glfw: remove system_sdk entirely
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
3ba77bcde7
commit
ff7e8b81a3
5 changed files with 4 additions and 372 deletions
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@ -1,4 +1,4 @@
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// MacOS: this must be defined for system-sdk-13.3 and older.
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// MacOS: this must be defined for macOS 13.3 and older.
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#define __kernel_ptr_semantics
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#include <GLFW/glfw3.h>
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// MacOS: this must be defined for system-sdk-13.3 and older.
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// MacOS: this must be defined for macOS 13.3 and older.
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#define __kernel_ptr_semantics
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// General sources
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@ -1,4 +1,4 @@
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// MacOS: this must be defined for system-sdk-13.3 and older.
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// MacOS: this must be defined for macOS 13.3 and older.
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#define __kernel_ptr_semantics
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// MacOS-specific sources
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@ -1,4 +1,4 @@
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// MacOS: this must be defined for system-sdk-13.3 and older.
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// MacOS: this must be defined for macOS 13.3 and older.
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#define __kernel_ptr_semantics
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// MacOS-specific sources
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368
system_sdk.zig
368
system_sdk.zig
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@ -1,368 +0,0 @@
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//! Mach system SDK inclusion
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//!
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//! This file contains all that you need to include the Mach system SDKs in your own build.zig,
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//! allowing you to cross-compile most OpenGL/Vulkan applications with ease.
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//!
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//! The SDKs used by this script by default are:
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//!
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//! * Windows: https://github.com/hexops/sdk-windows-x86_64 (~7MB, updated DirectX headers for Zig/MinGW)
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//! * Linux: https://github.com/hexops/sdk-linux-x86_64 (~40MB, X11, Wayland, etc. development libraries)
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//! * MacOS (most frameworks you'd find in the XCode SDK):
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//! * https://github.com/hexops/sdk-macos-11.3 (~160MB)
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//! * https://github.com/hexops/sdk-macos-12.0 (~112MB)
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//! * https://github.com/hexops/sdk-macos-13.3 (~160MB)
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//!
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//! You may supply your own SDKs via the Options struct if needed, although the Mach versions above
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//! will generally work for most OpenGL/Vulkan applications.
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//!
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//! How it works: When `include` is called, the compilation target is detected. If it does not
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//! already exist, the SDK repository for the target platform is cloned via `git clone`. If the
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//! target is MacOS, an interactive license agreement prompt (agreeing to the XCode SDK terms)
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//! will appear. You can also set the environment variable `AGREE=true` to dismiss this.
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//!
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//! Once downloaded, `include` will add the SDK library, header, etc. directions to the build step
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//! so that you can just include and link against libraries/frameworks as if they were there, and
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//! you may then cross-compile your code with ease. See https://github.com/hexops/mach-glfw for an
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//! example.
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//!
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//! Best way to get this file in your own repository? We suggest just copying it, or importing it
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//! from a project that includes it if you're using one (e.g. mach-glfw)
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//!
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//! version: Mar 4, 2022
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const std = @import("std");
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const Build = std.Build;
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pub const Options = struct {
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pub const Sdk = struct {
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is_default: bool = false,
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name: []const u8,
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git_addr: []const u8,
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git_revision: []const u8,
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cpu_arch: []const std.Target.Cpu.Arch,
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os_tag: std.Target.Os.Tag,
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os_version: std.Target.Os.TaggedVersionRange,
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};
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sdk_list: []const Sdk = &.{
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.{
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.name = "sdk-macos-13.3",
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.git_addr = "https://github.com/hexops/sdk-macos-13.3",
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.git_revision = "1615cd09b3a42ae590e05e63251a0e9fbc47bab5",
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.cpu_arch = &.{ .aarch64, .x86_64 },
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.os_tag = .macos,
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.os_version = .{
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.semver = .{
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.min = .{ .major = 13, .minor = 0, .patch = 0 },
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.max = .{ .major = 14, .minor = std.math.maxInt(u32), .patch = std.math.maxInt(u32) },
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},
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},
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},
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.{
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.is_default = true,
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.name = "sdk-macos-12.0",
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.git_addr = "https://github.com/hexops/sdk-macos-12.0",
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.git_revision = "14613b4917c7059dad8f3789f55bb13a2548f83d",
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.cpu_arch = &.{ .aarch64, .x86_64 },
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.os_tag = .macos,
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.os_version = .{
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.semver = .{
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// Note: we force 11.0 compatibility here, in practice it works and the 11.3 SDK
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// is missing AudioToolbox
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.min = .{ .major = 11, .minor = 0, .patch = 0 },
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.max = .{ .major = 12, .minor = std.math.maxInt(u32), .patch = std.math.maxInt(u32) },
