//! Mouse button IDs. //! //! See glfw.setMouseButtonCallback for how these are used. const c = @cImport(@cInclude("GLFW/glfw3.h")); pub const one = C.GLFW_MOUSE_BUTTON_1; pub const two = C.GLFW_MOUSE_BUTTON_2; pub const three = C.GLFW_MOUSE_BUTTON_3; pub const four = C.GLFW_MOUSE_BUTTON_4; pub const five = C.GLFW_MOUSE_BUTTON_5; pub const six = C.GLFW_MOUSE_BUTTON_6; pub const seven = C.GLFW_MOUSE_BUTTON_7; pub const eight = C.GLFW_MOUSE_BUTTON_8; pub const last = eight; pub const left = one; pub const right = two; pub const middle = three;