//! General constants const c = @cImport(@cInclude("GLFW/glfw3.h")); // Input focus window hint and attribute /// Input focus window hit or window attribute. pub const focused = c.GLFW_FOCUSED; /// Window iconification window attribute. pub const iconified = c.GLFW_ICONIFIED; // Window resize-ability window hint and attribute pub const resizable = c.GLFW_RESIZABLE; /// Window visibility window hint and attribute pub const visible = c.GLFW_VISIBLE; /// Window decoration window hint and attribute pub const decorated = c.GLFW_DECORATED; /// Window auto-iconification window hint and attribute pub const auto_iconify = c.GLFW_AUTO_ICONIFY; /// Window decoration window hint and attribute pub const floating = c.GLFW_FLOATING; /// Window maximization window hint and attribute pub const maximized = c.GLFW_MAXIMIZED; /// Cursor centering window hint pub const center = c.GLFW_CENTER_CURSOR; /// Window framebuffer transparency hint and attribute pub const transparent_framebuffer = c.GLFW_TRANSPARENT_FRAMEBUFFER; /// Mouse cursor hover window attribute. pub const hovered = c.GLFW_HOVERED; /// Input focus on calling show window hint and attribute pub const focus_on_show = c.GLFW_FOCUS_ON_SHOW; /// Framebuffer bit depth hint. pub const red_bits = c.GLFW_RED_BITS; /// Framebuffer bit depth hint. pub const green_bits = c.GLFW_GREEN_BITS; /// Framebuffer bit depth hint. pub const blue_bits = c.GLFW_BLUE_BITS; /// Framebuffer bit depth hint. pub const alpha_bits = c.GLFW_ALPHA_BITS; /// Framebuffer bit depth hint. pub const depth_bits = c.GLFW_DEPTH_BITS; /// Framebuffer bit depth hint. pub const stencil_bits = c.GLFW_STENCIL_BITS; /// Framebuffer bit depth hint. pub const accum_red_bits = c.GLFW_ACCUM_RED_BITS; /// Framebuffer bit depth hint. pub const accum_green_bits = c.GLFW_ACCUM_GREEN_BITS; /// Framebuffer bit depth hint. pub const accum_blue_bits = c.GLFW_ACCUM_BLUE_BITS; /// Framebuffer bit depth hint. pub const accum_alpha_bits = c.GLFW_ACCUM_ALPHA_BITS; /// Framebuffer auxiliary buffer hint. pub const aux_buffers = c.GLFW_AUX_BUFFERS; /// OpenGL stereoscopic rendering hint. pub const stereo = c.GLFW_STEREO; /// Framebuffer MSAA samples hint. pub const samples = c.GLFW_SAMPLES; /// Framebuffer sRGB hint. pub const srgb_capable = c.GLFW_SRGB_CAPABLE; /// Monitor refresh rate hint. pub const refresh_rate = c.GLFW_REFRESH_RATE; /// Framebuffer double buffering hint. pub const doublebuffer = c.GLFW_DOUBLEBUFFER; /// Context client API hint and attribute. pub const client_api = c.GLFW_CLIENT_API; /// Context client API major version hint and attribute. pub const context_version_major = c.GLFW_CONTEXT_VERSION_MAJOR; /// Context client API minor version hint and attribute. pub const context_version_minor = c.GLFW_CONTEXT_VERSION_MINOR; /// Context client API revision number hint and attribute. pub const context_revision = c.GLFW_CONTEXT_REVISION; /// Context robustness hint and attribute. pub const context_robustness = c.GLFW_CONTEXT_ROBUSTNESS; /// OpenGL forward-compatibility hint and attribute. pub const opengl_foward_compat = c.GLFW_OPENGL_FORWARD_COMPAT; /// Debug mode context hint