glfw: add Window.getAttrib
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
ceec340d95
commit
cc9dccf5a1
1 changed files with 42 additions and 26 deletions
|
@ -1006,33 +1006,33 @@ pub inline fn setMonitor(self: Window, monitor: ?Monitor, xpos: isize, ypos: isi
|
||||||
try getError();
|
try getError();
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO(window):
|
/// Returns an attribute of the specified window.
|
||||||
|
///
|
||||||
|
/// This function returns the value of an attribute of the specified window or its OpenGL or OpenGL
|
||||||
|
/// ES context.
|
||||||
|
///
|
||||||
|
/// @param[in] window The window to query.
|
||||||
|
/// @param[in] attrib The window attribute (see window_attribs) whose value to return.
|
||||||
|
/// @return The value of the attribute, or zero if an error occurred.
|
||||||
|
///
|
||||||
|
/// Possible errors include glfw.Error.NotInitialized, glfw.Error.InvalidEnum and glfw.Error.PlatformError.
|
||||||
|
///
|
||||||
|
/// Framebuffer related hints are not window attributes. See window_attribs_fb for more information.
|
||||||
|
///
|
||||||
|
/// Zero is a valid value for many window and context related attributes so you cannot use a return
|
||||||
|
/// value of zero as an indication of errors. However, this function should not fail as long as it
|
||||||
|
/// is passed valid arguments and the library has been initialized.
|
||||||
|
///
|
||||||
|
/// @thread_safety This function must only be called from the main thread.
|
||||||
|
///
|
||||||
|
/// see also: window_attribs, glfw.Window.setAttrib
|
||||||
|
pub inline fn getAttrib(self: Window, attrib: isize) Error!isize {
|
||||||
|
const v = c.glfwGetWindowAttrib(self.handle, @intCast(c_int, attrib));
|
||||||
|
try getError();
|
||||||
|
return v;
|
||||||
|
}
|
||||||
|
|
||||||
// /// Returns an attribute of the specified window.
|
// TODO(window):
|
||||||
// ///
|
|
||||||
// /// This function returns the value of an attribute of the specified window or
|
|
||||||
// /// its OpenGL or OpenGL ES context.
|
|
||||||
// ///
|
|
||||||
// /// @param[in] window The window to query.
|
|
||||||
// /// @param[in] attrib The [window attribute](@ref window_attribs) whose value to
|
|
||||||
// /// return.
|
|
||||||
// /// @return The value of the attribute, or zero if an
|
|
||||||
// /// error occurred.
|
|
||||||
// ///
|
|
||||||
// /// Possible errors include glfw.Error.NotInitialized, glfw.Error.InvalidEnum and glfw.Error.PlatformError.
|
|
||||||
// ///
|
|
||||||
// /// Framebuffer related hints are not window attributes. See @ref
|
|
||||||
// /// window_attribs_fb for more information.
|
|
||||||
// ///
|
|
||||||
// /// Zero is a valid value for many window and context related
|
|
||||||
// /// attributes so you cannot use a return value of zero as an indication of
|
|
||||||
// /// errors. However, this function should not fail as long as it is passed
|
|
||||||
// /// valid arguments and the library has been [initialized](@ref intro_init).
|
|
||||||
// ///
|
|
||||||
// /// @thread_safety This function must only be called from the main thread.
|
|
||||||
// ///
|
|
||||||
// /// see also: window_attribs, glfw.Window.setAttrib
|
|
||||||
// GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
|
|
||||||
|
|
||||||
// /// Sets an attribute of the specified window.
|
// /// Sets an attribute of the specified window.
|
||||||
// ///
|
// ///
|
||||||
|
@ -1833,3 +1833,19 @@ test "setMonitor" {
|
||||||
|
|
||||||
window.setMonitor(null, 10, 10, 640, 480, 60) catch |err| std.debug.print("can't set monitor, not supported by OS maybe? error={}\n", .{err});
|
window.setMonitor(null, 10, 10, 640, 480, 60) catch |err| std.debug.print("can't set monitor, not supported by OS maybe? error={}\n", .{err});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
test "getAttrib" {
|
||||||
|
const glfw = @import("main.zig");
|
||||||
|
try glfw.init();
|
||||||
|
defer glfw.terminate();
|
||||||
|
|
||||||
|
const window = glfw.Window.create(640, 480, "Hello, Zig!", null, null) catch |err| {
|
||||||
|
// return without fail, because most of our CI environments are headless / we cannot open
|
||||||
|
// windows on them.
|
||||||
|
std.debug.print("note: failed to create window: {}\n", .{err});
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
defer window.destroy();
|
||||||
|
|
||||||
|
_ = window.getAttrib(glfw.focused) catch |err| std.debug.print("can't check if window is focused, not supported by OS maybe? error={}\n", .{err});
|
||||||
|
}
|
||||||
|
|
Loading…
Add table
Reference in a new issue