//! Mach system SDK inclusion //! //! This file contains all that you need to include the Mach system SDKs in your own build.zig, //! allowing you to cross-compile most OpenGL/Vulkan applications with ease. //! //! The SDKs used by this script by default are: //! //! * Linux: https://github.com/hexops/sdk-linux-x86_64 (~40MB, X11, Wayland, etc. development libraries) //! * MacOS: https://github.com/hexops/sdk-macos-12.0 (~112MB, most frameworks you'd find in the XCode SDK) //! * Windows: not needed //! //! You may supply your own SDKs via the Options struct if needed, although the Mach versions above //! will generally work for most OpenGL/Vulkan applications. //! //! How it works: When `include` is called, the compilation target is detected. If it does not //! already exist, the SDK repository for the target platform is cloned via `git clone`. If the //! target is MacOS, an interactive license agreement prompt (agreeing to the XCode SDK terms) //! will appear. You can also set the environment variable `AGREE=true` to dismiss this. //! //! Once downloaded, `include` will add the SDK library, header, etc. directions to the build step //! so that you can just include and link against libraries/frameworks as if they were there, and //! you may then cross-compile your code with ease. See https://github.com/hexops/mach-glfw for an //! example. //! //! Best way to get this file in your own repository? We suggest just copying it, or importing it //! from a project that includes it if you're using one (e.g. mach-glfw) //! //! version: 1.0 const std = @import("std"); const Builder = std.build.Builder; pub const Options = struct { /// The github org to find repositories in. github_org: []const u8 = "hexops", /// The MacOS SDK repository name. macos_sdk: []const u8 = "sdk-macos-12.0", /// The Linux x86-64 SDK repository name. linux_x86_64_sdk: []const u8 = "sdk-linux-x86_64", /// If true, the Builder.sysroot will set to the SDK path. This has the drawback of preventing /// you from including headers, libraries, etc. from outside the SDK generally. However, it can /// be useful in order to identify which libraries, headers, frameworks, etc. may be missing in /// your SDK for cross compilation. set_sysroot: bool = false, }; pub fn include(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void { const target = (std.zig.system.NativeTargetInfo.detect(b.allocator, step.target) catch unreachable).target; switch (target.os.tag) { .windows => {}, .macos => includeSdkMacOS(b, step, options), else => includeSdkLinuxX8664(b, step, options), // Assume Linux-like for now } } fn includeSdkMacOS(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void { const sdk_root_dir = getSdkRoot(b.allocator, options.github_org, options.macos_sdk) catch unreachable; if (options.set_sysroot) { step.addFrameworkDir("/System/Library/Frameworks"); step.addSystemIncludeDir("/usr/include"); step.addLibPath("/usr/lib"); var sdk_sysroot = std.fs.path.join(b.allocator, &.{ sdk_root_dir, "root/" }) catch unreachable; b.sysroot = sdk_sysroot; return; } var sdk_framework_dir = std.fs.path.join(b.allocator, &.{ sdk_root_dir, "root/System/Library/Frameworks" }) catch unreachable; step.addFrameworkDir(sdk_framework_dir); var sdk_include_dir = std.fs.path.join(b.allocator, &.{ sdk_root_dir, "root/usr/include" }) catch unreachable; step.addSystemIncludeDir(sdk_include_dir); var sdk_lib_dir = std.fs.path.join(b.allocator, &.