//! Gamepad axes. //! //! See glfw.getGamepadState for how these are used. const c = @cImport(@cInclude("GLFW/glfw3.h")); pub const left_x = C.GLFW_GAMEPAD_AXIS_LEFT_X; pub const left_y = C.GLFW_GAMEPAD_AXIS_LEFT_Y; pub const right_x = C.GLFW_GAMEPAD_AXIS_RIGHT_X; pub const right_y = C.GLFW_GAMEPAD_AXIS_RIGHT_Y; pub const left_trigger = C.GLFW_GAMEPAD_AXIS_LEFT_TRIGGER; pub const right_trigger = C.GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER; pub const left = right_trigger;