Commit graph

16 commits

Author SHA1 Message Date
Stephen Gutekanst
d6bf154e4c glfw: update system_sdk notes
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-04 16:35:43 -07:00
Stephen Gutekanst
9ff7cd0fdf glfw: system_sdk: add Windows system SDK with updated DirectX headers
This effectively provides all you need to develop & cross compile DirectX 11/12
applications with `mach/glfw` (or just Zig in general, by copying `system_sdk.zig`
into your own project.)

Helps hexops/mach#86
Helps hexops/mach#59

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-04 16:26:58 -07:00
Ali Chraghi
0028045cda add wayland cross-compilation support (#140)
* add wayland-headers include path
* add wayland protocols header to wayland target includes
* move `xkb_unicode.c` to `sources_linux.c`
* glfw: document where wayland generated sources come from
* glfw: update sdk-linux-x86_64 to include Wayland protocol sources

See https://github.com/hexops/sdk-linux-x86_64/pull/2

Co-authored-by: Stephen Gutekanst <stephen@hexops.com>
2021-12-24 01:06:51 -07:00
Stephen Gutekanst
59ba9ec476 glfw: improve consecutive build times by 4-12x
This substantially reduces consecutive build times when using mach/glfw.

`system_sdk.getSdkPath` is frequently invoked as part of the build process, and previously it was
doing some fairly involved work (ensuring the native SDK is at the right revision, needless
`git fetch` in native SDKs to check for updates, etc.)

We now do far less work in `getSdkPath`, and additionally cache the result in-memory. This improves
build times substantially, but especially so with consecutive (non-cold-cache) build times:

* For `mach/glfw`: ~2s before, ~160ms after
* For `mach/gpu`: , ~16s before, ~3.6s after

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-12-10 03:40:00 -08:00
BratishkaErik
1667cbb8ff glfw: update system_sdk.zig to latest Zig master 2021-12-06 20:03:38 -08:00
Stephen Gutekanst
ef6de0e00f glfw: update Linux SDK (enforce static linkage of libvulkan and libX11-xcb)
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-12-01 04:04:19 +00:00
Stephen Gutekanst
552a6b75ef glfw: update Linux system SDK
Helps hexops/mach#87

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-30 16:56:15 -07:00
Stephen Gutekanst
84382ee1fc glfw: update system SDKs for macOS 11 cross compilation
Fixes hexops/mach#108

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-29 21:24:22 -07:00
Stephen Gutekanst
a544741a50 glfw: do not pin SDK version when using custom dev SDK path
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-29 21:24:22 -07:00
Stephen Gutekanst
7465bb6e93 glfw: make system_sdk pin versions, auto-update
Prior to this change, an older commit of Mach or mach-glfw would use the latest
version of the native system SDKs, which would sometimes be incompatible. Better
is to ensure that we actually pin the revision we're using, so a given revision
of mach or mach-glfw is using a specific revision of the native SDKs.

Similarly, we previously had no mechanism for updating SDKs: it was either cloned,
or it wasn't. This introduces a simple `git fetch` prior to hard-resetting the SDK
to the target pinned revision - effectively giving us automatic updates for anyone
using an older revision.

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-28 18:43:58 -07:00
Stephen Gutekanst
ea3b28efc7 glfw: rename system_sdk.Options.linux_x86_64_sdk for consistency
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-28 18:43:58 -07:00
Stephen Gutekanst
6910608980 glfw: correct Apple SDK license prompt
Prior to this the Apple SDK license agreement prompt would appear for 11.3 but
not 12.0 by accident. This fixes the issue.

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-28 18:43:58 -07:00
Stephen Gutekanst
95515eaf7c glfw: update system_sdk to match latest Zig master macOS version targeting
The latest Zig master supports specifying a specific macOS version for libc, via
the target triple (ziglang/zig#10215):

* x86_64-macos.10 (Catalina)
* x86_64-macos.11 (Big Sur)
* x86_64-macos.12 (Monterey)
* aarch64-macos.11 (Big Sur)
* aarch64-macos.12 (Monterey)

Mach's `system_sdk.zig` can now download the relevant XCode framework stubs
for Big Sur (11) and Monterey (12). Although we don't have an SDK for Catalina (10)
currently, we use the Big Sur (11) SDK in that case and it generally works fine.
By default, Zig targets the N-3 version (e.g. `x86_64-macos` defaults to `x86_64-macos.10`).

Targeting the minimum supported version is useful for compatability, it guarantees the produced
binary will run on any later macOS version. Targeting the newer version can be useful if you
wish to use newer APIs not available in previous versions.

Fixes hexops/mach#102

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-27 00:15:15 -07:00
Stephen Gutekanst
5aa3e2a66e glfw: update system_sdk to use latest MacOS 12.0 SDK
Updates us to using the newer SDK https://github.com/hexops/sdk-macos-12.0

Also enables cross-compilation of the `mach/gpu` backend for macOS.

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-11-21 12:31:55 -07:00
Stephen Gutekanst
1ec1b7dfc4 glfw: zig fmt
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-10-31 01:00:56 -07:00
Stephen Gutekanst
e752666062 glfw: refactor system SDK inclusion into helper file
This refactors the logic for system SDK inclusion out of the GLFW-specific `build.zig`,
and should make it very easy for anyone to copy this file and start getting cross-platform
builds of their own OpenGL/Vulkan Zig projects.

There may be some libraries we need to add for Vulkan to these SDKs, I haven't yet tested
that - but the overall idea here seems sound.

Fixes hexops/mach#39

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-10-30 21:31:52 -07:00