const std = @import("std"); const c = @import("c.zig").c; const Error = @import("errors.zig").Error; const getError = @import("errors.zig").getError; // TODO(vulkan): // /// Returns whether the Vulkan loader and an ICD have been found. // /// // /// This function returns whether the Vulkan loader and any minimally functional ICD have been // /// found. // /// // /// The availability of a Vulkan loader and even an ICD does not by itself guarantee that surface // /// creation or even instance creation is possible. For example, on Fermi systems Nvidia will // /// install an ICD that provides no actual Vulkan support. Call glfw.getRequiredInstanceExtensions // /// to check whether the extensions necessary for Vulkan surface creation are available and // /// glfw.getPhysicalDevicePresentationSupport to check whether a queue family of a physical device // /// supports image presentation. // /// // /// @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE` otherwise. // /// // /// Possible errors include glfw.Error.NotInitialized. // /// // /// @thread_safety This function may be called from any thread. // /// // /// see also: vulkan_support // GLFWAPI int glfwVulkanSupported(void); // /// Returns the Vulkan instance extensions required by GLFW. // /// // /// This function returns an array of names of Vulkan instance extensions required by GLFW for // /// creating Vulkan surfaces for GLFW windows. If successful, the list will always contain // /// `VK_KHR_surface`, so if you don't require any additional extensions you can pass this list // /// directly to the `VkInstanceCreateInfo` struct. // /// // /// If Vulkan is not available on the machine, this function returns null and generates a // /// glfw.Error.APIUnavailable error. Call glfw.vulkanSupported to check whether Vulkan is at least // /// minimally available. // /// // /// If Vulkan is available but no set of extensions allowing window surface // /// creation was found, this function returns null. You may still use Vulkan // /// for off-screen rendering and compute work. // /// // /// @param[out] count Where to store the number of extensions in the returned // /// array. This is set to zero if an error occurred. // /// @return An array of ASCII encoded extension names, or null if an // /// error occurred. // /// // /// Possible errors include glfw.Error.NotInitialized and glfw.Error.APIUnavailable. // /// // /// Additional extensions may be required by future versions of GLFW. You should check if any // /// extensions you wish to enable are already in the returned array, as it is an error to specify // /// an extension more than once in the `VkInstanceCreateInfo` struct. // /// // /// macos: This function currently supports either the `VK_MVK_macos_surface` extension from // /// MoltenVK or `VK_EXT_metal_surface` extension. // /// // /// @pointer_lifetime The returned array is allocated and freed by GLFW. You should not free it // /// yourself. It is guaranteed to be valid only until the library is terminated. // /// // /// @thread_safety This function may be called from any thread. // /// // /// see also: vulkan_ext, glfwCreateWindowSurface // GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count); /// Vulkan API function pointer type. /// /// Generic function pointer used for returning Vulkan API function pointers. /// /// see also: vulkan_proc, glfw.getInstanceProcAddress pub const VKProc = fn () callconv(.C) void; /// Returns the address of the specified Vulkan instance function. /// /// This function returns the address of the specified Vulkan core or extension function for the /// specified instance. If instance is set to null it can return any function exported from the /// Vulkan loader, including at least the following functions: /// /// - `vkEnumerateInstanceExtensionProperties` /// - `vkEnumerateInstanceLayerProperties` /// - `vkCreateInstance` /// - `vkGetInstanceProcAddr` /// /// If Vulkan is not available on the machine, this function returns null and generates a /// glfw.Error.APIUnavailable error. Call glfw.vulkanSupported to check whether Vulkan is at least /// minimally available. /// /// This function is equivalent to calling `vkGetInstanceProcAddr` with a platform-specific query /// of the Vulkan loader as a fallback. /// /// @param[in] instance The Vulkan instance to query, or null to retrieve functions related to /// instance creation. /// @param[in] procname The ASCII encoded name of the function. /// @return The address of the function, or null if an error occurred. /// /// Possible errors include glfw.Error.NotInitialized and glfw.Error.APIUnavailable. /// /// @pointer_lifetime The returned function pointer is valid until the library is terminated. /// /// @thread_safety This function may be called from any thread. pub inline fn getInstanceProcAddress(vk_instance: ?