Ziggified GLFW bindings with 100% API coverage, zero-fuss installation, cross compilation, and more.
![]() This will ensure if we e.g. include other projects source code that we can easily denote it as such with a separate LICENSE file in that directory. Signed-off-by: Stephen Gutekanst <stephen@hexops.com> |
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.github/workflows | ||
engine | ||
webgpu | ||
.gitattributes | ||
.gitignore | ||
LICENSE | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
README.md |
Hexops engine

Game engine & graphics toolkit for the future.
⚠️ Project status: in-development ⚠️
Under heavy development, not ready for use currently. Follow me on Twitter for updates.