Fix docs for glfw.Window.create

1. There is no `version` window hints
2. How would a version window hint affect the visibility?

Jokes aside, I simply fixed the docs.
This commit is contained in:
terraquad 2024-06-16 19:18:02 +02:00 committed by Stephen Gutekanst
parent b0c1e2bc18
commit 95bacce05b

View file

@ -305,7 +305,7 @@ pub const Hints = struct {
/// glfw.Window.setMonitor. This will not affect its OpenGL or OpenGL ES context. /// glfw.Window.setMonitor. This will not affect its OpenGL or OpenGL ES context.
/// ///
/// By default, newly created windows use the placement recommended by the window system. To create /// By default, newly created windows use the placement recommended by the window system. To create
/// the window at a specific position, make it initially invisible using the glfw.version window /// the window at a specific position, make it initially invisible using the `visible` window
/// hint, set its position and then show it. /// hint, set its position and then show it.
/// ///
/// As long as at least one full screen window is not iconified, the screensaver is prohibited from /// As long as at least one full screen window is not iconified, the screensaver is prohibited from