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},
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},
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},
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// .{
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// .name = "sdk-macos-11.3",
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// .git_addr = "https://github.com/hexops/sdk-macos-11.3",
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// .git_revision = "ccbaae84cc39469a6792108b24480a4806e09d59",
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// .cpu_arch = &.{ .aarch64, .x86_64 },
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// .os_tag = .macos,
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// .os_version = .{
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// .semver = .{
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// .min = .{ .major = 11, .minor = 0, .patch = 0 },
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// .max = .{ .major = 11, .minor = std.math.maxInt(u32), .patch = std.math.maxInt(u32) },
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// },
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// },
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// },
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.{
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.is_default = true,
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.name = "sdk-linux-x86_64",
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.git_addr = "https://github.com/hexops/sdk-linux-x86_64",
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.git_revision = "311a0f18a2350c032a40b5917ae25c05cf500683",
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.cpu_arch = &.{.x86_64},
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.os_tag = .linux,
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.os_version = .{
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.linux = .{
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.range = .{
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.min = .{ .major = 3, .minor = 16, .patch = 0 },
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.max = .{ .major = 6, .minor = std.math.maxInt(u32), .patch = std.math.maxInt(u32) },
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},
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.glibc = .{ .major = 0, .minor = 0, .patch = std.math.maxInt(u32) },
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},
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},
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},
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.{
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.is_default = true,
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.name = "sdk-linux-aarch64",
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.git_addr = "https://github.com/hexops/sdk-linux-aarch64",
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.git_revision = "cefd56ea2e97623d308e1897491a322fdca23d97",
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.cpu_arch = &.{.aarch64},
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.os_tag = .linux,
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.os_version = .{
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.linux = .{
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.range = .{
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.min = .{ .major = 3, .minor = 16, .patch = std.math.maxInt(u32) },
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.max = .{ .major = 6, .minor = std.math.maxInt(u32), .patch = std.math.maxInt(u32) },
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},
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.glibc = .{ .major = 0, .minor = 0, .patch = std.math.maxInt(u32) },
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},
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},
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},
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.{
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.is_default = true,
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.name = "sdk-windows-x86_64",
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.git_addr = "https://github.com/hexops/sdk-windows-x86_64",
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.git_revision = "13dcda7fe3f1aec0fc6130527226ad7ae0f4b792",
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.cpu_arch = &.{.x86_64},
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.os_tag = .windows,
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.os_version = .{
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.windows = .{
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.min = .win7,
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.max = std.Target.Os.WindowsVersion.latest,
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},
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},
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},
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},
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/// If true, the Builder.sysroot will set to the SDK path. This has the drawback of preventing
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/// you from including headers, libraries, etc. from outside the SDK generally. However, it can
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/// be useful in order to identify which libraries, headers, frameworks, etc. may be missing in
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/// your SDK for cross compilation.
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set_sysroot: bool = false,
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};
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pub fn include(b: *Build, step: *std.build.CompileStep, options: Options) void {
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const target = step.target_info.target;
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var best_sdk: ?Options.Sdk = null;
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// Try to find an SDK that matches our minimum target version
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for (options.sdk_list) |sdk| {
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if (!std.mem.containsAtLeast(std.Target.Cpu.Arch, sdk.cpu_arch, 1, &.{target.cpu.arch}))
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continue;
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if (sdk.os_tag != target.os.tag) continue;
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const version_ok = switch (sdk.os_version) {
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.semver => |vr| vr.includesVersion(target.os.version_range.semver.min),
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.linux => |vr| vr.includesVersion(target.os.version_range.linux.range.min),
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.windows => |vr| vr.includesVersion(target.os.version_range.windows.min),
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.none => false,
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};
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if (!version_ok) continue;
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best_sdk = sdk;
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}
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if (best_sdk == null) {
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// We found no SDK matching our minimum target version, select the default one matching our os+arch then
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for (options.sdk_list) |sdk| {
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if (!std.mem.containsAtLeast(std.Target.Cpu.Arch, sdk.cpu_arch, 1, &.{target.cpu.arch}))
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continue;
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if (sdk.os_tag != target.os.tag) continue;
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if (sdk.is_default) best_sdk = sdk;
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}
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}
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const sdk_root_dir = getSdkRoot(b.allocator, best_sdk.?) catch unreachable;
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if (options.set_sysroot) {
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// We have no sysroot for Windows, but we still set one to prevent inclusion of other system
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// libs (if set_sysroot is set, don't want to accidentally depend on system libs.)
