all: build: thisDir improvements (#570)
* build:all: thisDir improvements more performant output, usage code reducement and compileError for wrong usage * glfw: update deprecated code
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56b6222b2f
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2 changed files with 30 additions and 26 deletions
54
build.zig
54
build.zig
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@ -4,17 +4,17 @@ const Builder = std.build.Builder;
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const system_sdk = @import("system_sdk.zig");
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pub fn build(b: *Builder) void {
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pub fn build(b: *Builder) !void {
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const mode = b.standardReleaseOptions();
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const target = b.standardTargetOptions(.{});
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const test_step = b.step("test", "Run library tests");
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test_step.dependOn(&testStep(b, mode, target).step);
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test_step.dependOn(&testStepShared(b, mode, target).step);
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test_step.dependOn(&(try testStep(b, mode, target)).step);
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test_step.dependOn(&(try testStepShared(b, mode, target)).step);
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}
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pub fn testStep(b: *Builder, mode: std.builtin.Mode, target: std.zig.CrossTarget) !*std.build.RunStep {
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const main_tests = b.addTestExe("glfw-tests", thisDir() ++ "/src/main.zig");
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const main_tests = b.addTestExe("glfw-tests", sdkPath("/src/main.zig"));
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main_tests.setBuildMode(mode);
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main_tests.setTarget(target);
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try link(b, main_tests, .{});
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@ -23,7 +23,7 @@ pub fn testStep(b: *Builder, mode: std.builtin.Mode, target: std.zig.CrossTarget
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}
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fn testStepShared(b: *Builder, mode: std.builtin.Mode, target: std.zig.CrossTarget) !*std.build.RunStep {
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const main_tests = b.addTestExe("glfw-tests-shared", thisDir() ++ "/src/main.zig");
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const main_tests = b.addTestExe("glfw-tests-shared", sdkPath("/src/main.zig"));
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main_tests.setBuildMode(mode);
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main_tests.setTarget(target);
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try link(b, main_tests, .{ .shared = true });
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@ -66,7 +66,7 @@ pub const Options = struct {
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pub const pkg = std.build.Pkg{
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.name = "glfw",
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.source = .{ .path = thisDir() ++ "/src/main.zig" },
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.source = .{ .path = sdkPath("/src/main.zig") },
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};
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// TODO(self-hosted): HACK: workaround https://github.com/ziglang/zig/issues/12784
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@ -74,9 +74,9 @@ pub const pkg = std.build.Pkg{
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// Extracted from a build using stage1 from zig-cache/ (`cimport/c_darwin_native.zig`)
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// Then find+replace `= ?fn` -> `= ?*const fn`
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fn cimportWorkaround() void {
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const dest_dir = std.fs.cwd().openDir(thisDir() ++ "/src", .{}) catch unreachable;
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const cn_path = thisDir() ++ "/src/cimport/" ++ if (builtin.os.tag == .macos) "c_darwin_native.zig" else "c_normal_native.zig";
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std.fs.cwd().copyFile(cn_path, dest_dir, thisDir() ++ "/src/c_native.zig", .{}) catch unreachable;
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const dest_dir = std.fs.cwd().openDir(sdkPath("/src"), .{}) catch unreachable;
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const cn_path = sdkPath("/src/cimport/" ++ if (builtin.os.tag == .macos) "c_darwin_native.zig" else "c_normal_native.zig");
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std.fs.cwd().copyFile(cn_path, dest_dir, sdkPath("/src/c_native.zig"), .{}) catch unreachable;
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}
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pub const LinkError = error{FailedToLinkGPU} || BuildError;
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@ -120,21 +120,21 @@ fn buildLibrary(b: *Builder, mode: std.builtin.Mode, target: std.zig.CrossTarget
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}
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fn addGLFWIncludes(step: *std.build.LibExeObjStep) void {
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step.addIncludePath(thisDir() ++ "/upstream/glfw/include");
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step.addIncludePath(thisDir() ++ "/upstream/vulkan_headers/include");
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step.addIncludePath(sdkPath("/upstream/glfw/include"));
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step.addIncludePath(sdkPath("/upstream/vulkan_headers/include"));
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}
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fn addGLFWSources(b: *Builder, lib: *std.build.LibExeObjStep, options: Options) std.mem.Allocator.Error!void {
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const include_glfw_src = "-I" ++ thisDir() ++ "/upstream/glfw/src";
