Fix docs for glfw.Window.create
1. There is no `version` window hints 2. How would a version window hint affect the visibility? Jokes aside, I simply fixed the docs.
This commit is contained in:
parent
b0c1e2bc18
commit
95bacce05b
1 changed files with 1 additions and 1 deletions
|
@ -305,7 +305,7 @@ pub const Hints = struct {
|
||||||
/// glfw.Window.setMonitor. This will not affect its OpenGL or OpenGL ES context.
|
/// glfw.Window.setMonitor. This will not affect its OpenGL or OpenGL ES context.
|
||||||
///
|
///
|
||||||
/// By default, newly created windows use the placement recommended by the window system. To create
|
/// By default, newly created windows use the placement recommended by the window system. To create
|
||||||
/// the window at a specific position, make it initially invisible using the glfw.version window
|
/// the window at a specific position, make it initially invisible using the `visible` window
|
||||||
/// hint, set its position and then show it.
|
/// hint, set its position and then show it.
|
||||||
///
|
///
|
||||||
/// As long as at least one full screen window is not iconified, the screensaver is prohibited from
|
/// As long as at least one full screen window is not iconified, the screensaver is prohibited from
|
||||||
|
|
Loading…
Add table
Reference in a new issue