
This consistently shaves off about 40ms (~130ms -> ~90ms, 30% reduction) from build times when iterating. On Windows, I suspect the result will be much greater due to slow filesystem perf there and the fact that this reduces the # of files read. This was originally brought to my attention as a possibility by @meshula in hexops/dawn#2, the way this works is by reducing compilation units so that C headers only need to be read/parsed/interpreted once rather than once per individual C source file we are compiling. Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
6 lines
157 B
Objective-C
6 lines
157 B
Objective-C
// MacOS-specific sources
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#include "cocoa_joystick.m"
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#include "cocoa_init.m"
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#include "cocoa_window.m"
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#include "cocoa_monitor.m"
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#include "nsgl_context.m"
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