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b.sysroot = sdk_root_dir;
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}
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return switch (target.os.tag) {
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.windows => {
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const sdk_includes = std.fs.path.join(b.allocator, &.{ sdk_root_dir, "include" }) catch unreachable;
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const sdk_libs = std.fs.path.join(b.allocator, &.{ sdk_root_dir, "lib" }) catch unreachable;
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defer {
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b.allocator.free(sdk_includes);
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b.allocator.free(sdk_libs);
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}
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step.addIncludePath(sdk_includes);
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step.addLibraryPath(sdk_libs);
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},
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.macos => {
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if (options.set_sysroot) {
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step.addFrameworkPath("/System/Library/Frameworks");
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step.addSystemIncludePath("/usr/include");
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step.addLibraryPath("/usr/lib");
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return;
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}
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const sdk_framework_dir = std.fs.path.join(b.allocator, &.{ sdk_root_dir, "root/System/Library/Frameworks" }) catch unreachable;
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const sdk_include_dir = std.fs.path.join(b.allocator, &.{ sdk_root_dir, "root/usr/include" }) catch unreachable;
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const sdk_lib_dir = std.fs.path.join(b.allocator, &.{ sdk_root_dir, "root/usr/lib" }) catch unreachable;
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defer {
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b.allocator.free(sdk_framework_dir);
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b.allocator.free(sdk_include_dir);
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b.allocator.free(sdk_lib_dir);
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}
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step.addFrameworkPath(sdk_framework_dir);
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step.addSystemIncludePath(sdk_include_dir);
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step.addLibraryPath(sdk_lib_dir);
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},
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.linux => {
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if (options.set_sysroot) return;
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const sdk_root_includes = std.fs.path.join(b.allocator, &.{ sdk_root_dir, "root/usr/include" }) catch unreachable;
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const wayland_protocols_include = std.fs.path.join(b.allocator, &.{ sdk_root_dir, "root/usr/share/wayland-generated" }) catch unreachable;
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const sdk_root_libs = switch (target.cpu.arch) {
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.x86_64 => std.fs.path.join(b.allocator, &.{ sdk_root_dir, "root/usr/lib/x86_64-linux-gnu" }) catch unreachable,
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.aarch64 => std.fs.path.join(b.allocator, &.{ sdk_root_dir, "root/usr/lib/aarch64-linux-gnu" }) catch unreachable,
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else => unreachable,
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};
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defer {
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b.allocator.free(sdk_root_includes);
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b.allocator.free(wayland_protocols_include);
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b.allocator.free(sdk_root_libs);
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}
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step.addSystemIncludePath(sdk_root_includes);
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step.addSystemIncludePath(wayland_protocols_include);
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step.addLibraryPath(sdk_root_libs);
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},
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else => unreachable,
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};
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}
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var cached_sdk_roots: ?std.AutoHashMap(*const Options.Sdk, []const u8) = null;
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/// returns the SDK root path, determining it iff necessary. In a real application, this may be
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/// tens or hundreds of times and so the result is cached in-memory (this also means the result
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/// cannot be freed until the result will never be used again, which is fine as the Zig build system
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/// Builder.allocator is an arena, you don't need to free.)
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fn getSdkRoot(allocator: std.mem.Allocator, sdk: Options.Sdk) ![]const u8 {
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if (cached_sdk_roots == null)
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cached_sdk_roots = std.AutoHashMap(*const Options.Sdk, []const u8).init(allocator);
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var entry = try cached_sdk_roots.?.getOrPut(&sdk);
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if (entry.found_existing) return entry.value_ptr.*;
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const sdk_root = try determineSdkRoot(allocator, sdk);
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entry.value_ptr.* = sdk_root;
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return sdk_root;
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}
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fn determineSdkRoot(allocator: std.mem.Allocator, sdk: Options.Sdk) ![]const u8 {
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// Find the directory where the SDK should be located. We'll consider two locations:
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//
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// 1. $SDK_PATH/<name> (if set, e.g. for testing changes to SDKs easily)
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// 2. <appdata>/<name> (default)
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//
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// Where `<name>` is the name of the SDK, e.g. `sdk-macos-12.0`.
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var sdk_root_dir: []const u8 = undefined;
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var sdk_path_dir: []const u8 = undefined;
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var custom_sdk_path = false;
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if (std.process.getEnvVarOwned(allocator, "MACH_SDK_PATH")) |sdk_path| {
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custom_sdk_path = true;
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sdk_path_dir = sdk_path;
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sdk_root_dir = try std.fs.path.join(allocator, &.{ sdk_path, sdk.name });
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} else |err| switch (err) {
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error.EnvironmentVariableNotFound => {
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sdk_path_dir = try std.fs.getAppDataDir(allocator, "mach");
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sdk_root_dir = try std.fs.path.join(allocator, &.{ sdk_path_dir, sdk.name });
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},
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else => |e| return e,
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}
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ensureGit(allocator);
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// If the SDK exists, return it. Otherwise, clone it.
