//! Gamepad buttons. //! //! See glfw.getGamepadState for how these are used. const c = @import("c.zig").c; pub const a = C.GLFW_GAMEPAD_BUTTON_A; pub const b = C.GLFW_GAMEPAD_BUTTON_B; pub const x = C.GLFW_GAMEPAD_BUTTON_X; pub const y = C.GLFW_GAMEPAD_BUTTON_Y; pub const left_bumper = C.GLFW_GAMEPAD_BUTTON_LEFT_BUMPER; pub const right_bumper = C.GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER; pub const back = C.GLFW_GAMEPAD_BUTTON_BACK; pub const start = C.GLFW_GAMEPAD_BUTTON_START; pub const guide = C.GLFW_GAMEPAD_BUTTON_GUIDE; pub const left_thumb = C.GLFW_GAMEPAD_BUTTON_LEFT_THUMB; pub const right_thumb = C.GLFW_GAMEPAD_BUTTON_RIGHT_THUMB; pub const dpad_up = C.GLFW_GAMEPAD_BUTTON_DPAD_UP; pub const dpad_right = C.GLFW_GAMEPAD_BUTTON_DPAD_RIGHT; pub const dpad_down = C.GLFW_GAMEPAD_BUTTON_DPAD_DOWN; pub const dpad_left = C.GLFW_GAMEPAD_BUTTON_DPAD_LEFT; pub const last = dpad_left; pub const cross = a; pub const circle = b; pub const square = x; pub const triangle = y;