glfw: add Window.getMonitor
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 33 additions and 18 deletions
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@ -822,24 +822,23 @@ pub inline fn swapBuffers(self: Window) Error!void {
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try getError();
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try getError();
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}
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}
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// TODO(window):
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/// Returns the monitor that the window uses for full screen mode.
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///
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// /// Returns the monitor that the window uses for full screen mode.
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/// This function returns the handle of the monitor that the specified window is in full screen on.
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// ///
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///
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// /// This function returns the handle of the monitor that the specified window is
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/// @return The monitor, or null if the window is in windowed mode.
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// /// in full screen on.
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///
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// ///
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/// Possible errors include glfw.Error.NotInitialized.
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// /// @param[in] window The window to query.
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///
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// /// @return The monitor, or null if the window is in windowed mode or an
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/// @thread_safety This function must only be called from the main thread.
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// /// error occurred.
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///
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// ///
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/// see also: window_monitor, glfw.Window.setMonitor
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// /// Possible errors include glfw.Error.NotInitialized.
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pub inline fn getMonitor(self: Window) Error!?Monitor {
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// ///
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const monitor = c.glfwGetWindowMonitor(self.handle);
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// /// @thread_safety This function must only be called from the main thread.
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try getError();
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// ///
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if (monitor) |m| return Monitor{ .handle = m };
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// /// see also: window_monitor, glfw.Window.setMonitor
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return null;
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// ///
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}
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// GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
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/// Sets the mode, monitor, video mode and placement of a window.
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/// Sets the mode, monitor, video mode and placement of a window.
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///
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///
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@ -1750,6 +1749,22 @@ test "swapBuffers" {
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_ = try window.swapBuffers();
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_ = try window.swapBuffers();
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}
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}
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test "getMonitor" {
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const glfw = @import("main.zig");
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try glfw.init();
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defer glfw.terminate();
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const window = glfw.Window.create(640, 480, "Hello, Zig!", null, null) catch |err| {
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// return without fail, because most of our CI environments are headless / we cannot open
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// windows on them.
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std.debug.print("note: failed to create window: {}\n", .{err});
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return;
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};
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defer window.destroy();
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_ = window.getMonitor() catch |err| std.debug.print("can't get monitor, not supported by OS maybe? error={}\n", .{err});
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}
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test "setMonitor" {
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test "setMonitor" {
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const glfw = @import("main.zig");
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const glfw = @import("main.zig");
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try glfw.init();
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try glfw.init();
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