const std = @import("std"); const Builder = std.build.Builder; pub fn build(b: *Builder) void { const mode = b.standardReleaseOptions(); const target = b.standardTargetOptions(.{}); var main_tests = b.addTest("src/main.zig"); main_tests.setBuildMode(mode); main_tests.setTarget(target); link(b, main_tests, .{}); const test_step = b.step("test", "Run library tests"); test_step.dependOn(&main_tests.step); } fn thisDir() []const u8 { return std.fs.path.dirname(@src().file) orelse "."; } pub const Options = struct { GLES: bool = false, OpenGL: bool = true, Vulkan: bool = true, }; pub fn link(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void { var arena = std.heap.ArenaAllocator.init(b.allocator); defer arena.deinit(); const lib = b.addStaticLibrary("engine", "src/main.zig"); lib.setBuildMode(step.build_mode); lib.setTarget(step.target); const target = (std.zig.system.NativeTargetInfo.detect(b.allocator, step.target) catch unreachable).target; switch (target.os.tag) { .windows => { // TODO(slimsag): implement // upstream/glfw/src/win32_thread.c // upstream/glfw/src/wgl_context.c // upstream/glfw/src/win32_init.c // upstream/glfw/src/win32_monitor.c // upstream/glfw/src/win32_time.c // upstream/glfw/src/win32_joystick.c // upstream/glfw/src/win32_window.c }, .macos => { var sources = std.ArrayList([]const u8).init(&arena.allocator); for ([_][]const u8{ // MacOS-specific sources "upstream/glfw/src/cocoa_joystick.m", "upstream/glfw/src/cocoa_init.m", "upstream/glfw/src/cocoa_window.m", "upstream/glfw/src/cocoa_time.c", "upstream/glfw/src/cocoa_monitor.m", "upstream/glfw/src/nsgl_context.m", "upstream/glfw/src/posix_thread.c", // General sources "upstream/glfw/src/monitor.c", // "upstream/glfw/src/null_init.c", // "upstream/glfw/src/null_joystick.c", "upstream/glfw/src/init.c", "upstream/glfw/src/vulkan.c", // "upstream/glfw/src/null_monitor.c", "upstream/glfw/src/input.c", "upstream/glfw/src/osmesa_context.c", // "upstream/glfw/src/null_window.c", "upstream/glfw/src/egl_context.c", "upstream/glfw/src/context.c", "upstream/glfw/src/window.c", }) |path| { var abs_path = std.fs.path.join(&arena.allocator, &.{ thisDir(), path }) catch unreachable; sources.append(abs_path) catch unreachable; } lib.addCSourceFiles(sources.items, &.{"-D_GLFW_COCOA"}); }, else => { // Assume Linux-like // TODO(slimsag): implement // upstream/glfw/src/posix_time.c // upstream/glfw/src/posix_thread.c // upstream/glfw/src/wl_monitor.c // upstream/glfw/src/wl_window.c // upstream/glfw/src/wl_init.c // upstream/glfw/src/x11_init.c // upstream/glfw/src/x11_window.c // upstream/glfw/src/x11_monitor.c // upstream/glfw/src/xkb_unicode.c // upstream/glfw/src/linux_joystick.c // upstream/glfw/src/glx_context.c }, } linkGLFW(b, lib, options); lib.install(); step.linkLibrary(lib); linkGLFW(b, step, options); } fn linkGLFW(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void { var include_dir = std.fs.path.join(b.allocator, &.{ thisDir(), "upstream/glfw/include" }) catch unreachable; defer b.allocator.free(include_dir); step.addIncludeDir(include_dir); const target = (std.zig.system.NativeTargetInfo.detect(b.allocator, step.target) catch unreachable).target; switch (target.os.tag) { .windows => {}, .macos => { step.linkFramework("Cocoa"); step.linkFramework("IOKit"); step.linkFramework("CoreFoundation"); if (options.GLES) { step.linkSystemLibrary("GLESv2"); } if (options.OpenGL) { step.linkFramework("OpenGL"); } }, else => { // Assume Linux-like }, } }