glfw: correct Linux -> MacOS cross compilation (header includes)
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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182030df2d
commit
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1 changed files with 25 additions and 22 deletions
33
build.zig
33
build.zig
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@ -74,6 +74,7 @@ pub fn link(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void
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lib.addCSourceFiles(sources.items, &.{});
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},
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.macos => {
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includeSdkMacOS(b, lib);
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var sources = std.ArrayList([]const u8).init(&arena.allocator);
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for ([_][]const u8{
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// MacOS-specific sources
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@ -176,6 +177,22 @@ fn linkGLFW(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void
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// TODO(slimsag): create sdk-windows
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},
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.macos => {
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includeSdkMacOS(b, step);
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step.linkFramework("Cocoa");
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step.linkFramework("IOKit");
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step.linkFramework("CoreFoundation");
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if (options.opengl) {
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step.linkFramework("OpenGL");
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}
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},
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else => {
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// Assume Linux-like
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// TODO(slimsag): create sdk-linux
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},
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}
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}
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fn includeSdkMacOS(b: *Builder, step: *std.build.LibExeObjStep) void {
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const sdk_root_dir = getSdkRoot(b.allocator, "sdk-macos-11.3") catch unreachable;
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defer b.allocator.free(sdk_root_dir);
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@ -195,21 +212,7 @@ fn linkGLFW(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void
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// Presumably has something to do with https://github.com/ziglang/zig/issues/6996 - I think zld doesn't consider addLibPath/addFrameworkDir
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// resolution as part of dependant libs: https://github.com/ziglang/zig/blob/2d855745f91852af92ad970feef96e55919993d3/src/link/MachO/Dylib.zig#L477-L483
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var sdk_sysroot = std.fs.path.join(b.allocator, &.{ sdk_root_dir, "root/" }) catch unreachable;
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//defer b.allocator.free(sdk_sysroot); // TODO(slimsag): memory management here is terrible
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b.sysroot = sdk_sysroot;
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step.linkFramework("Cocoa");
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step.linkFramework("IOKit");
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step.linkFramework("CoreFoundation");
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if (options.opengl) {
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step.linkFramework("OpenGL");
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}
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},
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else => {
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// Assume Linux-like
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// TODO(slimsag): create sdk-linux
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},
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}
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b.sysroot = sdk_sysroot; // TODO(slimsag): leaks, b.sysroot doesn't get free'd by builder?
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}
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// Caller owns returned memory.
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