//! Key and button actions const c = @import("c.zig").c; /// Holds all GLFW C action enumerations in their raw form. pub const Action = enum(c_int) { /// The key or mouse button was released. release = c.GLFW_RELEASE, /// The key or mouse button was pressed. press = c.GLFW_PRESS, /// The key was held down until it repeated. repeat = c.GLFW_REPEAT, };