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const include_glfw_src = comptime "-I" ++ sdkPath("/upstream/glfw/src");
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switch (lib.target_info.target.os.tag) {
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.windows => lib.addCSourceFiles(&.{
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thisDir() ++ "/src/sources_all.c",
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thisDir() ++ "/src/sources_windows.c",
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sdkPath("/src/sources_all.c"),
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sdkPath("/src/sources_windows.c"),
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}, &.{ "-D_GLFW_WIN32", include_glfw_src }),
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.macos => lib.addCSourceFiles(&.{
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thisDir() ++ "/src/sources_all.c",
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thisDir() ++ "/src/sources_macos.m",
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thisDir() ++ "/src/sources_macos.c",
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sdkPath("/src/sources_all.c"),
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sdkPath("/src/sources_macos.m"),
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sdkPath("/src/sources_macos.c"),
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}, &.{ "-D_GLFW_COCOA", include_glfw_src }),
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else => {
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// TODO(future): for now, Linux can't be built with musl:
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@ -145,17 +145,17 @@ fn addGLFWSources(b: *Builder, lib: *std.build.LibExeObjStep, options: Options)
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// ```
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var sources = std.ArrayList([]const u8).init(b.allocator);
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var flags = std.ArrayList([]const u8).init(b.allocator);
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try sources.append(thisDir() ++ "/src/sources_all.c");
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try sources.append(thisDir() ++ "/src/sources_linux.c");
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try sources.append(sdkPath("/src/sources_all.c"));
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try sources.append(sdkPath("/src/sources_linux.c"));
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if (options.x11) {
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try sources.append(thisDir() ++ "/src/sources_linux_x11.c");
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try sources.append(sdkPath("/src/sources_linux_x11.c"));
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try flags.append("-D_GLFW_X11");
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}
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if (options.wayland) {
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try sources.append(thisDir() ++ "/src/sources_linux_wayland.c");
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try sources.append(sdkPath("/src/sources_linux_wayland.c"));
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try flags.append("-D_GLFW_WAYLAND");
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}
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try flags.append("-I" ++ thisDir() ++ "/upstream/glfw/src");
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try flags.append(comptime "-I" ++ sdkPath("/upstream/glfw/src"));
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// TODO(upstream): glfw can't compile on clang15 without this flag
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try flags.append("-Wno-implicit-function-declaration");
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@ -209,13 +209,17 @@ fn ensureDependencySubmodule(allocator: std.mem.Allocator, path: []const u8) !vo
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if (std.mem.eql(u8, no_ensure_submodules, "true")) return;
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} else |_| {}
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var child = std.ChildProcess.init(&.{ "git", "submodule", "update", "--init", path }, allocator);
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child.cwd = thisDir();
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child.cwd = sdkPath("/");
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child.stderr = std.io.getStdErr();
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child.stdout = std.io.getStdOut();
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_ = try child.spawnAndWait();
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}
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inline fn thisDir() []const u8 {
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return comptime std.fs.path.dirname(@src().file) orelse ".";
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fn sdkPath(comptime suffix: []const u8) []const u8 {
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if (suffix[0] != '/') @compileError("suffix must be an absolute path");
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return comptime blk: {
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const root_dir = std.fs.path.dirname(@src().file) orelse ".";
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break :blk root_dir ++ suffix;
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};
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}
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@ -2420,7 +2420,7 @@ pub inline fn setDropCallback(self: Window, comptime callback: ?fn (window: Wind
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inline fn hint(h: Hint, value: anytype) void {
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internal_debug.assertInitialized();
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const value_type = @TypeOf(value);
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const value_type_info: std.builtin.TypeInfo = @typeInfo(value_type);
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const value_type_info: std.builtin.Type = @typeInfo(value_type);
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switch (value_type_info) {
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.Int, .ComptimeInt => {
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