{ sdk_root_dir, "root/usr/lib" }) catch unreachable; step.addLibPath(sdk_lib_dir); } fn includeSdkLinuxX8664(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void { const sdk_root_dir = getSdkRoot(b.allocator, options.github_org, options.linux_x86_64_sdk) catch unreachable; defer b.allocator.free(sdk_root_dir); if (options.set_sysroot) { var sdk_sysroot = std.fs.path.join(b.allocator, &.{ sdk_root_dir, "root/" }) catch unreachable; b.sysroot = sdk_sysroot; return; } var sdk_root_includes = std.fs.path.join(b.allocator, &.{ sdk_root_dir, "root/usr/include" }) catch unreachable; defer b.allocator.free(sdk_root_includes); step.addSystemIncludeDir(sdk_root_includes); var sdk_root_libs = std.fs.path.join(b.allocator, &.{ sdk_root_dir, "root/usr/lib/x86_64-linux-gnu" }) catch unreachable; defer b.allocator.free(sdk_root_libs); step.addLibPath(sdk_root_libs); } fn getSdkRoot(allocator: *std.mem.Allocator, org: []const u8, name: []const u8) ![]const u8 { // Find the directory where the SDK should be located. We'll consider two locations: // // 1. $SDK_PATH/ (if set, e.g. for testing changes to SDKs easily) // 2. / (default) // // Where `` is the name of the SDK, e.g. `sdk-macos-12.0`. var sdk_root_dir: []const u8 = undefined; var sdk_path_dir: []const u8 = undefined; if (std.process.getEnvVarOwned(allocator, "SDK_PATH")) |sdk_path| { sdk_path_dir = sdk_path; sdk_root_dir = try std.fs.path.join(allocator, &.{ sdk_path, name }); } else |err| switch (err) { error.EnvironmentVariableNotFound => { sdk_path_dir = try std.fs.getAppDataDir(allocator, org); sdk_root_dir = try std.fs.path.join(allocator, &.{ sdk_path_dir, name }); }, else => |e| return e, } // If the SDK exists, return it. Otherwise, clone it. if (std.fs.openDirAbsolute(sdk_root_dir, .{})) { return sdk_root_dir; } else |err| return switch (err) { error.FileNotFound => { std.log.info("cloning required sdk..\ngit clone https://github.com/{s}/{s} '{s}'..\n", .{ org, name, sdk_root_dir }); if (std.mem.eql(u8, name, "sdk-macos-12.0")) { if (!try confirmAppleSDKAgreement(allocator)) @panic("cannot continue"); } try std.fs.cwd().makePath(sdk_path_dir); var buf: [1000]u8 = undefined; var repo_url_fbs = std.io.fixedBufferStream(&buf); try std.fmt.format(repo_url_fbs.writer(), "https://github.com/{s}/{s}", .{ org, name }); const argv = &[_][]const u8{ "git", "clone", repo_url_fbs.getWritten() }; const child = try std.ChildProcess.init(argv, allocator); child.cwd = sdk_path_dir; child.stdin = std.io.getStdOut(); child.stderr = std.io.getStdErr(); child.stdout = std.io.getStdOut(); try child.spawn(); _ = try child.wait(); return sdk_root_dir; }, else => err, }; } fn confirmAppleSDKAgreement(allocator: *std.mem.Allocator) !bool { if (std.process.getEnvVarOwned(allocator, "AGREE")) |agree| { return std.mem.eql(u8, agree, "true"); } else |err| switch (err) { error.EnvironmentVariableNotFound => {}, else => |e| return e, } const stdin = std.io.getStdIn().reader(); const stdout = std.io.getStdOut().writer(); var buf: [10]u8 = undefined; try stdout.print("This SDK is distributed under the terms of the Xcode and Apple SDKs agreement:\n", .{}); try stdout.print(" https://www.apple.com/legal/sla/docs/xcode.pdf\n", .{}); try stdout.print("\n", .{}); try stdout.print("Do you agree to those terms? [Y/n] ", .{}); if (try stdin.readUntilDelimiterOrEof(buf[0..], '\n')) |user_input| { try stdout.print("\n", .{}); var in = user_input; if (in.len > 0 and in[in.len - 1] == '\r') in = in[0 .. in.len - 1]; return std.mem.eql(u8, in, "y") or std.mem.eql(u8, in, "Y") or std.mem.eql(u8, in, "yes") or std.mem.eql(u8, in, ""); } else { return false; } }