstream/glfw/src/win32_thread.c
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// upstream/glfw/src/wgl_context.c
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// upstream/glfw/src/win32_init.c
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// upstream/glfw/src/win32_monitor.c
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// upstream/glfw/src/win32_time.c
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// upstream/glfw/src/win32_joystick.c
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// upstream/glfw/src/win32_window.c
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},
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.macos => {
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var sources = std.ArrayList([]const u8).init(&arena.allocator);
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for ([_][]const u8{
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// MacOS-specific sources
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"upstream/glfw/src/cocoa_joystick.m",
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"upstream/glfw/src/cocoa_init.m",
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"upstream/glfw/src/cocoa_window.m",
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"upstream/glfw/src/cocoa_time.c",
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"upstream/glfw/src/cocoa_monitor.m",
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"upstream/glfw/src/nsgl_context.m",
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"upstream/glfw/src/posix_thread.c",
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// General sources
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"upstream/glfw/src/monitor.c",
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// "upstream/glfw/src/null_init.c",
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// "upstream/glfw/src/null_joystick.c",
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"upstream/glfw/src/init.c",
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"upstream/glfw/src/vulkan.c",
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// "upstream/glfw/src/null_monitor.c",
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"upstream/glfw/src/input.c",
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"upstream/glfw/src/osmesa_context.c",
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// "upstream/glfw/src/null_window.c",
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"upstream/glfw/src/egl_context.c",
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"upstream/glfw/src/context.c",
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"upstream/glfw/src/window.c",
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}) |path| {
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var abs_path = std.fs.path.join(&arena.allocator, &.{ thisDir(), path }) catch unreachable;
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sources.append(abs_path) catch unreachable;
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}
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lib.addCSourceFiles(sources.items, &.{"-D_GLFW_COCOA"});
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},
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else => {
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// Assume Linux-like
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// TODO(slimsag): implement
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// upstream/glfw/src/posix_time.c
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// upstream/glfw/src/posix_thread.c
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// upstream/glfw/src/wl_monitor.c
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// upstream/glfw/src/wl_window.c
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// upstream/glfw/src/wl_init.c
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// upstream/glfw/src/x11_init.c
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// upstream/glfw/src/x11_window.c
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// upstream/glfw/src/x11_monitor.c
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// upstream/glfw/src/xkb_unicode.c
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// upstream/glfw/src/linux_joystick.c
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// upstream/glfw/src/glx_context.c
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},
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}
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linkGLFW(b, lib, options);
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lib.install();
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step.linkLibrary(lib);
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linkGLFW(b, step, options);
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}
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fn linkGLFW(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void {
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var include_dir = std.fs.path.join(b.allocator, &.{ thisDir(), "upstream/glfw/include" }) catch unreachable;
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defer b.allocator.free(include_dir);
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step.addIncludeDir(include_dir);
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const target = (std.zig.system.NativeTargetInfo.detect(b.allocator, step.target) catch unreachable).target;
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switch (target.os.tag) {
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.windows => {},
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.macos => {
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step.linkFramework("Cocoa");
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step.linkFramework("IOKit");
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step.linkFramework("CoreFoundation");
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if (options.GLES) {
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step.linkSystemLibrary("GLESv2");
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}
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if (options.OpenGL) {
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step.linkFramework("OpenGL");
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}
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},
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else => {
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// Assume Linux-like
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},
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}
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}
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28
src/main.zig
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28
src/main.zig
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@ -0,0 +1,28 @@
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const std = @import("std");
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const testing = std.testing;
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const c = @cImport(@cInclude("GLFW/glfw3.h"));
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pub fn basicTest() void {
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if (c.glfwInit() != c.GLFW_TRUE) {
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@panic("failed to init");
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}
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const window = c.glfwCreateWindow(640, 480, "GLFW example", null, null);
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if (window == null)
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{
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c.glfwTerminate();
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@panic("failed to create window");
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}
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var start = std.time.milliTimestamp();
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while (std.time.milliTimestamp() < start+3000 and c.glfwWindowShouldClose(window) != c.GLFW_TRUE) {
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c.glfwPollEvents();
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}
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c.glfwDestroyWindow(window);
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c.glfwTerminate();
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}
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test "basic" {
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basicTest();
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}
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