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if (std.fs.openDirAbsolute(sdk_root_dir, .{})) |_| {
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const current_revision = try getCurrentGitRevision(allocator, sdk_root_dir);
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if (!std.mem.eql(u8, current_revision, sdk.git_revision)) {
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// Update the SDK to the target revision. This may be either forward or backwards in
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// history (e.g. if building an old project) and so we use a hard reset.
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//
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// No reset is performed if specifying a custom SDK_PATH, as that is a development/debug
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// option and could wipe out dev history.
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exec(allocator, &[_][]const u8{ "git", "fetch" }, sdk_root_dir) catch |err| std.debug.print("warning: failed to check for updates to {s}: {s}\n", .{ sdk.name, @errorName(err) });
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if (!custom_sdk_path)
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try exec(allocator, &[_][]const u8{ "git", "reset", "--quiet", "--hard", sdk.git_revision }, sdk_root_dir);
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}
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return sdk_root_dir;
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} else |err| return switch (err) {
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error.FileNotFound => {
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std.log.info("cloning required sdk..\ngit clone {s} '{s}'..\n", .{ sdk.git_addr, sdk_root_dir });
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switch (sdk.os_tag) {
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.macos, .ios, .watchos, .tvos => {
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if (!try confirmAppleSDKAgreement(allocator)) @panic("cannot continue");
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},
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else => {},
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}
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try std.fs.cwd().makePath(sdk_path_dir);
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try exec(allocator, &[_][]const u8{ "git", "clone", "-c", "core.longpaths=true", sdk.git_addr }, sdk_path_dir);
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return sdk_root_dir;
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},
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else => err,
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};
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}
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fn exec(allocator: std.mem.Allocator, argv: []const []const u8, cwd: []const u8) !void {
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var child = std.ChildProcess.init(argv, allocator);
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child.cwd = cwd;
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_ = try child.spawnAndWait();
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}
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fn getCurrentGitRevision(allocator: std.mem.Allocator, cwd: []const u8) ![]const u8 {
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const result = try std.ChildProcess.exec(.{ .allocator = allocator, .argv = &.{ "git", "rev-parse", "HEAD" }, .cwd = cwd });
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allocator.free(result.stderr);
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if (result.stdout.len > 0) return result.stdout[0 .. result.stdout.len - 1]; // trim newline
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return result.stdout;
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}
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fn confirmAppleSDKAgreement(allocator: std.mem.Allocator) !bool {
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if (std.process.getEnvVarOwned(allocator, "AGREE")) |agree| {
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return std.mem.eql(u8, agree, "true");
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} else |err| switch (err) {
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error.EnvironmentVariableNotFound => {},
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else => |e| return e,
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}
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const stdin = std.io.getStdIn().reader();
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const stdout = std.io.getStdOut().writer();
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var buf: [10]u8 = undefined;
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try stdout.print("This SDK is distributed under the terms of the Xcode and Apple SDKs agreement:\n", .{});
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try stdout.print(" https://www.apple.com/legal/sla/docs/xcode.pdf\n", .{});
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try stdout.print("\n", .{});
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try stdout.print("Do you agree to those terms? [Y/n] ", .{});
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if (try stdin.readUntilDelimiterOrEof(buf[0..], '\n')) |user_input| {
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try stdout.print("\n", .{});
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var in = user_input;
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if (in.len > 0 and in[in.len - 1] == '\r') in = in[0 .. in.len - 1];
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return std.mem.eql(u8, in, "y") or std.mem.eql(u8, in, "Y") or std.mem.eql(u8, in, "yes") or std.mem.eql(u8, in, "");
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
fn ensureGit(allocator: std.mem.Allocator) void {
|
||||
const argv = &[_][]const u8{ "git", "--version" };
|
||||
const result = std.ChildProcess.exec(.{
|
||||
.allocator = allocator,
|
||||
.argv = argv,
|
||||
.cwd = ".",
|
||||
}) catch { // e.g. FileNotFound
|
||||
std.log.err("mach: error: 'git --version' failed. Is git not installed?", .{});
|
||||
std.process.exit(1);
|
||||
};
|
||||
defer {
|
||||
allocator.free(result.stderr);
|
||||
allocator.free(result.stdout);
|
||||
}
|
||||
if (result.term.Exited != 0) {
|
||||
std.log.err("mach: error: 'git --version' failed. Is git not installed?", .{});
|
||||
std.process.exit(1);
|
||||
}
|
||||
}
|
Loading…
Add table
Reference in a new issue