diff --git a/glfw/src/Window.zig b/glfw/src/Window.zig index 0b64dd9..471f3ab 100644 --- a/glfw/src/Window.zig +++ b/glfw/src/Window.zig @@ -690,6 +690,21 @@ pub inline fn show(self: Window) Error!void { try getError(); } +/// Hides the specified window. +/// +/// This function hides the specified window if it was previously visible. If the window is already +/// hidden or is in full screen mode, this function does nothing. +/// +/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError. +/// +/// @thread_safety This function must only be called from the main thread. +/// +/// see also: window_hide, glfw.Window.show +pub inline fn hide(self: Window) Error!void { + c.glfwHideWindow(self.handle); + try getError(); +} + test "defaultHints" { const glfw = @import("main.zig"); try glfw.init(); @@ -1020,3 +1035,19 @@ test "show" { _ = window.show() catch |err| std.debug.print("can't show window, not supported by OS maybe? error={}\n", .{err}); } + +test "hide" { + const glfw = @import("main.zig"); + try glfw.init(); + defer glfw.terminate(); + + const window = glfw.Window.create(640, 480, "Hello, Zig!", null, null) catch |err| { + // return without fail, because most of our CI environments are headless / we cannot open + // windows on them. + std.debug.print("note: failed to create window: {}\n", .{err}); + return; + }; + defer window.destroy(); + + _ = window.hide() catch |err| std.debug.print("can't hide window, not supported by OS maybe? error={}\n", .{err}); +}