const c = @import("c.zig").c; /// Gamepad buttons. /// /// See glfw.getGamepadState for how these are used. pub const GamepadButton = enum(c_int) { a = c.GLFW_GAMEPAD_BUTTON_A, b = c.GLFW_GAMEPAD_BUTTON_B, x = c.GLFW_GAMEPAD_BUTTON_X, y = c.GLFW_GAMEPAD_BUTTON_Y, left_bumper = c.GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, right_bumper = c.GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, back = c.GLFW_GAMEPAD_BUTTON_BACK, start = c.GLFW_GAMEPAD_BUTTON_START, guide = c.GLFW_GAMEPAD_BUTTON_GUIDE, left_thumb = c.GLFW_GAMEPAD_BUTTON_LEFT_THUMB, right_thumb = c.GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, dpad_up = c.GLFW_GAMEPAD_BUTTON_DPAD_UP, dpad_right = c.GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_down = c.GLFW_GAMEPAD_BUTTON_DPAD_DOWN, dpad_left = c.GLFW_GAMEPAD_BUTTON_DPAD_LEFT, }; /// Not in the GamepadAxis enumeration as it is a duplicate value which is forbidden. pub const last = GamepadButton.dpad_left; /// Not in the GamepadAxis enumeration as it is a duplicate value which is forbidden. pub const cross = GamepadButton.a; /// Not in the GamepadAxis enumeration as it is a duplicate value which is forbidden. pub const circle = GamepadButton.b; /// Not in the GamepadAxis enumeration as it is a duplicate value which is forbidden. pub const square = GamepadButton.x; /// Not in the GamepadAxis enumeration as it is a duplicate value which is forbidden. pub const triangle = GamepadButton.y;