* glfw: window hint default values parity test with attributes
* glfw: add test-mode-only variable that controls whether to set or ignore the `Window.Hints` struct passed to `Window.create`, and inline `failedToCreateWindow`
* glfw: include `context_no_error` hint/attribute in test with comment, fix oversight in `create` concerning the `defer defaultHints()` statement
Co-authored-by: Stephen Gutekanst <stephen.gutekanst@gmail.com>
* glfw: make comments into doc comments
* glfw: Publicize Window.CursorPos, Window.Size, Window.Pos, and Window.FrameSize
* glfw: Make enum value name the same format as other enum value names
* glfw: Window hints rework patch
* glfw: Relegate `Window.hint` to testing; move it down to just above the tests to reflect this, add doc comment line
* glfw: handle error `Error.InvalidEnum` explicitly, for clear error message in this unlikely edge case
* glfw: instate `Hint.context_no_error` as a hint, as it actually is specified to be a Window creation hint by the docs, and affirm removal of `Hint.context_revision`, which isn't.
The docs don't seem to specify a default value for `Hints.context_no_error` to take on, so we could set it based on `std.debug.runtime_safety` like this.
* glfw: default `context_no_error` to `false`, and added a note of caution about its usage as suggested.
* glfw: Inline enum values of `ClientApi`, `ContextCreationApi`, `ContextRobustness`, `ContextReleaseBehavior`, and `OpenGlProfile` from consts.zig, and remove the now unused constants (replaced by aformentioned enum values).
* glfw: Reference `Window.Hint` enum instead of `Window.Hints` struct to ensure fields are the same
* glfw: add comment explaining default values of `Window.Hints`
* glfw: change `OpenGlProfile` to `OpenGLProfile` based on established naming convention
* glfw: Update actual declaration of `OpenGLProfile`
* glfw: call `Window.defaultHints` after window creation, not before
* glfw: remove 'consts.zig', and move `dont_care` directly into 'main.zig'; fix anything referencing it.
* glfw: put `Window.defaultHints` into defer statement to handle cleanup in all paths
* glfw: move `Hint.focused` to match position of `Hints.focused`
* glfw: do 'zig fmt glfw/src'
* glfw: Cull `Window.Hint` comments, polish remaining; match order entirely according to current GLFW docs
* glfw: Change `Window.Hints.*Api` to `Window.Hints.*API`
Co-authored-by: Stephen Gutekanst <stephen@hexops.com>
Having `glfw.getProcAddress` conform to the GLFW C ABI is important as it is often
likely to be passed into libraries which expect exactly that ABI for OpenGL function
loading.
Fixeshexops/mach#52
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>