const std = @import("std"); const c = @import("c.zig").c; const Window = @import("Window.zig"); const Error = @import("errors.zig").Error; const getError = @import("errors.zig").getError; /// Makes the context of the specified window current for the calling thread. /// /// This function makes the OpenGL or OpenGL ES context of the specified window current on the /// calling thread. A context must only be made current on a single thread at a time and each /// thread can have only a single current context at a time. /// /// When moving a context between threads, you must make it non-current on the old thread before /// making it current on the new one. /// /// By default, making a context non-current implicitly forces a pipeline flush. On machines that /// support `GL_KHR_context_flush_control`, you can control whether a context performs this flush /// by setting the glfw.context_release_behavior hint. /// /// The specified window must have an OpenGL or OpenGL ES context. Specifying a window without a /// context will generate Error.NoWindowContext. /// /// @param[in] window The window whose context to make current, or null to /// detach the current context. /// /// Possible errors include glfw.Error.NotInitialized, glfw.Error.NoWindowContext and glfw.Error.PlatformError. /// /// @thread_safety This function may be called from any thread. /// /// see also: context_current, glfwGetCurrentContext pub inline fn makeContextCurrent(window: ?Window) Error!void { if (window) |w| c.glfwMakeContextCurrent(w.handle) else c.glfwMakeContextCurrent(null); } /// Returns the window whose context is current on the calling thread. /// /// This function returns the window whose OpenGL or OpenGL ES context is current on the calling /// thread. /// /// Returns he window whose context is current, or null if no window's context is current. /// /// Possible errors include glfw.Error.NotInitialized. /// /// @thread_safety This function may be called from any thread. /// /// see also: context_current, glfwMakeContextCurrent pub inline fn getCurrentContext() Error!?Window { const handle = c.glfwGetCurrentContext(); try getError(); if (handle) |h| return try Window.from(h); return null; } /// Sets the swap interval for the current context. /// /// This function sets the swap interval for the current OpenGL or OpenGL ES context, i.e. the /// number of screen updates to wait from the time glfw.SwapBuffers was called before swapping the /// buffers and returning. This is sometimes called _vertical synchronization_, _vertical retrace /// synchronization_ or just _vsync_. /// /// A context that supports either of the `WGL_EXT_swap_control_tear` and `GLX_EXT_swap_control_tear` /// extensions also accepts _negative_ swap intervals, which allows the driver to swap immediately /// even if a frame arrives a little bit late. You can check for these extensions with glfw.extensionSupported. /// /// A context must be current on the calling thread. Calling this function without a current context /// will cause Error.NoCurrentContext. /// /// This function does not apply to Vulkan. If you are rendering with Vulkan, see the present mode /// of your swapchain instead. /// /// @param[in] interval The minimum number of screen updates to wait for until the buffers are /// swapped by glfw.swapBuffers. /// /// Possible errors include glfw.Error.NotInitialized, glfw.Error.NoCurrentContext and glfw.Error.PlatformError. /// /// This function is not called during context creation, leaving the swap interval set to whatever /// is the default on that platform. This is done because some swap interval extensions used by /// GLFW do not allow the swap interval to be reset to zero once it has been set to a non-zero /// value. /// /// Some GPU drivers do not honor the requested swap interval, either because of a user setting /// that overrides the application's request or due to bugs in the driver. /// /// @thread_safety This function may be called from any thread. /// /// see also: buffer_swap, glfwSwapBuffers pub inline fn swapInterval(interval: isize) Error!void { c.glfwSwapInterval(@intCast(c_int, interval)); try getError(); } /// Returns whether the specified extension is available. /// /// This function returns whether the specified API extension (see context_glext) is supported by /// the current OpenGL or OpenGL ES context. It searches both for client API extension and context /// creation API extensions. /// /// A context must be current on the calling thread. Calling this function without a current /// context will cause Error.NoCurrentContext. /// /// As this functions retrieves and searches one or more extension strings each call, it is /// recommended that you cache its results if it is going to be used frequently. The extension /// strings will not change during the lifetime of a context, so there is no danger in doing this. /// /// This function does not apply to Vulkan. If you are using Vulkan, see glfw.getRequiredInstanceExtensions, /// `vkEnumerateInstanceExtensionProperties` and `vkEnumerateDeviceExtensionProperties` instead. /// /// @param[in] extension The ASCII encoded name of the extension. /// @return `true` if the extension is available, or `false` otherwise. /// /// Possible errors include glfw.Error.NotInitialized, glfw.Error.NoCurrentContext, glfw.Error.InvalidValue /// and glfw.Error.PlatformError. /// /// @thread_safety This function may be called from any thread. /// /// see also: context_glext, glfw.getProcAddress pub inline fn extensionSupported(extension: [*c]const u8) Error!bool { const supported = c.glfwExtensionSupported(extension); try getError(); return supported == c.GLFW_TRUE; } /// Client API function pointer type. /// /// Generic function pointer used for returning client API function pointers. /// /// see also: context_glext, glfwGetProcAddress pub const GLProc = fn () callconv(.C) void; /// Returns the address of the specified function for the current context. /// /// This function returns the address of the specified OpenGL or OpenGL ES core or extension /// function (see context_glext), if it is supported by the current context. /// /// A context must be current on the calling thread. Calling this function without a current // context will cause Error.NoCurrentContext. /// /// This function does not apply to Vulkan. If you are rendering with Vulkan, see glfw.getInstanceProcAddress, // `vkGetInstanceProcAddr` and `vkGetDeviceProcAddr` instead. /// /// @param[in] procname The ASCII encoded name of the function. /// @return The address of the function, or null if an error occurred. /// /// To maintain ABI compatability with the C glfwGetProcAddress, as it is commonly passed into /// libraries expecting that exact ABI, this function does not return an error. Instead, if /// glfw.Error.NotInitialized, glfw.Error.NoCurrentContext, or glfw.Error.PlatformError would /// occur this function will panic. You should ensure a valid OpenGL context exists and the /// GLFW is initialized before calling this function. /// /// The address of a given function is not guaranteed to be the same between contexts. /// /// This function may return a non-null address despite the associated version or extension /// not being available. Always check the context version or extension string first. /// /// @pointer_lifetime The returned function pointer is valid until the context is destroyed or the /// library is terminated. /// /// @thread_safety This function may be called from any thread. /// /// see also: context_glext, glfwExtensionSupported pub inline fn getProcAddress(proc_name: [*c]const u8) ?GLProc { const proc_address = c.glfwGetProcAddress(proc_name); getError() catch |err| @panic(@errorName(err)); if (proc_address) |addr| return addr; return null; } test "makeContextCurrent" { const glfw = @import("main.zig"); try glfw.init(); defer glfw.terminate(); const window = glfw.Window.create(640, 480, "Hello, Zig!", null, null) catch |err| { // return without fail, because most of our CI environments are headless / we cannot open // windows on them. std.debug.print("note: failed to create window: {}\n", .{err}); return; }; defer window.destroy(); try glfw.makeContextCurrent(window); } test "getCurrentContext" { const glfw = @import("main.zig"); try glfw.init(); defer glfw.terminate(); const current_context = glfw.getCurrentContext() catch |err| { std.debug.print("can't get current context, error={}\n", .{err}); return; }; std.debug.assert(current_context == null); } test "swapInterval" { const glfw = @import("main.zig"); try glfw.init(); defer glfw.terminate(); const window = glfw.Window.create(640, 480, "Hello, Zig!", null, null) catch |err| { // return without fail, because most of our CI environments are headless / we cannot open // windows on them. std.debug.print("note: failed to create window: {}\n", .{err}); return; }; defer window.destroy(); try glfw.makeContextCurrent(window); glfw.swapInterval(1) catch |err| std.debug.print("failed to set swap interval, error={}\n", .{err}); } test "getProcAddress" { const glfw = @import("main.zig"); try glfw.init(); defer glfw.terminate(); const window = glfw.Window.create(640, 480, "Hello, Zig!", null, null) catch |err| { // return without fail, because most of our CI environments are headless / we cannot open // windows on them. std.debug.print("note: failed to create window: {}\n", .{err}); return; }; defer window.destroy(); try glfw.makeContextCurrent(window); _ = glfw.getProcAddress("foobar"); } test "extensionSupported" { const glfw = @import("main.zig"); try glfw.init(); defer glfw.terminate(); const window = glfw.Window.create(640, 480, "Hello, Zig!", null, null) catch |err| { // return without fail, because most of our CI environments are headless / we cannot open // windows on them. std.debug.print("note: failed to create window: {}\n", .{err}); return; }; defer window.destroy(); try glfw.makeContextCurrent(window); _ = glfw.extensionSupported("foobar") catch |err| std.debug.print("failed to check if extension supported, error={}\n", .{err}); }