Ziggified GLFW bindings with 100% API coverage, zero-fuss installation, cross compilation, and more.
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Stephen Gutekanst d0ff7bb2e9 glfw: correct Linux -> MacOS cross compilation (header includes)
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2021-07-10 16:07:41 -07:00
.github/workflows CI: agree to xcode license 2021-07-10 15:19:53 -07:00
glfw glfw: correct Linux -> MacOS cross compilation (header includes) 2021-07-10 16:07:41 -07:00
src add main engine library + minimal glfw linking example 2021-07-06 20:58:46 -07:00
webgpu webgpu: add README 2021-07-04 12:17:37 -07:00
.gitattributes initialize repository 2021-07-04 10:36:34 -07:00
.gitignore gitignore: update to latest from ziglang/zig repo 2021-07-06 20:51:19 -07:00
build.zig add -Dtarget option 2021-07-10 14:47:32 -07:00
LICENSE LICENSE: note directories with a separate LICENSE file 2021-07-05 12:46:20 -07:00
LICENSE-APACHE initialize repository 2021-07-04 10:36:34 -07:00
LICENSE-MIT initialize repository 2021-07-04 10:36:34 -07:00
README.md README: add logo 2021-07-10 01:11:39 -07:00

Mach engine CI Hexops logo

Game engine & graphics toolkit for the future.


⚠️ Project status: in-development ⚠️

Under heavy development, not ready for use currently. Follow me on Twitter for updates.