Fix docs for glfw.Window.create
1. There is no `version` window hints 2. How would a version window hint affect the visibility? Jokes aside, I simply fixed the docs.
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@ -305,7 +305,7 @@ pub const Hints = struct {
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/// glfw.Window.setMonitor. This will not affect its OpenGL or OpenGL ES context.
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///
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/// By default, newly created windows use the placement recommended by the window system. To create
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/// the window at a specific position, make it initially invisible using the glfw.version window
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/// the window at a specific position, make it initially invisible using the `visible` window
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/// hint, set its position and then show it.
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///
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/// As long as at least one full screen window is not iconified, the screensaver is prohibited from
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