and attribute. pub const opengl_debug_context = c.GLFW_OPENGL_DEBUG_CONTEXT; /// OpenGL profile hint and attribute. pub const opengl_profile = c.GLFW_OPENGL_PROFILE; /// Context flush-on-release hint and attribute. pub const context_release_behavior = c.GLFW_CONTEXT_RELEASE_BEHAVIOR; /// Context error suppression hint and attribute. pub const context_no_error = c.GLFW_CONTEXT_NO_ERROR; /// Context creation API hint and attribute. pub const context_creation_api = c.GLFW_CONTEXT_CREATION_API; /// Window content area scaling window pub const scale_to_monitor = c.GLFW_SCALE_TO_MONITOR; /// macOS specific pub const cocoa_retina_framebuffer = c.GLFW_COCOA_RETINA_FRAMEBUFFER; /// macOS specific pub const cocoa_frame_name = c.GLFW_COCOA_FRAME_NAME; /// macOS specific pub const cocoa_graphics_switching = c.GLFW_COCOA_GRAPHICS_SWITCHING; /// X11 specific pub const x11_class_name = c.GLFW_X11_CLASS_NAME; /// X11 specific pub const x11_instance_name = c.GLFW_X11_INSTANCE_NAME; pub const no_api = c.GLFW_NO_API; pub const opengl_api = c.GLFW_OPENGL_API; pub const opengl_es_api = c.GLFW_OPENGL_ES_API; pub const no_robustness = c.GLFW_NO_ROBUSTNESS; pub const no_reset_notification = c.GLFW_NO_RESET_NOTIFICATION; pub const lose_context_on_reset = c.GLFW_LOSE_CONTEXT_ON_RESET; pub const opengl_any_profile = c.GLFW_OPENGL_ANY_PROFILE; pub const opengl_core_profile = c.GLFW_OPENGL_CORE_PROFILE; pub const opengl_compat_profile = c.GLFW_OPENGL_COMPAT_PROFILE; pub const cursor = c.GLFW_CURSOR; pub const sticky_keys = c.GLFW_STICKY_KEYS; pub const sticky_mouse_buttons = c.GLFW_STICKY_MOUSE_BUTTONS; pub const lock_key_mods = c.GLFW_LOCK_KEY_MODS; pub const raw_mouse_motion = c.GLFW_RAW_MOUSE_MOTION; pub const cursor_normal = c.GLFW_CURSOR_NORMAL; pub const cursor_hidden = c.GLFW_CURSOR_HIDDEN; pub const cursor_disabled = c.GLFW_CURSOR_DISABLED; pub const any_release_behavior = c.GLFW_ANY_RELEASE_BEHAVIOR; pub const release_behavior_flush = c.GLFW_RELEASE_BEHAVIOR_FLUSH; pub const release_behavior_none = c.GLFW_RELEASE_BEHAVIOR_NONE; pub const native_context_api = c.GLFW_NATIVE_CONTEXT_API; pub const egl_context_api = c.GLFW_EGL_CONTEXT_API; pub const osmesa_context_api = c.GLFW_OSMESA_CONTEXT_API; // Standard system cursor shapes. /// The regular arrow cursor shape. pub const arrow_cursor = c.GLFW_ARROW_CURSOR; /// The text input I-beam cursor shape. pub const ibeam_cursor = c.GLFW_IBEAM_CURSOR; /// The crosshair shape. pub const crosshair_cursor = c.GLFW_CROSSHAIR_CURSOR; /// The hand shape. pub const hand_cursor = c.GLFW_HAND_CURSOR; /// The horizontal resize arrow shape. pub const hresize_cursor = c.GLFW_HRESIZE_CURSOR; /// The vertical resize arrow shape. pub const vresize_cursor = c.GLFW_VRESIZE_CURSOR; pub const connected = c.GLFW_CONNECTED; pub const disconnected = c.GLFW_DISCONNECTED; /// Joystick hat buttons init hint. pub const joystick_hat_buttons = c.GLFW_JOYSTICK_HAT_BUTTONS; /// macOS specific init hint. pub const cocoa_chdir_resources = c.GLFW_COCOA_CHDIR_RESOURCES; /// macOS specific init hint. pub const cocoa_menubar = c.GLFW_COCOA_MENUBAR; pub const dont_care = c.GLFW_DONT_CARE;