Use a slightly more correct calling convention for OpenGL/Vulkan procs
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2 changed files with 4 additions and 3 deletions
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@ -1,4 +1,5 @@
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const std = @import("std");
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const builtin = @import("builtin");
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const c = @import("c.zig").c;
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const Window = @import("Window.zig");
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@ -122,13 +123,12 @@ pub inline fn extensionSupported(extension: [:0]const u8) bool {
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return c.glfwExtensionSupported(extension.ptr) == c.GLFW_TRUE;
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}
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const builtin = @import("builtin");
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/// Client API function pointer type.
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///
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/// Generic function pointer used for returning client API function pointers.
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///
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/// see also: context_glext, glfwGetProcAddress
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pub const GLProc = *const fn () callconv(.C) void;
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pub const GLProc = *const fn () callconv(if (builtin.os.tag == .windows and builtin.cpu.arch == .x86) .Stdcall else .C) void;
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/// Returns the address of the specified function for the current context.
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///
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@ -1,4 +1,5 @@
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const std = @import("std");
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const builtin = @import("builtin");
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const c = @import("c.zig").c;
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const Window = @import("Window.zig");
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@ -93,7 +94,7 @@ pub inline fn getRequiredInstanceExtensions() ?[][*:0]const u8 {
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/// Generic function pointer used for returning Vulkan API function pointers.
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///
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/// see also: vulkan_proc, glfw.getInstanceProcAddress
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pub const VKProc = *const fn () callconv(.C) void;
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pub const VKProc = *const fn () callconv(if (builtin.os.tag == .windows and builtin.cpu.arch == .x86) .Stdcall else .C) void;
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/// Returns the address of the specified Vulkan instance function.
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///
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