*opaque {}, proc_name: [*c]const u8) Error!?VKProc { const proc_address = c.glfwGetInstanceProcAddress(if (vk_instance) |v| @ptrCast(c.VkInstance, v) else null, proc_name); try getError(); if (proc_address) |addr| return addr; return null; } // /// Returns whether the specified queue family can present images. // /// // /// This function returns whether the specified queue family of the specified physical device // /// supports presentation to the platform GLFW was built for. // /// // /// If Vulkan or the required window surface creation instance extensions are not available on the // /// machine, or if the specified instance was not created with the required extensions, this // /// function returns `GLFW_FALSE` and generates a glfw.Error.APIUnavailable error. Call // /// glfw.vulkanSupported to check whether Vulkan is at least minimally available and // /// glfw.getRequiredInstanceExtensions to check what instance extensions are required. // /// // /// @param[in] instance The instance that the physical device belongs to. // /// @param[in] device The physical device that the queue family belongs to. // /// @param[in] queuefamily The index of the queue family to query. // /// @return `GLFW_TRUE` if the queue family supports presentation, or // /// `GLFW_FALSE` otherwise. // /// // /// Possible errors include glfw.Error.NotInitialized, glfw.Error.APIUnavailable and glfw.Error.PlatformError. // /// // /// macos: This function currently always returns `GLFW_TRUE`, as the `VK_MVK_macos_surface` // /// extension does not provide a `vkGetPhysicalDevice*PresentationSupport` type function. // /// // /// @thread_safety This function may be called from any thread. For synchronization details of // /// Vulkan objects, see the Vulkan specification. // /// // /// see also: vulkan_present // GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); // /// Creates a Vulkan surface for the specified window. // /// // /// This function creates a Vulkan surface for the specified window. // /// // /// If the Vulkan loader or at least one minimally functional ICD were not found, this function // /// returns `VK_ERROR_INITIALIZATION_FAILED` and generates a glfw.Error.APIUnavailable error. Call // /// glfw.vulkanSupported to check whether Vulkan is at least minimally available. // /// // /// If the required window surface creation instance extensions are not available or if the // /// specified instance was not created with these extensions enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` // /// and generates a glfw.Error.APIUnavailable error. Call glfw.getRequiredInstanceExtensions to // /// check what instance extensions are required. // /// // /// The window surface cannot be shared with another API so the window must have been created with // /// the client api hint set to `GLFW_NO_API` otherwise it generates a glfw.Error.InvalidValue error // /// and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`. // /// // /// The window surface must be destroyed before the specified Vulkan instance. It is the // /// responsibility of the caller to destroy the window surface. GLFW does not destroy it for you. // /// Call `vkDestroySurfaceKHR` to destroy the surface. // /// // /// @param[in] instance The Vulkan instance to create the surface in. // /// @param[in] window The window to create the surface for. // /// @param[in] allocator The allocator to use, or null to use the default // /// allocator. // /// @param[out] surface Where to store the handle of the surface. This is set // /// to `VK_NULL_HANDLE` if an error occurred. // /// @return `VK_SUCCESS` if successful, or a Vulkan error code if an // /// error occurred. // /// // /// Possible errors include glfw.Error.NotInitialized, glfw.Error.APIUnavailable, glfw.Error.PlatformError and glfw.Error.InvalidValue // /// // /// If an error occurs before the creation call is made, GLFW returns the Vulkan error code most // /// appropriate for the error. Appropriate use of glfw.vulkanSupported and glfw.getRequiredInstanceExtensions // /// should eliminate almost all occurrences of these errors. // /// // /// macos: This function currently only supports the `VK_MVK_macos_surface` extension from MoltenVK. // /// // /// macos: This function creates and sets a `CAMetalLayer` instance for the window content view, // /// which is required for MoltenVK to function. // /// // /// @thread_safety This function may be called from any thread. For synchronization details of // /// Vulkan objects, see the Vulkan specification. // /// // /// see also: vulkan_surface, glfw.getRequiredInstanceExtensions // GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); test "getInstanceProcAddress" { const glfw = @import("main.zig"); try glfw.init(); defer glfw.terminate(); // syntax check only, we don't have a real vulkan instance. _ = glfw.getInstanceProcAddress(null, "foobar") catch |err| std.debug.print("failed to get instance proc address, error={}\n", .{err}); }